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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Gothenem" data-source="post: 3265556" data-attributes="member: 9455"><p>Perhaps if you could tell us the template? I am thinking Tauric snake/medusa, though it is technically not legal, looks neat.</p><p></p><p>And here is another neat monster, again the Cleric likes to summon this beastie. This is a Fire Element Stegosaurus.</p><p></p><p><strong>Thunderfire Lizard</strong></p><p><strong>Gargantuan Elemental (Augmented Animal, Extraplanar, Fire)</strong></p><p><strong>Hit Dice:</strong> 18d8+183 (264 hp)</p><p><strong>Initiative:</strong> -2</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 14 (-4 size, -2 Dex, +10 natural), touch 4, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +13/+33</p><p><strong>Attack:</strong> Slam +17 melee (2d6+8 plus 2d6 fire plus burn)</p><p><strong>Full Attack:</strong> 2 slams +17 melee (2d6+8 plus 2d6 fire plus burn) and tail slap +12 melee (1d6+12 plus 2d6 fire plus burn)</p><p><strong>Space/Reach:</strong> 20 ft./10 ft.</p><p><strong>Special Attacks:</strong> Burn, powerful charge, trample (2d6+12 plus 2d6 fire plus burn)</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., damage reduction 10/magic, elemental traits, immunity to fire, low-light vision, scent, vulnerability to cold</p><p><strong>Saves:</strong> Fort +23, Ref +9, Will +8</p><p><strong>Abilities:</strong> Str 27, Dex 7, Con 30, Int 1, Wis 14, Cha 10</p><p><strong>Skills:</strong> Listen +14, Spot +18</p><p><strong>Feats:</strong> Alertness, Cleave, Great Fortitude, Power Attack, Run, Skill Focus (Spot), Toughness</p><p><strong>Environment:</strong> Elemental Plane of Fire</p><p><strong>Organization:</strong> Solitary or family (2-4)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 19-36 HD (Gargantuan); 37-54 HD (Colossal)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This immense creature walks on four short but massive flaming legs. Two rows of magma plates run down the creature's flaming back and it's tail is covered in long fiery spikes. Its head is relatively small, and its mouth ends in a powerful beak. The creature looks at you with its smoldering eyes and its flame-like body radiates heat like a hundred bonfires.</em></p><p></p><p>Thunderfire lizards are stupid but powerful beasts that roam the elemental plane of fire. They are often pressed into service as pack animals by efreet, powerful elementals, and other powerful individuals on the plane. It is said that there is an Azer chief that has Thunderfire Lizard cavalry under his command.</p><p></p><p><strong>Combat</strong></p><p>Thunderfire lizards are generally peaceful creatures, but when roused to battle can be terrifying opponents. Their favored tactic is to charge or run over creatures and set them ablaze. Then destroy them with its slams and tail attacks.</p><p><strong>Powerful Charge (Ex):</strong> When a thunderfire lizard charges, it gets to make a single slam attack with a +17 attack bonus that deals 4d8+12 points of damage plus 2d6 points of fire damage and may set the foe on fire (see burn below). This is in addition to the normal benefits and hinderances of a charge.</p><p><strong>Trample (Ex):</strong> Reflex DC 27 half. The save DC is Strength-based.</p><p><strong>Burn (Ex):</strong> Those hit by a thunderfire lizard's natural attacks must succeed at a DC 29 Reflex save or catch on fire. The save DC is Constitution-based. In addition a thunderfire lizard deals an additional 2d6 points of fire damage to any creature that it hits with a natural attack or that hits it with a natural attack or unarmed strike.</p></blockquote><p></p>
[QUOTE="Gothenem, post: 3265556, member: 9455"] Perhaps if you could tell us the template? I am thinking Tauric snake/medusa, though it is technically not legal, looks neat. And here is another neat monster, again the Cleric likes to summon this beastie. This is a Fire Element Stegosaurus. [b]Thunderfire Lizard Gargantuan Elemental (Augmented Animal, Extraplanar, Fire) Hit Dice:[/b] 18d8+183 (264 hp) [b]Initiative:[/b] -2 [b]Speed:[/b] 40 ft. (8 squares) [b]Armor Class:[/b] 14 (-4 size, -2 Dex, +10 natural), touch 4, flat-footed 14 [b]Base Attack/Grapple:[/b] +13/+33 [b]Attack:[/b] Slam +17 melee (2d6+8 plus 2d6 fire plus burn) [b]Full Attack:[/b] 2 slams +17 melee (2d6+8 plus 2d6 fire plus burn) and tail slap +12 melee (1d6+12 plus 2d6 fire plus burn) [b]Space/Reach:[/b] 20 ft./10 ft. [b]Special Attacks:[/b] Burn, powerful charge, trample (2d6+12 plus 2d6 fire plus burn) [b]Special Qualities:[/b] Darkvision 60 ft., damage reduction 10/magic, elemental traits, immunity to fire, low-light vision, scent, vulnerability to cold [b]Saves:[/b] Fort +23, Ref +9, Will +8 [b]Abilities:[/b] Str 27, Dex 7, Con 30, Int 1, Wis 14, Cha 10 [b]Skills:[/b] Listen +14, Spot +18 [b]Feats:[/b] Alertness, Cleave, Great Fortitude, Power Attack, Run, Skill Focus (Spot), Toughness [b]Environment:[/b] Elemental Plane of Fire [b]Organization:[/b] Solitary or family (2-4) [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 19-36 HD (Gargantuan); 37-54 HD (Colossal) [b]Level Adjustment:[/b] - [i]This immense creature walks on four short but massive flaming legs. Two rows of magma plates run down the creature's flaming back and it's tail is covered in long fiery spikes. Its head is relatively small, and its mouth ends in a powerful beak. The creature looks at you with its smoldering eyes and its flame-like body radiates heat like a hundred bonfires.[/i] Thunderfire lizards are stupid but powerful beasts that roam the elemental plane of fire. They are often pressed into service as pack animals by efreet, powerful elementals, and other powerful individuals on the plane. It is said that there is an Azer chief that has Thunderfire Lizard cavalry under his command. [b]Combat[/b] Thunderfire lizards are generally peaceful creatures, but when roused to battle can be terrifying opponents. Their favored tactic is to charge or run over creatures and set them ablaze. Then destroy them with its slams and tail attacks. [b]Powerful Charge (Ex):[/b] When a thunderfire lizard charges, it gets to make a single slam attack with a +17 attack bonus that deals 4d8+12 points of damage plus 2d6 points of fire damage and may set the foe on fire (see burn below). This is in addition to the normal benefits and hinderances of a charge. [b]Trample (Ex):[/b] Reflex DC 27 half. The save DC is Strength-based. [b]Burn (Ex):[/b] Those hit by a thunderfire lizard's natural attacks must succeed at a DC 29 Reflex save or catch on fire. The save DC is Constitution-based. In addition a thunderfire lizard deals an additional 2d6 points of fire damage to any creature that it hits with a natural attack or that hits it with a natural attack or unarmed strike. [/QUOTE]
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