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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Gothenem" data-source="post: 3068214" data-attributes="member: 9455"><p>i whipped up this beastie. It's kinda nasty though. Be warned. I think the CR should be a bit higher though. The templates worked well together this time.</p><p></p><p>It's a Large Monstrous Scorpion (advanced to 9 HD) with the following Templates: Kaiju, Fiendish, Monster of Legend</p><p></p><p><strong>SCORPION OF SET</strong></p><p><strong>Fiendish Kaiju Large Monstrous Scorpion of Legend</strong></p><p><strong>Colossal Outsider (Extraplanar, Native)</strong></p><p><strong>Hit Dice:</strong> 49d10+735 (955 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>Armor Class:</strong> 44 (-8 size, +2 Dex, +40 natural)</p><p><strong>Base Attack/Grapple:</strong> +49/+88</p><p><strong>Attack:</strong> Claw +64 melee (3d6+23)</p><p><strong>Full Attack:</strong> 2 claws +64 melee (3d6+23) and sting +63 melee (4d6+11 plus poison/19-20)</p><p><strong>Space/Reach:</strong> 40 ft./30 ft.</p><p><strong>Special Attacks:</strong> battle frenzy, constrict 3d6+34, desiccation ray, improved grab, improved trample 4d12+23, poison, smite good 3/day, spell-like abilities</p><p><strong>Special Qualities:</strong> damage reduction 15/epic, darkvision 120 ft., fast healing 23, immunity to desiccation, electricity and mind affecting effects, reflective resistance, resistance to acid 25, cold 10, fire 25, and sonic 25, SR 33, tremorsense 60 ft.</p><p><strong>Saves:</strong> Fort +39, Ref +28, Will +19</p><p><strong>Abilities:</strong> Str 57, Dex 14, Con 40, Int 4, Wis 12, Cha 26</p><p><strong>Skills:</strong> Listen +15, Spot +15</p><p><strong>Feats:</strong> Ability Focus (poison), Alertness, Cleave, Dire Charge, Empower Spell-like Ability (<em>fireball</em>), Extra Smiting, Fast Healing, Improved Initiative[sup]B[/sup], Improved Natural Armor, Improved Natural Attack (sting), Improved Critical (sting), Improved Trample, Multiattack[sup]B[/sup], Penetrate Hardness, Power Attack, Quicken Spell-like Ability (<em>fireball</em>), Sandskimmer (x2), Weapon Focus (sting)</p><p><strong>Environment:</strong> Nine Hells of Baator</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 23</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always lawful evil</p><p><strong>Advancement:</strong> -</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This enormous black scorpion looms above you, rearing in the sand while seeming not to sink into it. The creature's carapace seems to have a reddish tint to it. With an inhuman screech the creature lunges at you.</em></p><p></p><p>The Scorpion of Set is a powerful being, rumored to be the first scorpion Set saw. The deity then took the scorpion and molded it into an effective killing machine that has served Set faithfully for thousands of years.</p><p></p><p><strong>Combat</strong></p><p>The scorpion of set begins combat by trampling its foes into the ground with a quickened empowered fireball to boot. From there it will use its desiccation ray and physical attacks to subdue and destroy its opponents.</p><p>When possible, the Scorpion of Set will fight in loose sand so it can take advantage of its sandskimming. It does not hesitate to use its smite good attack on those who seem to shine with holy powers.</p><p><strong>Battle Frenzy (Ex):</strong> When reduced to 25% hit points or less, the Scorpion of Set gains a +4 enhancement bonus to Strength and gains an additional claw attack at a -5 penalty.</p><p><strong>Desiccation Ray (Su):</strong> Every 1d4 rounds, the Scorpion of Set can fire a desiccation ray that deals 15d6 points of desiccation damage on a successful ranged touch attack (+43 ranged touch).</p><p><strong>Improved Grab (Ex):</strong> To use this ability, the Scorpion of Set must hit with a claw attack. If it hits, it can attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p><strong>Improved Trample (Ex):</strong> Reflex half DC 61, 4d12+23 damage, deals double damage to structures and opponents are not allowed an attack of opportunity.</p><p><strong>Poison (Ex):</strong> DC 55, initial and secondary damage is 1d4 Con</p><p><strong>Reflective Resistance (Su):</strong> Any spell that fails to beat the Scorpion of Set's Spell Resistance in reflected back at the caster.</p><p><strong>Smite Good (Su):</strong> 3/day a Scorpion of Set can make a normal melee attack that deals an extra 20 points of damage to a good foe. This must be declared before the attack, and if the attack misses, or if the foe is not good, the use is wasted.</p><p><strong>Spell-like Abilities (Sp):</strong> 3/day - empowered maximized <em>fireball</em> (DC 25)</p></blockquote><p></p>
[QUOTE="Gothenem, post: 3068214, member: 9455"] i whipped up this beastie. It's kinda nasty though. Be warned. I think the CR should be a bit higher though. The templates worked well together this time. It's a Large Monstrous Scorpion (advanced to 9 HD) with the following Templates: Kaiju, Fiendish, Monster of Legend [b]SCORPION OF SET[/b] [b]Fiendish Kaiju Large Monstrous Scorpion of Legend[/b] [b]Colossal Outsider (Extraplanar, Native)[/b] [b]Hit Dice:[/b] 49d10+735 (955 hp) [b]Initiative:[/b] +6 [b]Speed:[/b] 50 ft. (10 squares) [b]Armor Class:[/b] 44 (-8 size, +2 Dex, +40 natural) [b]Base Attack/Grapple:[/b] +49/+88 [b]Attack:[/b] Claw +64 melee (3d6+23) [b]Full Attack:[/b] 2 claws +64 melee (3d6+23) and sting +63 melee (4d6+11 plus poison/19-20) [b]Space/Reach:[/b] 40 ft./30 ft. [b]Special Attacks:[/b] battle frenzy, constrict 3d6+34, desiccation ray, improved grab, improved trample 4d12+23, poison, smite good 3/day, spell-like abilities [b]Special Qualities:[/b] damage reduction 15/epic, darkvision 120 ft., fast healing 23, immunity to desiccation, electricity and mind affecting effects, reflective resistance, resistance to acid 25, cold 10, fire 25, and sonic 25, SR 33, tremorsense 60 ft. [b]Saves:[/b] Fort +39, Ref +28, Will +19 [b]Abilities:[/b] Str 57, Dex 14, Con 40, Int 4, Wis 12, Cha 26 [b]Skills:[/b] Listen +15, Spot +15 [b]Feats:[/b] Ability Focus (poison), Alertness, Cleave, Dire Charge, Empower Spell-like Ability ([i]fireball[/i]), Extra Smiting, Fast Healing, Improved Initiative[sup]B[/sup], Improved Natural Armor, Improved Natural Attack (sting), Improved Critical (sting), Improved Trample, Multiattack[sup]B[/sup], Penetrate Hardness, Power Attack, Quicken Spell-like Ability ([i]fireball[/i]), Sandskimmer (x2), Weapon Focus (sting) [b]Environment:[/b] Nine Hells of Baator [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 23 [b]Treasure:[/b] None [b]Alignment:[/b] Always lawful evil [b]Advancement:[/b] - [b]Level Adjustment:[/b] - [i]This enormous black scorpion looms above you, rearing in the sand while seeming not to sink into it. The creature's carapace seems to have a reddish tint to it. With an inhuman screech the creature lunges at you.[/i] The Scorpion of Set is a powerful being, rumored to be the first scorpion Set saw. The deity then took the scorpion and molded it into an effective killing machine that has served Set faithfully for thousands of years. [b]Combat[/b] The scorpion of set begins combat by trampling its foes into the ground with a quickened empowered fireball to boot. From there it will use its desiccation ray and physical attacks to subdue and destroy its opponents. When possible, the Scorpion of Set will fight in loose sand so it can take advantage of its sandskimming. It does not hesitate to use its smite good attack on those who seem to shine with holy powers. [b]Battle Frenzy (Ex):[/b] When reduced to 25% hit points or less, the Scorpion of Set gains a +4 enhancement bonus to Strength and gains an additional claw attack at a -5 penalty. [b]Desiccation Ray (Su):[/b] Every 1d4 rounds, the Scorpion of Set can fire a desiccation ray that deals 15d6 points of desiccation damage on a successful ranged touch attack (+43 ranged touch). [b]Improved Grab (Ex):[/b] To use this ability, the Scorpion of Set must hit with a claw attack. If it hits, it can attempt to start a grapple as a free action without provoking an attack of opportunity. [b]Improved Trample (Ex):[/b] Reflex half DC 61, 4d12+23 damage, deals double damage to structures and opponents are not allowed an attack of opportunity. [b]Poison (Ex):[/b] DC 55, initial and secondary damage is 1d4 Con [b]Reflective Resistance (Su):[/b] Any spell that fails to beat the Scorpion of Set's Spell Resistance in reflected back at the caster. [b]Smite Good (Su):[/b] 3/day a Scorpion of Set can make a normal melee attack that deals an extra 20 points of damage to a good foe. This must be declared before the attack, and if the attack misses, or if the foe is not good, the use is wasted. [b]Spell-like Abilities (Sp):[/b] 3/day - empowered maximized [i]fireball[/i] (DC 25) [/QUOTE]
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