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Kitchen Sink vs. Parsimony?
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<blockquote data-quote="Barastrondo" data-source="post: 5573166" data-attributes="member: 3820"><p>Speaking as someone who enjoys the idea of multiple cultures of gnolls more than multiple cultures of elves, but whose players don't all necessarily agree, I'd have to say I'm neither one nor the other. I could personally get rid of elves overall, but it'd be a heck of a retcon and too many players enjoy elves for that to be productive.</p><p></p><p>I tend to lean towards "parsimonious" per campaign, but kitchen sink for an overall world; so much as I love gnolls, they weren't recommended as an option for the urban swashbuckler campaign. Of course, they weren't banned, either -- if someone came up with an idea that fit, like a feared gnollish mercenary who'd been imported by a prince who wanted exotic and fearsome troops, that'd have been fine. But they weren't local, and wouldn't appear save as imports of that nature.</p><p></p><p>It really depends on what the campaign is. Players tend to run humanocentric, but if I were running a sorcerous Al-Qadim-style swashbuckler, I'd be kind of disappointed if nobody wanted to play a genasi, and genasi (and genies) would inevitably show up over the course of the game. Dwarves, on the other hand, might not show up -- or if they did, they certainly wouldn't be very Nordic.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5573166, member: 3820"] Speaking as someone who enjoys the idea of multiple cultures of gnolls more than multiple cultures of elves, but whose players don't all necessarily agree, I'd have to say I'm neither one nor the other. I could personally get rid of elves overall, but it'd be a heck of a retcon and too many players enjoy elves for that to be productive. I tend to lean towards "parsimonious" per campaign, but kitchen sink for an overall world; so much as I love gnolls, they weren't recommended as an option for the urban swashbuckler campaign. Of course, they weren't banned, either -- if someone came up with an idea that fit, like a feared gnollish mercenary who'd been imported by a prince who wanted exotic and fearsome troops, that'd have been fine. But they weren't local, and wouldn't appear save as imports of that nature. It really depends on what the campaign is. Players tend to run humanocentric, but if I were running a sorcerous Al-Qadim-style swashbuckler, I'd be kind of disappointed if nobody wanted to play a genasi, and genasi (and genies) would inevitably show up over the course of the game. Dwarves, on the other hand, might not show up -- or if they did, they certainly wouldn't be very Nordic. [/QUOTE]
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