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General Tabletop Discussion
*Pathfinder & Starfinder
Kits vs. Prestige Classes vs. Racial Variants
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<blockquote data-quote="Greg K" data-source="post: 5810945" data-attributes="member: 5038"><p>I am not voting, but I would go other.</p><p></p><p>1. I like 2e kits in theory. I think 3e could do these better with class customization given 3e's unified system, feats, alternate class abilities, and the Cityscape web enhancement for swapping urban and wilderness skills, the tools are there. However, 2e kits prepackaged examples of archetypes from history, literature, and tv/film are great- especially for players and new or time strapped DMs.. </p><p></p><p>2. I like 3e Unearthed Arcana style class variants (see #1 above). non-spellcasting paladins (from Complete Champions) urban rangers, non-spellcasting rangers (Complete Champion) , wilderness rogues, divine or nature casting bards, alternate monk fighting styles, urban barbarians (not everyone that fights with rage over skill is from the wilderness).</p><p></p><p>3. 4e builds. Great for showing how to build different approaches of a class. </p><p></p><p>4. 4e themes and backgrounds. I loved d20Modern Occupations and wanted to see them, officially, for D&D.</p><p></p><p>5. Star Wars Saga/ D20 Modern talent trees. Talent trees are a great idea. I could see using them, but allowing themes and backgrounds granting access to some that are special to the theme or from another class. This might be good for certain alternate class features. However, I would worry about a proliferation of Talent Trees. I would also have a concern that certain choices might have unnecessary prerequisites that block access to a talent that fits a legitmate concept.</p><p></p><p>All of the above are, in my opinion good options. Much better than PrCs, Paragon Paths, and Epic Destinies which should never be mandatory, in my opinion. Furthermore many prestige classes were viable starting character concepts and should been variant class features or could have been avoided with a couple of extra base classes that were genreric hybrids of existing classes (eliminating the multiclass hoop and PrCs needed to fix them).</p></blockquote><p></p>
[QUOTE="Greg K, post: 5810945, member: 5038"] I am not voting, but I would go other. 1. I like 2e kits in theory. I think 3e could do these better with class customization given 3e's unified system, feats, alternate class abilities, and the Cityscape web enhancement for swapping urban and wilderness skills, the tools are there. However, 2e kits prepackaged examples of archetypes from history, literature, and tv/film are great- especially for players and new or time strapped DMs.. 2. I like 3e Unearthed Arcana style class variants (see #1 above). non-spellcasting paladins (from Complete Champions) urban rangers, non-spellcasting rangers (Complete Champion) , wilderness rogues, divine or nature casting bards, alternate monk fighting styles, urban barbarians (not everyone that fights with rage over skill is from the wilderness). 3. 4e builds. Great for showing how to build different approaches of a class. 4. 4e themes and backgrounds. I loved d20Modern Occupations and wanted to see them, officially, for D&D. 5. Star Wars Saga/ D20 Modern talent trees. Talent trees are a great idea. I could see using them, but allowing themes and backgrounds granting access to some that are special to the theme or from another class. This might be good for certain alternate class features. However, I would worry about a proliferation of Talent Trees. I would also have a concern that certain choices might have unnecessary prerequisites that block access to a talent that fits a legitmate concept. All of the above are, in my opinion good options. Much better than PrCs, Paragon Paths, and Epic Destinies which should never be mandatory, in my opinion. Furthermore many prestige classes were viable starting character concepts and should been variant class features or could have been avoided with a couple of extra base classes that were genreric hybrids of existing classes (eliminating the multiclass hoop and PrCs needed to fix them). [/QUOTE]
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Kits vs. Prestige Classes vs. Racial Variants
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