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Kits vs Prestige Classes
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<blockquote data-quote="Gothmog" data-source="post: 2699654" data-attributes="member: 317"><p>I've got to say I prefer kits too. They give a character a focus from the start, but the character can still branch out and gain new feats or multiclass if he broadens his areas of expertise. I didn't like how 2e kits were implemented because they were so front-heavy but kits could be done such that they are not front heavy, and provide a character with a lot of customization. Mongoose had some good ideas with their Career Paths, but not fully implemented in the best way.</p><p></p><p>I LOATHE PRCs. In order to use one out of the book, as is, they require extreme metagame planning, and leave little room for character growth or customization as the campaign progresses, because "in order to qualify for X PRC, I have to take Power Attack at 1st level, Sunder at 4th, etc". Its too much planned ahead, and takes the fun out of development of a character to me- unless your fun comes from just numerically and mechanically increasing the character's power and effectiveness in a narrow role. IME, people who focus on a "build" don't see the PC as a character, but more as an amalgamation of abilities and numbers than a fictional character. Thats a perfectly valid play style, but not at my table. I used PRCs in 2 campaigns, and after wacky and horrible results in both due to lifeless dull metagamey play, I'll never use PRCs again.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2699654, member: 317"] I've got to say I prefer kits too. They give a character a focus from the start, but the character can still branch out and gain new feats or multiclass if he broadens his areas of expertise. I didn't like how 2e kits were implemented because they were so front-heavy but kits could be done such that they are not front heavy, and provide a character with a lot of customization. Mongoose had some good ideas with their Career Paths, but not fully implemented in the best way. I LOATHE PRCs. In order to use one out of the book, as is, they require extreme metagame planning, and leave little room for character growth or customization as the campaign progresses, because "in order to qualify for X PRC, I have to take Power Attack at 1st level, Sunder at 4th, etc". Its too much planned ahead, and takes the fun out of development of a character to me- unless your fun comes from just numerically and mechanically increasing the character's power and effectiveness in a narrow role. IME, people who focus on a "build" don't see the PC as a character, but more as an amalgamation of abilities and numbers than a fictional character. Thats a perfectly valid play style, but not at my table. I used PRCs in 2 campaigns, and after wacky and horrible results in both due to lifeless dull metagamey play, I'll never use PRCs again. [/QUOTE]
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