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Kitchen Sink or Limits, Which for You?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5809487" data-attributes="member: 4789"><p>I think one of the big takeaways for a player is:</p><p></p><p>Don't even come up with a character concept until you have talked to the DM and found out what his world is like and what he allows/doesn't allow.</p><p></p><p>I think a DM should ban any race/class/powersource if it doesn't fit his world, or if he just finds it personally distasteful. He runs the game, he builds the world. He should have final say about what is allowed or not.</p><p></p><p>One of the DM's jobs (especially at character creation) is the ability to say "no"</p><p></p><p></p><p>Perhaps the DM was scared by spiders as a youth, and still can't look at them- it freaks him out - so no spiders in his game. That likely means no Drow (espcially with classic race flavor). </p><p></p><p>Maybe he has a continuing nightmare of all the women he knows turning into reptiles with human proportions. So no Dragonboobs.</p><p></p><p>If the GM says "This race or class is disallowed" I just go with it. But then I never even consider race or class until I talk to a DM about their world and campaign tone and style.</p><p></p><p>I run a high fantasy Big Dang Heroes type game. I personally find intricate politics boring - so I warn players that if they play characters made for that kind of game that they likely won't get what they want out of my game. Nothing wrong with that. I wouldn't enjoy the kind of game he wants to play in, so I know I would DM it crappily. As long as that is known upfront, then everything is cool.</p><p></p><p>I've always seen the rules as a buffet of elements a DM picks from to run his game. Just because it is in a rulebook doesn't mean that a player is entitled to run it in any particular DMs game - and yes I include the first PH in that as well.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5809487, member: 4789"] I think one of the big takeaways for a player is: Don't even come up with a character concept until you have talked to the DM and found out what his world is like and what he allows/doesn't allow. I think a DM should ban any race/class/powersource if it doesn't fit his world, or if he just finds it personally distasteful. He runs the game, he builds the world. He should have final say about what is allowed or not. One of the DM's jobs (especially at character creation) is the ability to say "no" Perhaps the DM was scared by spiders as a youth, and still can't look at them- it freaks him out - so no spiders in his game. That likely means no Drow (espcially with classic race flavor). Maybe he has a continuing nightmare of all the women he knows turning into reptiles with human proportions. So no Dragonboobs. If the GM says "This race or class is disallowed" I just go with it. But then I never even consider race or class until I talk to a DM about their world and campaign tone and style. I run a high fantasy Big Dang Heroes type game. I personally find intricate politics boring - so I warn players that if they play characters made for that kind of game that they likely won't get what they want out of my game. Nothing wrong with that. I wouldn't enjoy the kind of game he wants to play in, so I know I would DM it crappily. As long as that is known upfront, then everything is cool. I've always seen the rules as a buffet of elements a DM picks from to run his game. Just because it is in a rulebook doesn't mean that a player is entitled to run it in any particular DMs game - and yes I include the first PH in that as well. [/QUOTE]
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