Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Kits versus 3E...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Ravager" data-source="post: 733830" data-attributes="member: 738"><p>I don't think that kits would add anything to 3e DnD. Judging form the discussion in the last thread that lead to this topic, I think that the problem is with some people's mind set and some aspects of PrCs. </p><p></p><p>I think part of what makes 3e DnD so much better than its predecessors is that it is so customizable. You have enough ability to customize to create more concepts with the basic classes, particularly the fighter with their bonus feats and the rogue with their massive amounts of skill points. There are few concepts that I have come across that can't be created with good feat, skill, and multi-classing. I think the ability to customize eliminates the need for kits. In 2e, classes were ridged and kits were a rule tacked on to the system to allow players to customize their characters. </p><p></p><p>I think the issue of this debate points out the biggest failures of PrCs. I do not think the role of the PrC should be to fill out the role of a generic concept. No PrC should have a generic name like 'assassin or swashbuckler' because it leads to the problem rounser describes - people believing that they are not truly playing the concept unless they have the special class. I think this shows high levels of metagaming and not a lot of imagination but I see it happen, even with otherwise excellent players. When PrCs duplicate a concept that the core classes can cover, they rob the 3e system of doing one of the things it does best. </p><p></p><p>PrCs should have stuck to classes for specific organizations or for things that the are unique to the rules and that a 1st level character should not be able to do - something that would require a little bit of <em>prestige</em> to obtain. Prestige classes should be things that would carry some prestige with them, not just be enhanced versions of concepts that the rules can already do.</p><p></p><p>Does any of this mean that publishers will change the way they create PrCs? No. But players should recognize that the other features of the system such as the flexibility in character creation, and not get so caught up in the metagame aspects of the names of rules and classes. </p><p></p><p>Would it help if DnD added an entry to the character sheets that was labeled 'concept'? Use imagination, don't get so caught up in the rules.</p></blockquote><p></p>
[QUOTE="El Ravager, post: 733830, member: 738"] I don't think that kits would add anything to 3e DnD. Judging form the discussion in the last thread that lead to this topic, I think that the problem is with some people's mind set and some aspects of PrCs. I think part of what makes 3e DnD so much better than its predecessors is that it is so customizable. You have enough ability to customize to create more concepts with the basic classes, particularly the fighter with their bonus feats and the rogue with their massive amounts of skill points. There are few concepts that I have come across that can't be created with good feat, skill, and multi-classing. I think the ability to customize eliminates the need for kits. In 2e, classes were ridged and kits were a rule tacked on to the system to allow players to customize their characters. I think the issue of this debate points out the biggest failures of PrCs. I do not think the role of the PrC should be to fill out the role of a generic concept. No PrC should have a generic name like 'assassin or swashbuckler' because it leads to the problem rounser describes - people believing that they are not truly playing the concept unless they have the special class. I think this shows high levels of metagaming and not a lot of imagination but I see it happen, even with otherwise excellent players. When PrCs duplicate a concept that the core classes can cover, they rob the 3e system of doing one of the things it does best. PrCs should have stuck to classes for specific organizations or for things that the are unique to the rules and that a 1st level character should not be able to do - something that would require a little bit of [I]prestige[/I] to obtain. Prestige classes should be things that would carry some prestige with them, not just be enhanced versions of concepts that the rules can already do. Does any of this mean that publishers will change the way they create PrCs? No. But players should recognize that the other features of the system such as the flexibility in character creation, and not get so caught up in the metagame aspects of the names of rules and classes. Would it help if DnD added an entry to the character sheets that was labeled 'concept'? Use imagination, don't get so caught up in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kits versus 3E...
Top