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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Andrew D. Gable" data-source="post: 922000" data-attributes="member: 4144"><p><strong>Return of an old fave...</strong></p><p></p><p>Shishi (Foo Lion) </p><p>Large Outsider </p><p></p><p>Hit Dice: 5d8+15 (37 hp) </p><p>Initiative: +7 </p><p>Speed: 40 ft. </p><p>AC: 18 (-1 size, +3 Dex, +6 natural)</p><p>Attack: Claw +9 melee, bite +9 melee </p><p>Full Attack: 2 claws +9 melee, bite +7 melee </p><p>Damage: Claw 1d4+7, bite 1d8+3 </p><p>Face/Reach: 10 ft./5 ft. </p><p>Special Attacks: Pounce, improved grab, rake 1d4+3, strike evil, summon foo creatures </p><p>Special Qualities: Scent, darkvision 60 ft., aura of goodness, invisibility, ethereal jaunt, plane shift, SR 15 </p><p>Saves: Fort +3, Ref +6, Will +4 </p><p>Abilities: Str 25, Dex 19, Con 17, Int 12, Wis 14, Cha 10 </p><p>Skills: Balance +13, Hide +17*, Jump +12, Listen +11, Move Silently +13, Spot +10</p><p>Feats: Improved Initiative, Multiattack</p><p>Climate/Terrain: Any land </p><p>Organization: Solitary or pair</p><p>Challenge Rating: 5 </p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 6-8 HD (Large) </p><p></p><p>The shishi (known to Westerners as a foo lion) is a benevolent guardian spirit often bound to statues by shugenja. When manifest, the spirit appears to be a large leonine creature with a somewhat humanoid face and bulbous eyes. The spirit is native to the Ethereal Plane, and is often bound to wood or stone statues placed at the entrances to palaces and other buildings of the bureaucracy. The statues in which shishi are bound are of lions with one of their front paws resting on a ball, rock, flower, or some other object. There are often many of these lining an avenue leading to said building, each housing one of the guardians.</p><p></p><p>Pounce (Ex): If a shishi leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p></p><p>Improved Grab (Ex): To use this ability, the shishi must hit with its bite attack. If it gets a hold, it can rake.</p><p></p><p>Rake (Ex): A shishi that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d4+3 damage each. If the shishi pounces on an opponent, it can also rake.</p><p></p><p>Strike Evil (Su): A shishi gains a +2 morale bonus to attack and damage rolls when attacking creatures of evil alignment. This ability is always active and cannot be dispelled or negated.</p><p></p><p>Summon Foo Creatures (Sp): Once per day, a shishi may emit a magical roar and attempt to summon summon 1d4 additional shishi with a 35% chance of success. </p><p></p><p>Aura of Goodness (Su): Shishi are protected by an aura of goodness. An evil creature that attacks the shishi suffers a -1 penalty to attack and damage rolls. The aura can be dispelled, but the shishi can restart it as a free action.</p><p></p><p>Invisibility (Su): A shishi can become invisible at will as the spell cast by a 15th-level sorcerer. The invisibility can be dispelled, but can be renewed as a free action.</p><p></p><p>Ethereal Jaunt (Su): A shishi can shift from the Ethereal to the Material Plane as a free action and shift back as a move action. The ability is otherwise identical with ethereal jaunt as cast by a 15th-level sorcerer.</p><p></p><p>Plane Shift (Sp): A shishi can enter the Astral Plane or Material Plane. This ability transports the shishi and up to six other creatures within 5 feet of the creature. It is otherwise identical to the spell of the same name.</p><p></p><p>Skills: Shishi receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +22.</p><p></p><p>No points if you can tell me how I made it, lol.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 922000, member: 4144"] [b]Return of an old fave...[/b] Shishi (Foo Lion) Large Outsider Hit Dice: 5d8+15 (37 hp) Initiative: +7 Speed: 40 ft. AC: 18 (-1 size, +3 Dex, +6 natural) Attack: Claw +9 melee, bite +9 melee Full Attack: 2 claws +9 melee, bite +7 melee Damage: Claw 1d4+7, bite 1d8+3 Face/Reach: 10 ft./5 ft. Special Attacks: Pounce, improved grab, rake 1d4+3, strike evil, summon foo creatures Special Qualities: Scent, darkvision 60 ft., aura of goodness, invisibility, ethereal jaunt, plane shift, SR 15 Saves: Fort +3, Ref +6, Will +4 Abilities: Str 25, Dex 19, Con 17, Int 12, Wis 14, Cha 10 Skills: Balance +13, Hide +17*, Jump +12, Listen +11, Move Silently +13, Spot +10 Feats: Improved Initiative, Multiattack Climate/Terrain: Any land Organization: Solitary or pair Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 6-8 HD (Large) The shishi (known to Westerners as a foo lion) is a benevolent guardian spirit often bound to statues by shugenja. When manifest, the spirit appears to be a large leonine creature with a somewhat humanoid face and bulbous eyes. The spirit is native to the Ethereal Plane, and is often bound to wood or stone statues placed at the entrances to palaces and other buildings of the bureaucracy. The statues in which shishi are bound are of lions with one of their front paws resting on a ball, rock, flower, or some other object. There are often many of these lining an avenue leading to said building, each housing one of the guardians. Pounce (Ex): If a shishi leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the shishi must hit with its bite attack. If it gets a hold, it can rake. Rake (Ex): A shishi that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d4+3 damage each. If the shishi pounces on an opponent, it can also rake. Strike Evil (Su): A shishi gains a +2 morale bonus to attack and damage rolls when attacking creatures of evil alignment. This ability is always active and cannot be dispelled or negated. Summon Foo Creatures (Sp): Once per day, a shishi may emit a magical roar and attempt to summon summon 1d4 additional shishi with a 35% chance of success. Aura of Goodness (Su): Shishi are protected by an aura of goodness. An evil creature that attacks the shishi suffers a -1 penalty to attack and damage rolls. The aura can be dispelled, but the shishi can restart it as a free action. Invisibility (Su): A shishi can become invisible at will as the spell cast by a 15th-level sorcerer. The invisibility can be dispelled, but can be renewed as a free action. Ethereal Jaunt (Su): A shishi can shift from the Ethereal to the Material Plane as a free action and shift back as a move action. The ability is otherwise identical with ethereal jaunt as cast by a 15th-level sorcerer. Plane Shift (Sp): A shishi can enter the Astral Plane or Material Plane. This ability transports the shishi and up to six other creatures within 5 feet of the creature. It is otherwise identical to the spell of the same name. Skills: Shishi receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +22. No points if you can tell me how I made it, lol. [/QUOTE]
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