Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Kits versus 3E...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arnwyn" data-source="post: 733869" data-attributes="member: 7701"><p>Been done (not to take anything away from your post, of course). The 3e Arabian Adventures conversion did just that thing to emulate the very specific 2e kits to that setting. Did it pretty good, too.</p><p></p><p>And, I'm surprised rounser and others didn't mention it here until now - yes, 2e kits are much like 3e templates. Pretty much the same thing.</p><p></p><p>Now, not to speak for rounser, but there *is* something to be said for a "character concept" to be further validated by specific rules, that are <em>unique</em>. Yes, unique. Not just Dodge/Expertise/I'm a swashbuckler. Sure, you can call yourself that - but many groups (and I'm willing to submit *most*, the rather non-relevant sample that the ENWorld community is notwithstanding) will not accept that. The other party fighters, looking at their character sheets, shouting out "I am too!" or "I could be that easily", or simply laughing and saying "uh, no - you're not - I have the same feats as you". There *are* pretty much only 4 feat chains in the entire PHB... (Power Attack chain, Archery chain, Expertise chain, and Dodge chain.)</p><p></p><p>Generally, gamers want *mechanics* to back up their roleplaying concepts (whether other posters want to admit this or not). If your group is comprised of wonderful roleplayers and/or amateur ac-TORS (vague Kids in the Hall reference), that's great. However, I'm suggesting that most would like to see mechanics to back up their claims. (The whole "Path" series of books and sick proliferation of PrC's being eaten up by the d20 masses lends credence to this suggestion.) </p><p></p><p>Can these kits/templates be added to 3e? Of <em>course</em> they can. However, what I'm thinking is that rounser is suggesting that they be made part of the game (ie. done for players) as opposed to all the effort required of adding them in on ones own [please correct me if I'm way out to lunch, rounser]. This is not an unreasonable suggestion (though, of course, there is the whole "nothing-is-wrong-with-3e-don't-change-a-thing" brigade [I love that!] that rounser mentioned). Gotta watch out for them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I would agree that "character templates" might be the best way to achieve this. (It's what I've done when re-engineering the 2e kits for my campaign - made it much like skill swaps, etc.)</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 733869, member: 7701"] Been done (not to take anything away from your post, of course). The 3e Arabian Adventures conversion did just that thing to emulate the very specific 2e kits to that setting. Did it pretty good, too. And, I'm surprised rounser and others didn't mention it here until now - yes, 2e kits are much like 3e templates. Pretty much the same thing. Now, not to speak for rounser, but there *is* something to be said for a "character concept" to be further validated by specific rules, that are [i]unique[/i]. Yes, unique. Not just Dodge/Expertise/I'm a swashbuckler. Sure, you can call yourself that - but many groups (and I'm willing to submit *most*, the rather non-relevant sample that the ENWorld community is notwithstanding) will not accept that. The other party fighters, looking at their character sheets, shouting out "I am too!" or "I could be that easily", or simply laughing and saying "uh, no - you're not - I have the same feats as you". There *are* pretty much only 4 feat chains in the entire PHB... (Power Attack chain, Archery chain, Expertise chain, and Dodge chain.) Generally, gamers want *mechanics* to back up their roleplaying concepts (whether other posters want to admit this or not). If your group is comprised of wonderful roleplayers and/or amateur ac-TORS (vague Kids in the Hall reference), that's great. However, I'm suggesting that most would like to see mechanics to back up their claims. (The whole "Path" series of books and sick proliferation of PrC's being eaten up by the d20 masses lends credence to this suggestion.) Can these kits/templates be added to 3e? Of [i]course[/i] they can. However, what I'm thinking is that rounser is suggesting that they be made part of the game (ie. done for players) as opposed to all the effort required of adding them in on ones own [please correct me if I'm way out to lunch, rounser]. This is not an unreasonable suggestion (though, of course, there is the whole "nothing-is-wrong-with-3e-don't-change-a-thing" brigade [I love that!] that rounser mentioned). Gotta watch out for them! ;) I would agree that "character templates" might be the best way to achieve this. (It's what I've done when re-engineering the 2e kits for my campaign - made it much like skill swaps, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kits versus 3E...
Top