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General Tabletop Discussion
*TTRPGs General
Kitchen Sink vs. Parsimony?
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<blockquote data-quote="d2OKC" data-source="post: 5571070" data-attributes="member: 97351"><p>I'm in the middle of DMing a long-running campaign (at least, long running for our group - almost two years straight now!), and I started it fairly parsimoniously. I told them they could use any race or class from the main books, but to stay away from monstrous humanoids and strange races like genasi, bladelings, etc.</p><p> </p><p>Since then, I've learned I'm much more in favor of a kitchen sink approach. Giving the players more freedom is just more fun to me as a DM and the players seem to invest more in those characters than they do when they're restricted.</p><p> </p><p>I'm already plotting out a campaign for when this one ends. The current one is homebrew, based around a city I created specifically so the players could fill in the gaps. Next I want to try something more polished so I decided on either Eberron (very kitchen sinkish) or Dark Sun (very limited in its options) and just couldn't talk myself into wanting to play Dark Sun as a player, even though it is probably more appealing as a DM. So, I'm going with Eberron, and I'm basically going to tell them to create any character they can imagine, and see what kind of story comes out of them. I'm pretty excited about it.</p><p> </p><p>As for monsters, I go either way with them, just depending on the story. Dragons, obviously, are more unique, but I get bored pretty easily using the same monsters over and over, so I will usually just create fun encounters, regardless of how it really affects the world around them, and justify it later. It's more fun for me that way. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="d2OKC, post: 5571070, member: 97351"] I'm in the middle of DMing a long-running campaign (at least, long running for our group - almost two years straight now!), and I started it fairly parsimoniously. I told them they could use any race or class from the main books, but to stay away from monstrous humanoids and strange races like genasi, bladelings, etc. Since then, I've learned I'm much more in favor of a kitchen sink approach. Giving the players more freedom is just more fun to me as a DM and the players seem to invest more in those characters than they do when they're restricted. I'm already plotting out a campaign for when this one ends. The current one is homebrew, based around a city I created specifically so the players could fill in the gaps. Next I want to try something more polished so I decided on either Eberron (very kitchen sinkish) or Dark Sun (very limited in its options) and just couldn't talk myself into wanting to play Dark Sun as a player, even though it is probably more appealing as a DM. So, I'm going with Eberron, and I'm basically going to tell them to create any character they can imagine, and see what kind of story comes out of them. I'm pretty excited about it. As for monsters, I go either way with them, just depending on the story. Dragons, obviously, are more unique, but I get bored pretty easily using the same monsters over and over, so I will usually just create fun encounters, regardless of how it really affects the world around them, and justify it later. It's more fun for me that way. B-) [/QUOTE]
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