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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 979253" data-attributes="member: 11368"><p>How can this thing be only CR21? That would mean that 4 20th-level charaters could beat it with some trouble (but probably no fatalities). Can anyone show me how to beat this guy with 4 20th-level characters and no fatalities. He can even fly, so the old fly trick won't work. He's immune to magic too!!</p><p>Dragon Eater (Advanced Tyrannosaurus + Warbeast + Fiendish + Half-Golem + Monster of Legend + Half-Dragon (Red))</p><p>Colossal Dragon (Fire)</p><p>Hit Dice: 55d10+1,045+9 (1,356 hp)</p><p>Initiative: +15 (+12 Improved Initiative, +3 Dex)</p><p>Speed: 50 ft., fly 50 ft. (average)</p><p>AC: 21 (-8 size, +16 natural, +3 Dex)</p><p>Base Attack/ Grapple: +39/+92</p><p>Attack: Bite +61 melee (10d6+37/20/x2)</p><p>Full Attack: Bite +61 melee (10d6+37/20/x2), 2 claws +56 melee (4d6+18/20/x2)</p><p>Space/Reach: 10-ft./15 ft.</p><p>Special Attacks: Improved grab, swallow whole, breath weapon, smite good, frightful presence</p><p>Special Qualities: Scent, darkvision 60 ft., cold resistance 20, fire resistance 20, DR 25/magic, rust vulnerability as iron golem, SR 25, immune to sleep, paralysis, and fire, low-light vision, magic immunity as iron golem, greater damage as monster of legend, fire subtype</p><p>Saves: Fort +45, Ref +31, Will +32</p><p>Abilities: Str 77, Dex 16, Con 45, Int 3, Wis 17, Cha 13</p><p>Skills: Spot +57, Listen +55</p><p>Feats: Improved Initiative (x3), Power Attack, Dodge, Skill Focus (Listen), Toughness (x3), Alertness, Run, Skill Focus (Spot)</p><p>--</p><p>Environment: Any land and underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 21</p><p>Alignment: Always chaotic evil</p><p>Advancement: -</p><p></p><p>The Dragon Eater is a hideous beast. 200 feet long, the Dragon Eater resembles a huge winged tyrannosaurus with red scales, huge talons, one iron claw, and the fires of the Abyss in its eyes. Also, the Dragon Eater is abnormally muscular. A single swipe from the Dragon Eater’s three-foot claws can disembowel an ogre. The Dragon Eater considers any creature bigger than a kobold food. The Dragon Eater got its name when it slew an ancient white dragon and gorged itself on the corpse. Few creatures can stand against the Dragon Eater’s raw might: only the most powerful of the epic dragons and abominations, and the gods, do not fear it.</p><p>COMBAT</p><p>The Dragon Eater tries to use its frightful presence to soften up foes before wading into combat, trying to swallow every creature it can and use its claws, fangs, and deadly breath to kill every other creature for eating later.</p><p>Improved Grab (Ex): To use this ability, the Dragon Eater must hit a Huge or smaller opponent with its bite attack (grapple bonus +92). It has the option to conduct the grapple normally or simply hold the foe in its jaws (-20 penalty to grapple checks, but the Dragon Eater is not considered grappled). If it gets a hold, it can try to swallow the foe.</p><p>Swallow Whole (Ex): The Dragon Eater can try to swallow a Huge or smaller opponent by making a successful grapple check. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the Dragon Eater’s gizzard. A swallowed creature can cut its way out by using claws or a Large or smaller slashing weapon to deal 75 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The Dragon Eater’s gizzard can hold two Huge, four Large, eight Medium-size, sixteen Small, thirty-two Tiny, sixty-four Diminutive, or one hundred and twenty-eight Fine opponents. </p><p>Breath Weapon (Su): The Dragon Eater has two breath weapons: a 30-foot cone of fire dealing 6d10 points of fire damage and allowing a save (Reflex DC 19) for half damage, and a 10-foot cube of poisonous gas (every 1d4+1 rounds, poison (Fort DC 54): initial damage 1d4 temporary Con, secondary damage death).</p><p>Smite Good (Su): On one normal attack, the Dragon Eater can deal 20 additional points of damage to a good foe.</p><p>Frightful Presence (Ex): When the Dragon Eater roars, all creatures within 20 feet with 54 or fewer Hit Dice or levels must save (Will DC 38) or become shake until the Dragon Eater is out of range. A successful save leaves the creature immune to the Dragon Eater’s frightful presence for 24 hours.</p><p></p><p>Shouldn’t its CR be higher than 21?</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 979253, member: 11368"] How can this thing be only CR21? That would mean that 4 20th-level charaters could beat it with some trouble (but probably no fatalities). Can anyone show me how to beat this guy with 4 20th-level characters and no fatalities. He can even fly, so the old fly trick won't work. He's immune to magic too!! Dragon Eater (Advanced Tyrannosaurus + Warbeast + Fiendish + Half-Golem + Monster of Legend + Half-Dragon (Red)) Colossal Dragon (Fire) Hit Dice: 55d10+1,045+9 (1,356 hp) Initiative: +15 (+12 Improved Initiative, +3 Dex) Speed: 50 ft., fly 50 ft. (average) AC: 21 (-8 size, +16 natural, +3 Dex) Base Attack/ Grapple: +39/+92 Attack: Bite +61 melee (10d6+37/20/x2) Full Attack: Bite +61 melee (10d6+37/20/x2), 2 claws +56 melee (4d6+18/20/x2) Space/Reach: 10-ft./15 ft. Special Attacks: Improved grab, swallow whole, breath weapon, smite good, frightful presence Special Qualities: Scent, darkvision 60 ft., cold resistance 20, fire resistance 20, DR 25/magic, rust vulnerability as iron golem, SR 25, immune to sleep, paralysis, and fire, low-light vision, magic immunity as iron golem, greater damage as monster of legend, fire subtype Saves: Fort +45, Ref +31, Will +32 Abilities: Str 77, Dex 16, Con 45, Int 3, Wis 17, Cha 13 Skills: Spot +57, Listen +55 Feats: Improved Initiative (x3), Power Attack, Dodge, Skill Focus (Listen), Toughness (x3), Alertness, Run, Skill Focus (Spot) -- Environment: Any land and underground Organization: Solitary or pair Challenge Rating: 21 Alignment: Always chaotic evil Advancement: - The Dragon Eater is a hideous beast. 200 feet long, the Dragon Eater resembles a huge winged tyrannosaurus with red scales, huge talons, one iron claw, and the fires of the Abyss in its eyes. Also, the Dragon Eater is abnormally muscular. A single swipe from the Dragon Eater’s three-foot claws can disembowel an ogre. The Dragon Eater considers any creature bigger than a kobold food. The Dragon Eater got its name when it slew an ancient white dragon and gorged itself on the corpse. Few creatures can stand against the Dragon Eater’s raw might: only the most powerful of the epic dragons and abominations, and the gods, do not fear it. COMBAT The Dragon Eater tries to use its frightful presence to soften up foes before wading into combat, trying to swallow every creature it can and use its claws, fangs, and deadly breath to kill every other creature for eating later. Improved Grab (Ex): To use this ability, the Dragon Eater must hit a Huge or smaller opponent with its bite attack (grapple bonus +92). It has the option to conduct the grapple normally or simply hold the foe in its jaws (-20 penalty to grapple checks, but the Dragon Eater is not considered grappled). If it gets a hold, it can try to swallow the foe. Swallow Whole (Ex): The Dragon Eater can try to swallow a Huge or smaller opponent by making a successful grapple check. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the Dragon Eater’s gizzard. A swallowed creature can cut its way out by using claws or a Large or smaller slashing weapon to deal 75 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The Dragon Eater’s gizzard can hold two Huge, four Large, eight Medium-size, sixteen Small, thirty-two Tiny, sixty-four Diminutive, or one hundred and twenty-eight Fine opponents. Breath Weapon (Su): The Dragon Eater has two breath weapons: a 30-foot cone of fire dealing 6d10 points of fire damage and allowing a save (Reflex DC 19) for half damage, and a 10-foot cube of poisonous gas (every 1d4+1 rounds, poison (Fort DC 54): initial damage 1d4 temporary Con, secondary damage death). Smite Good (Su): On one normal attack, the Dragon Eater can deal 20 additional points of damage to a good foe. Frightful Presence (Ex): When the Dragon Eater roars, all creatures within 20 feet with 54 or fewer Hit Dice or levels must save (Will DC 38) or become shake until the Dragon Eater is out of range. A successful save leaves the creature immune to the Dragon Eater’s frightful presence for 24 hours. Shouldn’t its CR be higher than 21? [/QUOTE]
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