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General Tabletop Discussion
*Dungeons & Dragons
Kitchen sink setting or narrow genre focus for long-running campaigns (2,5,10+ years)
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<blockquote data-quote="Jacob Lewis" data-source="post: 9755273" data-attributes="member: 6667921"><p>[USER=7049259]@earthsea_wizard[/USER]</p><p></p><p>Fair enough, I get that you wanted to leave the question open for people to bring their own definitions. But even then, how you frame the question matters. When you set up categories like “long campaigns” and “kitchen sink vs. narrow settings” without definitions, you’re not just leaving things open — you’re shaping the kinds of answers you’ll get.</p><p></p><p>The risk is that the thread becomes a pile of anecdotes, each based on different personal assumptions, without any common ground to compare them. Which is fine if the goal is just to trade stories, but if the goal is insight, then clarity on the front end makes for a stronger conversation.</p><p></p><p>That’s why I pushed back a bit: I think there’s a more interesting question under the surface, which is less about the setting itself and more about the group culture. What actually makes a campaign last isn’t whether it’s set in Forgotten Realms or Dark Sun, but whether the players want to keep returning to the same world and narrative year after year. That’s where the real longevity lives.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9755273, member: 6667921"] [USER=7049259]@earthsea_wizard[/USER] Fair enough, I get that you wanted to leave the question open for people to bring their own definitions. But even then, how you frame the question matters. When you set up categories like “long campaigns” and “kitchen sink vs. narrow settings” without definitions, you’re not just leaving things open — you’re shaping the kinds of answers you’ll get. The risk is that the thread becomes a pile of anecdotes, each based on different personal assumptions, without any common ground to compare them. Which is fine if the goal is just to trade stories, but if the goal is insight, then clarity on the front end makes for a stronger conversation. That’s why I pushed back a bit: I think there’s a more interesting question under the surface, which is less about the setting itself and more about the group culture. What actually makes a campaign last isn’t whether it’s set in Forgotten Realms or Dark Sun, but whether the players want to keep returning to the same world and narrative year after year. That’s where the real longevity lives. [/QUOTE]
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Community
General Tabletop Discussion
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Kitchen sink setting or narrow genre focus for long-running campaigns (2,5,10+ years)
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