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<blockquote data-quote="greywulf" data-source="post: 3159717" data-attributes="member: 4285"><p>I've played and GM'd both free and restrictive campaigns. If I'm picky, I prefer the restrictive ones as they have much more flavour and style. Y'know the ones where only Wood Elves from the F'larnyhym Forests are Rangers and only Fighters from ThatBigNothernTown use longswords. </p><p></p><p>That said, I'm GMing a very open game right now where Rule Zero is: "If you can convince me, it's in". I like to foster player imagination <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've got an Arabian-style warforged Monk with an AMAZING backstory, a catfolk ranger and a CG duergar barbarian in the game. Each one has added something to the world mythos in a way that makes the gameworld seem more vibrant and.....real, somehow. I've given the players free hand to create whole cities, countries and religions. Hey, it makes life easier for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3159717, member: 4285"] I've played and GM'd both free and restrictive campaigns. If I'm picky, I prefer the restrictive ones as they have much more flavour and style. Y'know the ones where only Wood Elves from the F'larnyhym Forests are Rangers and only Fighters from ThatBigNothernTown use longswords. That said, I'm GMing a very open game right now where Rule Zero is: "If you can convince me, it's in". I like to foster player imagination :) I've got an Arabian-style warforged Monk with an AMAZING backstory, a catfolk ranger and a CG duergar barbarian in the game. Each one has added something to the world mythos in a way that makes the gameworld seem more vibrant and.....real, somehow. I've given the players free hand to create whole cities, countries and religions. Hey, it makes life easier for me :) [/QUOTE]
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