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<blockquote data-quote="barsoomcore" data-source="post: 734464" data-attributes="member: 812"><p>Does that mean I don't get money or hot chicks? Dagnabit.</p><p>I hope I don't sound like I'm picking on you, in fact I'm more picking on myself because I'm sure I do this, too, but I want to say that appeals to generality are ineffective. To say that something or other is important or true or whatever because MOST people think so or want so or whatever adds very little to an argument.</p><p></p><p>I guess I feel that the fact that any number of people think A is better than B makes NO DIFFERENCE to me. I hope. Now of course it does because I want to seem as cool as the next guy (given that I work in a software company, the next guy isn't necessarily all that cool), but LOGICALLY, what matters to me is what makes sense or what doesn't. Failing that, what matters to me is what I think is cool or not.</p><p></p><p>I believe that the argument between rounser and myself (for example) was born from the fact that he thinks character concepts expressed in class names is cool and I don't.</p><p></p><p>How many other people think that or don't makes no difference. I'm not going to suddenly say, "What's that? MOST gamers want class names for their character concepts? Hm, I must be wrong. Alrightie then." It's a preference, and one preference is every bit as valid as another.</p><p></p><p>It's interesting to hear about people's differing preferences, but let's not pretend we can convince each that one is better than another. So appeals to the general attitude in cases of preference, aren't interesting to me, because actually, I'd rather just talk about YOUR preference. What do YOU prefer, and why? That's an interesting conversation.</p><p></p><p>Like I said, I'm as bad a culprit at this as anyone. It just occured to me as a good guideline for online discussion this very minute so I dumped it on your head. Please don't be offended.</p><p>What, exactly, are the two options here and how do they differ? It sounds like what you're asking is that some undetermined game publisher should create some class templates for us all to use.</p><p></p><p>I think that's a great idea. Not sure how that goes against anything else that's been said. I guess I've been working on the assumption that SOMEBODY has to design these.</p><p></p><p>It sure won't be me, since I went to all the trouble of having the brilliant idea in the first place. Other people can do the hard work!</p><p>I'm going to go all nitpicky on you for a second and say that these are CLASS templates, not CHARACTER templates.</p><p></p><p>Ain't I awful?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 734464, member: 812"] Does that mean I don't get money or hot chicks? Dagnabit. I hope I don't sound like I'm picking on you, in fact I'm more picking on myself because I'm sure I do this, too, but I want to say that appeals to generality are ineffective. To say that something or other is important or true or whatever because MOST people think so or want so or whatever adds very little to an argument. I guess I feel that the fact that any number of people think A is better than B makes NO DIFFERENCE to me. I hope. Now of course it does because I want to seem as cool as the next guy (given that I work in a software company, the next guy isn't necessarily all that cool), but LOGICALLY, what matters to me is what makes sense or what doesn't. Failing that, what matters to me is what I think is cool or not. I believe that the argument between rounser and myself (for example) was born from the fact that he thinks character concepts expressed in class names is cool and I don't. How many other people think that or don't makes no difference. I'm not going to suddenly say, "What's that? MOST gamers want class names for their character concepts? Hm, I must be wrong. Alrightie then." It's a preference, and one preference is every bit as valid as another. It's interesting to hear about people's differing preferences, but let's not pretend we can convince each that one is better than another. So appeals to the general attitude in cases of preference, aren't interesting to me, because actually, I'd rather just talk about YOUR preference. What do YOU prefer, and why? That's an interesting conversation. Like I said, I'm as bad a culprit at this as anyone. It just occured to me as a good guideline for online discussion this very minute so I dumped it on your head. Please don't be offended. What, exactly, are the two options here and how do they differ? It sounds like what you're asking is that some undetermined game publisher should create some class templates for us all to use. I think that's a great idea. Not sure how that goes against anything else that's been said. I guess I've been working on the assumption that SOMEBODY has to design these. It sure won't be me, since I went to all the trouble of having the brilliant idea in the first place. Other people can do the hard work! I'm going to go all nitpicky on you for a second and say that these are CLASS templates, not CHARACTER templates. Ain't I awful? [/QUOTE]
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