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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Kitsunekaboom" data-source="post: 943285" data-attributes="member: 8301"><p>I haven't felt up to a lot of typing this week so I haven't posted much. Here we go though. </p><p></p><p>Oak Scythe, The (Giant Praying Mantis + Kaiju + Wood Elemental)</p><p>Colossal Elemental</p><p>Hit Dice: 44d8+440 (638)</p><p>Initiative: +2 (-2 Dex +4 Improved Initiative)</p><p>Speed: 15 Ft, Fly 40 Ft. (poor)</p><p>AC: 35 (-8 Size, -2 Dex, +35 Natural)</p><p>Attacks: 2 claws +62 melee, Bite +57 melee; or Spikes +42</p><p>Damage: Claw 4d6+18, Bite 2d8+9; or Spikes 1d6+18</p><p>Face/Reach: 40 Ft. By 80ft/20ft</p><p>Special Attacks: Improved Grab, Squeeze, Trample</p><p>Special Qualities: Absorb Energy, Damage Reduction: 25/+5, Darkvision 120’, Immunities, No Breath, Plant, SR: 17, Vermin, Wood Sense</p><p>Saves: Fort: +34, Ref: +22, Will: +16</p><p>Abilities: Str:47, Dex:6, Con:31, Int:2, Wis:14, Cha:31</p><p>Skills: Hide +12*, Listen +11, Spot +11</p><p>Feats: Flyby Attack, Improved Critical, Improved Initiative</p><p>Climate/Terrain: Any Land and Underground</p><p>Organization: Solitary</p><p>Challenge Rating: 19</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: Nil</p><p></p><p>The Oak Scythe is a creature that lies under an entire forest of fungus, which grows from the wood of its back. It towers over even the largest dragons. Fortunately it sleeps, lying in the sun, most of the time. It gets nutrients from the soil beneath it, and from the fungus and sunlight above. </p><p></p><p>The Oak Scythe forest, where the Oak Scythe itself sleeps, has numerous animals, plants, and humanoids that live in it, all unaware of the true nature of the alien forest around them. When the Oak Scythe awakens however, they will all be shaken off once more.</p><p></p><p>Some beings, who can remember the last time the Oak Scythe was awakened, worship it as a god. Those that do have access to the domains of Destruction, Plant, and Sun.</p><p></p><p>Combat</p><p></p><p>The Oak Scythe prefers to use spikes then it’s two immense claws. </p><p></p><p>Absorb Energy (Su): The Oak Scythe can absorb electric attacks. Any damage from an electric source that penetrates the Oak Scythe’s energy resistance is absorbed and converted into temporary hit points that last for ten minutes before vanishing.</p><p></p><p>Augmented Critical (Ex): Using its bite attack, the Oak Scythe threatens a critical on a natural attack roll of 17-20, dealing triple damage on a successful critical hit.</p><p></p><p>Energized Attack (Su): As a standard action once per minute, the Oak Scythe can infuse its natural attacks with electricity. This lasts for 1d4+1 rounds; during this time all the Oak Scythe’s melee attacks do an additional 3d6 electrical damage. This damage is not multiplied on a successful critical.</p><p></p><p>Immunities (Ex): A Oak Scythe is immune to Mind-Influencing Effects, and ignores the first 50 points of damage from Electric based sources.</p><p></p><p>Improved Grab (Ex): To use this ability, the Oak Scythe must hit an opponent of Gargantuan or smaller size with its claw attack If it gets a hold, it squeezes.</p><p></p><p>No Breath (Ex): The Oak Scythe does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. It can also exist buried in the earth, udnerwater, or in other airless environments with ease.</p><p></p><p>Plant: While of the elemental type, the Oak Scythe is also plantlike. In addition to benefits granted through its elemental type, the wood element creature gains immunity to polymorphing and is not subjected to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p></p><p>Spikes (Ex): The Oak Scythe can release volleys of bark, splinters, or wood shards, up to four such spikes per round as a standard action. This attack has a range of 120 feet with no range increment. Damage is 1d6+18. The wood elemental can launch up to 44 spikes a day.</p><p></p><p>Squeeze (Ex): If the Oak Scythe gets a hold automatically deals 4d6+18 points of claw damage and bites at its full attack value of +62 each round the hold is maintained.</p><p></p><p>Trample (Ex): As a standard action during its turn each round, the Oak Scythe can run over an opponent of Gargantuan size or smaller. The Oak Scythe merely has to move over the opponent. The trample deals 4d12+36. Trampled opponents may attempt attacks of opportunity at a –4 penalty. A Reflex save DC 50 may be made for half damage.</p><p></p><p>Vermin: Immune to mind-influencing effects.</p><p></p><p>Woodsense (Ex): The Oak Scythe can automatically sense the location of anything within 60 feet that is in contact with vegetation, even if the wood element creature is not in contact with the same vegetation.</p><p></p><p>Skills: * Because of its camouflage, an Oak Scythe surrounded by foliage receives an additional +8 racial bonus to Hide checks.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 943285, member: 8301"] I haven't felt up to a lot of typing this week so I haven't posted much. Here we go though. Oak Scythe, The (Giant Praying Mantis + Kaiju + Wood Elemental) Colossal Elemental Hit Dice: 44d8+440 (638) Initiative: +2 (-2 Dex +4 Improved Initiative) Speed: 15 Ft, Fly 40 Ft. (poor) AC: 35 (-8 Size, -2 Dex, +35 Natural) Attacks: 2 claws +62 melee, Bite +57 melee; or Spikes +42 Damage: Claw 4d6+18, Bite 2d8+9; or Spikes 1d6+18 Face/Reach: 40 Ft. By 80ft/20ft Special Attacks: Improved Grab, Squeeze, Trample Special Qualities: Absorb Energy, Damage Reduction: 25/+5, Darkvision 120’, Immunities, No Breath, Plant, SR: 17, Vermin, Wood Sense Saves: Fort: +34, Ref: +22, Will: +16 Abilities: Str:47, Dex:6, Con:31, Int:2, Wis:14, Cha:31 Skills: Hide +12*, Listen +11, Spot +11 Feats: Flyby Attack, Improved Critical, Improved Initiative Climate/Terrain: Any Land and Underground Organization: Solitary Challenge Rating: 19 Treasure: None Alignment: Always Neutral Advancement: Nil The Oak Scythe is a creature that lies under an entire forest of fungus, which grows from the wood of its back. It towers over even the largest dragons. Fortunately it sleeps, lying in the sun, most of the time. It gets nutrients from the soil beneath it, and from the fungus and sunlight above. The Oak Scythe forest, where the Oak Scythe itself sleeps, has numerous animals, plants, and humanoids that live in it, all unaware of the true nature of the alien forest around them. When the Oak Scythe awakens however, they will all be shaken off once more. Some beings, who can remember the last time the Oak Scythe was awakened, worship it as a god. Those that do have access to the domains of Destruction, Plant, and Sun. Combat The Oak Scythe prefers to use spikes then it’s two immense claws. Absorb Energy (Su): The Oak Scythe can absorb electric attacks. Any damage from an electric source that penetrates the Oak Scythe’s energy resistance is absorbed and converted into temporary hit points that last for ten minutes before vanishing. Augmented Critical (Ex): Using its bite attack, the Oak Scythe threatens a critical on a natural attack roll of 17-20, dealing triple damage on a successful critical hit. Energized Attack (Su): As a standard action once per minute, the Oak Scythe can infuse its natural attacks with electricity. This lasts for 1d4+1 rounds; during this time all the Oak Scythe’s melee attacks do an additional 3d6 electrical damage. This damage is not multiplied on a successful critical. Immunities (Ex): A Oak Scythe is immune to Mind-Influencing Effects, and ignores the first 50 points of damage from Electric based sources. Improved Grab (Ex): To use this ability, the Oak Scythe must hit an opponent of Gargantuan or smaller size with its claw attack If it gets a hold, it squeezes. No Breath (Ex): The Oak Scythe does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. It can also exist buried in the earth, udnerwater, or in other airless environments with ease. Plant: While of the elemental type, the Oak Scythe is also plantlike. In addition to benefits granted through its elemental type, the wood element creature gains immunity to polymorphing and is not subjected to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects). Spikes (Ex): The Oak Scythe can release volleys of bark, splinters, or wood shards, up to four such spikes per round as a standard action. This attack has a range of 120 feet with no range increment. Damage is 1d6+18. The wood elemental can launch up to 44 spikes a day. Squeeze (Ex): If the Oak Scythe gets a hold automatically deals 4d6+18 points of claw damage and bites at its full attack value of +62 each round the hold is maintained. Trample (Ex): As a standard action during its turn each round, the Oak Scythe can run over an opponent of Gargantuan size or smaller. The Oak Scythe merely has to move over the opponent. The trample deals 4d12+36. Trampled opponents may attempt attacks of opportunity at a –4 penalty. A Reflex save DC 50 may be made for half damage. Vermin: Immune to mind-influencing effects. Woodsense (Ex): The Oak Scythe can automatically sense the location of anything within 60 feet that is in contact with vegetation, even if the wood element creature is not in contact with the same vegetation. Skills: * Because of its camouflage, an Oak Scythe surrounded by foliage receives an additional +8 racial bonus to Hide checks. [/QUOTE]
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