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Kitchen Sink or Limits, Which for You?
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<blockquote data-quote="Elf Witch" data-source="post: 5806832" data-attributes="member: 9037"><p>I voted limited but only because that is the kind of campaign I am running now. I actually don't have a preference as long as the setting is interesting. </p><p></p><p>In my current campaign there are a lot of race limits. Dwarves cannot do any form of magic divine or arcane. I have three types of elves wild, dawn and twilight. Wild elves can do divine magic, twilight elves and dawn elves can only do psionics. A very few twilight elves can do some divine magic if they worship Selune. Humans can do magic but not psionics and half elves can do both the only race that can.</p><p></p><p>The races I allow are dwarf, elf, human, half elf, gnome, spellscale, half dragons, kobolds, halflings from Forgotten Realms that are telpathic and Irda from the Dragonlance settings.</p><p></p><p>I limited some classes the only priestly type allowed are clerics and druids. I don't allow a lot of different magic classes only wizards, bards, and sorcerers.</p><p></p><p>It is a low magic world very few clerics can cast any divine magic and there are no wizards over third level. Magic items are things of legends and things found on quests. </p><p></p><p>I was going for a certain feel for the game a world whose golden age was long ago when great mages and gods fought and destroyed a great deal of the people and the land. The heroes will be the first of the new legends.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5806832, member: 9037"] I voted limited but only because that is the kind of campaign I am running now. I actually don't have a preference as long as the setting is interesting. In my current campaign there are a lot of race limits. Dwarves cannot do any form of magic divine or arcane. I have three types of elves wild, dawn and twilight. Wild elves can do divine magic, twilight elves and dawn elves can only do psionics. A very few twilight elves can do some divine magic if they worship Selune. Humans can do magic but not psionics and half elves can do both the only race that can. The races I allow are dwarf, elf, human, half elf, gnome, spellscale, half dragons, kobolds, halflings from Forgotten Realms that are telpathic and Irda from the Dragonlance settings. I limited some classes the only priestly type allowed are clerics and druids. I don't allow a lot of different magic classes only wizards, bards, and sorcerers. It is a low magic world very few clerics can cast any divine magic and there are no wizards over third level. Magic items are things of legends and things found on quests. I was going for a certain feel for the game a world whose golden age was long ago when great mages and gods fought and destroyed a great deal of the people and the land. The heroes will be the first of the new legends. [/QUOTE]
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