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Kits vs Prestige Classes
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<blockquote data-quote="Gothmog" data-source="post: 2700472" data-attributes="member: 317"><p>Yeah, in concept it would be somewhat like PrCs, but without the entry requirements. I guess its the entry requirements that bug me so much about PrCs, and the amount of metagame planning that utilizing PrCs require. Some of the 2e kits were well done (Druid, Thief, Bard), and were basically trading one existing class ability in order to be better at another. I'd say kits should be themed packages that substitue new abilities for existing character classes abilities at a given level. For example, if someone wanted to play an Assassin kit under 3e, start with the rogue base class. Start at 1st level by giving them +1d8 for sneak attack rather than +1d6, but remove trapfinding. At 3rd level, give assassins death attack instead of the rogue's trap sense. At 6th level, give assassins +1 poison save rather than trap sense +2, and so on. Obviously this would need to be balanced out, but makes more sense that saying EVERY Assassin casts spells, or every Assassin has exactly the same background and training. If an assassin wants to learn magic, they can multiclass into wizard, or sorcerer, or something rather than have it be so closely tied with the class.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The idea I outlined above about swapping out class abilities is one way this could be implemented without going to the messiness of point buy. The method I also described would prevent the front loading of 2e kits, while still providing diversity of class abilities and progression of those abilities over the course of the character's career. In concept I think this would work out MUCH better than PrCs, and would prevent such silliness as Rogue 2/Assassin 4/Shadowdancer 3/Duelist 3 characters (and yes, I've seen PrCs that abused before, with each PrC chosen specifically for the class abilities it provides, not for any RP aspect). A character could only ever take 1 kit- any additional abilities they wanted could be taken by multiclassing into other base classes, and by feat selection.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2700472, member: 317"] Yeah, in concept it would be somewhat like PrCs, but without the entry requirements. I guess its the entry requirements that bug me so much about PrCs, and the amount of metagame planning that utilizing PrCs require. Some of the 2e kits were well done (Druid, Thief, Bard), and were basically trading one existing class ability in order to be better at another. I'd say kits should be themed packages that substitue new abilities for existing character classes abilities at a given level. For example, if someone wanted to play an Assassin kit under 3e, start with the rogue base class. Start at 1st level by giving them +1d8 for sneak attack rather than +1d6, but remove trapfinding. At 3rd level, give assassins death attack instead of the rogue's trap sense. At 6th level, give assassins +1 poison save rather than trap sense +2, and so on. Obviously this would need to be balanced out, but makes more sense that saying EVERY Assassin casts spells, or every Assassin has exactly the same background and training. If an assassin wants to learn magic, they can multiclass into wizard, or sorcerer, or something rather than have it be so closely tied with the class. The idea I outlined above about swapping out class abilities is one way this could be implemented without going to the messiness of point buy. The method I also described would prevent the front loading of 2e kits, while still providing diversity of class abilities and progression of those abilities over the course of the character's career. In concept I think this would work out MUCH better than PrCs, and would prevent such silliness as Rogue 2/Assassin 4/Shadowdancer 3/Duelist 3 characters (and yes, I've seen PrCs that abused before, with each PrC chosen specifically for the class abilities it provides, not for any RP aspect). A character could only ever take 1 kit- any additional abilities they wanted could be taken by multiclassing into other base classes, and by feat selection. [/QUOTE]
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