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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Kitsunekaboom" data-source="post: 918764" data-attributes="member: 8301"><p>New Rust Hummer, this time using the Ferrovore from the Book of Templates. BWAHAHAHA.</p><p></p><p>Rust Hummer II (Giant Bee + Ferrovore) </p><p>Medium Vermin (Ferrovore)</p><p>Hit Dice: 3d8 (13)</p><p>Initiative: +2 (Dex)</p><p>Speed: 20 Ft, Fly 80 Ft. (good)</p><p>AC: 14 (+2 Dex, +2 Natural)</p><p>Attacks: Sting +2 melee</p><p>Damage: Sting 1d4 and poison</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Poison, Breath Weapon</p><p>Special Qualities: Vermin, Detect Metal, Corrosive Skin</p><p>Saves: Fort: +3 Ref: +3 Will: +2</p><p>Abilities: Str:11, Dex:14, Con:11, Int:-, Wis:12, Cha:9</p><p>Skills: Intuit Direction +6, Spot +6</p><p>Feats: Nil</p><p>Climate/Terrain: Temperate and warm land and Underground</p><p>Organization: Solitary, swarm (2-5), or hive (11-20)</p><p>Challenge Rating: 2</p><p>Treasure: No coins, ¼ goods (honey only); no items</p><p>Alignment: Always Neutral</p><p>Advancement: 4-6 HD (Medium); 7-9 HD (Large)</p><p></p><p>Rust hummers are a strange creature that thrive on the dust of decayed metal. They collect it as a normal bee does honey, and make a rust red honey from it. They are a threat to any metal using civilization, once they make a hive they don’t leave it until they have depleted the area of all metal. </p><p></p><p>The honey of the Rust Hummer contains the fungus that transforms creatures into ferrovores. </p><p></p><p>Combat</p><p></p><p>Rust hummers only attack if provoked, unless a party carries metal. If they have a lot of metal the rust hummers are attracted and will attack with their breath weapon first, their stinger second. Their low intelligence allows them to assess threats, and they particularly dislike spellcasters.</p><p></p><p>Breath Weapon (Su): A Ferrovore may breath a cone of rusting liquid 30 feet long. Any metallic object in the breath weapons corrodes and becomes useless immediately. The size of the object in question does not alter the speed of this effect. Metal items that are non-magical receive no save. Magic armor and weapons and other enchanted items made of metal get a Reflex save to negate DC: 20. This is usable every 1d4+1 rounds. </p><p></p><p>Corrosive Skin (Ex): Any metallic object that comes into contact with a ferrovore or any metal weapon that does damage to a ferrovore is instantly desolved into rust. Magical items receive a Reflex save (DC 20) to avoid being completely destroyed.</p><p></p><p>Detect Metal (Ex): A ferrovore can detect the presence of any metal object within 90 feet. </p><p></p><p>Poison (Ex): 1d6 Con, DC: 13.</p><p></p><p>Vermin: Immune to mind-influencing effects.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 918764, member: 8301"] New Rust Hummer, this time using the Ferrovore from the Book of Templates. BWAHAHAHA. Rust Hummer II (Giant Bee + Ferrovore) Medium Vermin (Ferrovore) Hit Dice: 3d8 (13) Initiative: +2 (Dex) Speed: 20 Ft, Fly 80 Ft. (good) AC: 14 (+2 Dex, +2 Natural) Attacks: Sting +2 melee Damage: Sting 1d4 and poison Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Poison, Breath Weapon Special Qualities: Vermin, Detect Metal, Corrosive Skin Saves: Fort: +3 Ref: +3 Will: +2 Abilities: Str:11, Dex:14, Con:11, Int:-, Wis:12, Cha:9 Skills: Intuit Direction +6, Spot +6 Feats: Nil Climate/Terrain: Temperate and warm land and Underground Organization: Solitary, swarm (2-5), or hive (11-20) Challenge Rating: 2 Treasure: No coins, ¼ goods (honey only); no items Alignment: Always Neutral Advancement: 4-6 HD (Medium); 7-9 HD (Large) Rust hummers are a strange creature that thrive on the dust of decayed metal. They collect it as a normal bee does honey, and make a rust red honey from it. They are a threat to any metal using civilization, once they make a hive they don’t leave it until they have depleted the area of all metal. The honey of the Rust Hummer contains the fungus that transforms creatures into ferrovores. Combat Rust hummers only attack if provoked, unless a party carries metal. If they have a lot of metal the rust hummers are attracted and will attack with their breath weapon first, their stinger second. Their low intelligence allows them to assess threats, and they particularly dislike spellcasters. Breath Weapon (Su): A Ferrovore may breath a cone of rusting liquid 30 feet long. Any metallic object in the breath weapons corrodes and becomes useless immediately. The size of the object in question does not alter the speed of this effect. Metal items that are non-magical receive no save. Magic armor and weapons and other enchanted items made of metal get a Reflex save to negate DC: 20. This is usable every 1d4+1 rounds. Corrosive Skin (Ex): Any metallic object that comes into contact with a ferrovore or any metal weapon that does damage to a ferrovore is instantly desolved into rust. Magical items receive a Reflex save (DC 20) to avoid being completely destroyed. Detect Metal (Ex): A ferrovore can detect the presence of any metal object within 90 feet. Poison (Ex): 1d6 Con, DC: 13. Vermin: Immune to mind-influencing effects. [/QUOTE]
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