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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Kitsunekaboom" data-source="post: 918461" data-attributes="member: 8301"><p>Edit: I forgot to say, the Elder Magical Beast is on a PDF from Fantasy Flight Game's site. It is the Legends and Lore Monster's Handbook free chapter.</p><p></p><p>Grandfather of the Swamp (Crocodile, Giant + Elder Magical Beast)</p><p>Gargantuan Magical Beast (Aquatic)</p><p>Hit Dice: 11d8+66 (115)</p><p>Initiative: +1 (Dex) </p><p>Speed: 20 Ft, Swim 30 Ft.</p><p>AC: 22 (-4 Size, +1 Dex, +15 Natural)</p><p>Attacks: Bite +15 melee; or tail slap +10 melee</p><p>Damage: Bite 4d6+16; or tail slap 2d8+16</p><p>Face/Reach: 15 Ft. By 25ft/15ft</p><p>Special Attacks: Improved Grab, Spell-Like abilities</p><p>Special Qualities: Speech, Spellcasting Affinity</p><p>Saves: Fort: +13 Ref: +6 Will: +6</p><p>Abilities: Str:35, Dex:12, Con:23, Int:18, Wis:15, Cha:14</p><p>Skills: Bluff +6, Diplomacy +6, Hide +6*, Knowledge (History) +8, </p><p>Knowledge (Local) +8, Knowledge (Nature) +8, Knowledge (Religion) +8, Listen +11, Sense Motive +6, Spot +11, Swim +20, Wilderness Lore +10</p><p>Feats: Leadership</p><p>Climate/Terrain: Warm Marsh, aquatic, and underground</p><p>Organization: Solitary or Pack (Leads 2-5 giant crocodiles) or Colony (leads 20-100 humanoids (lizardfolk))</p><p>Challenge Rating: 5</p><p>Treasure: Double Standard</p><p>Alignment: Always Neutral</p><p>Advancement: ?</p><p></p><p>The Grandfather of the Swamp is one of the oldest creatures alive. He has seen the birth and death of prominent dragons, and has witness the birth of humanoid civilizations as well as their fall. </p><p></p><p>He currently lives in a rather large salt marsh, tending to his children, the lizardfolk of the area look up to him as their progenitor, and all crocodiles bow in respect of his power. He often looks at mammals speculatively and has become distrustful of most non-reptilian humanoids. </p><p></p><p>Combat</p><p></p><p>The Grandfather of the Swamp rarely enters combat, and does so only when there is a great threat to his people, either species.</p><p></p><p>Improved Grab (Ex): To use this ability, the Grandfather must hit a huge or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. The crocodile automatically deals bite damage each round it maintains this pin.</p><p></p><p>Speech (Ex): The Grandfather speaks 7 languages</p><p></p><p>Spellcasting Affinity (Ex): The Grandfather may use spells unhindered by its physical form.</p><p></p><p>Spell-Like Abilities: 3/day any three 1st level divine spells as a sorcerer of 5th level.</p><p></p><p>Skills: *The Grandfather gains a +12 racial bonus to Hide checks while submerged. The Grandfather gain a +8 racial bonus to all Swim checks.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 918461, member: 8301"] Edit: I forgot to say, the Elder Magical Beast is on a PDF from Fantasy Flight Game's site. It is the Legends and Lore Monster's Handbook free chapter. Grandfather of the Swamp (Crocodile, Giant + Elder Magical Beast) Gargantuan Magical Beast (Aquatic) Hit Dice: 11d8+66 (115) Initiative: +1 (Dex) Speed: 20 Ft, Swim 30 Ft. AC: 22 (-4 Size, +1 Dex, +15 Natural) Attacks: Bite +15 melee; or tail slap +10 melee Damage: Bite 4d6+16; or tail slap 2d8+16 Face/Reach: 15 Ft. By 25ft/15ft Special Attacks: Improved Grab, Spell-Like abilities Special Qualities: Speech, Spellcasting Affinity Saves: Fort: +13 Ref: +6 Will: +6 Abilities: Str:35, Dex:12, Con:23, Int:18, Wis:15, Cha:14 Skills: Bluff +6, Diplomacy +6, Hide +6*, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nature) +8, Knowledge (Religion) +8, Listen +11, Sense Motive +6, Spot +11, Swim +20, Wilderness Lore +10 Feats: Leadership Climate/Terrain: Warm Marsh, aquatic, and underground Organization: Solitary or Pack (Leads 2-5 giant crocodiles) or Colony (leads 20-100 humanoids (lizardfolk)) Challenge Rating: 5 Treasure: Double Standard Alignment: Always Neutral Advancement: ? The Grandfather of the Swamp is one of the oldest creatures alive. He has seen the birth and death of prominent dragons, and has witness the birth of humanoid civilizations as well as their fall. He currently lives in a rather large salt marsh, tending to his children, the lizardfolk of the area look up to him as their progenitor, and all crocodiles bow in respect of his power. He often looks at mammals speculatively and has become distrustful of most non-reptilian humanoids. Combat The Grandfather of the Swamp rarely enters combat, and does so only when there is a great threat to his people, either species. Improved Grab (Ex): To use this ability, the Grandfather must hit a huge or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. The crocodile automatically deals bite damage each round it maintains this pin. Speech (Ex): The Grandfather speaks 7 languages Spellcasting Affinity (Ex): The Grandfather may use spells unhindered by its physical form. Spell-Like Abilities: 3/day any three 1st level divine spells as a sorcerer of 5th level. Skills: *The Grandfather gains a +12 racial bonus to Hide checks while submerged. The Grandfather gain a +8 racial bonus to all Swim checks. [/QUOTE]
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