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<blockquote data-quote="Henry" data-source="post: 740039" data-attributes="member: 158"><p>It was possible, just rare. It would involve a human with an 18/00 STR and a 17 WIS dual-classing. </p><p></p><p>However, comparisons can be made within the editions themselves, and UA character classes were FAR more desirable than their non-UA precursors, mainly because they were balanced with exhorbitant XP tables, which many DM's completely overlooked. The UA barbarian, for instance, would almost start combats within his own party, because he HAD to destroy magic items in order to stay abreast with the other characters, and the other PC's either resented him for destroying magic, or simply fought him to prevent it. The Cavaliers were role-play restriction balanced, and due to the code had to be palyed in ways that were almost suicidal. Not good ideas for balance, because most DM's I knew bypassed them and allowed the character more leeway anyway, not realizing the game-breaking they were accomplishing.</p><p></p><p>In my opinion, this wouldn't get you too far, because Gary has already publically said which edition he prefers, and frankly, he doesn't prefer AD&D now to Lejendary Adventures, his current work - which is almost as rules-light as they come.</p><p></p><p>As a point of comparison, my groups fear plain orcs NOW more than they did back then. Orcs can remain a bit scary clear up until 3rd level. Back in the old days, even novice players took that 1-8 points of damage an orc did in stride, and they were no longer scary after 1st level. It took me introducing a critical hit system to make them scary back then.</p></blockquote><p></p>
[QUOTE="Henry, post: 740039, member: 158"] It was possible, just rare. It would involve a human with an 18/00 STR and a 17 WIS dual-classing. However, comparisons can be made within the editions themselves, and UA character classes were FAR more desirable than their non-UA precursors, mainly because they were balanced with exhorbitant XP tables, which many DM's completely overlooked. The UA barbarian, for instance, would almost start combats within his own party, because he HAD to destroy magic items in order to stay abreast with the other characters, and the other PC's either resented him for destroying magic, or simply fought him to prevent it. The Cavaliers were role-play restriction balanced, and due to the code had to be palyed in ways that were almost suicidal. Not good ideas for balance, because most DM's I knew bypassed them and allowed the character more leeway anyway, not realizing the game-breaking they were accomplishing. In my opinion, this wouldn't get you too far, because Gary has already publically said which edition he prefers, and frankly, he doesn't prefer AD&D now to Lejendary Adventures, his current work - which is almost as rules-light as they come. As a point of comparison, my groups fear plain orcs NOW more than they did back then. Orcs can remain a bit scary clear up until 3rd level. Back in the old days, even novice players took that 1-8 points of damage an orc did in stride, and they were no longer scary after 1st level. It took me introducing a critical hit system to make them scary back then. [/QUOTE]
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