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Kitsunemori - A New Campaign Setting
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<blockquote data-quote="matthewajg" data-source="post: 3208158" data-attributes="member: 37670"><p><strong>Answer to your question</strong></p><p></p><p></p><p></p><p>It is hard to say if the Fox Magic powers you have chosen as feats are applicable, as the number of tails in the pre-reqs can be prohibitive. The trick in NPC and character designs for kitsune at higher levels is that it may appear as though a kitsune could have chosen a given power, but may not have had the appropriate number of tails at the time the feat becomes available. For instance, Advanced Illusion requires four tails (I hope I am right on that, but please double-check, as I do not have the rulebook in front of me), and you should be sure that the kitsune in question would actually have that many tails when they advance to 3rd level (and the feat slot is available). It is unlikely, but not impossible, that a kitsune could have four tails by the time they reach 3rd. It is important to note, however, that all feats must be chosen when a new level is reached...so, a kitsune may achieve their fourth tail while they are 3rd level, but they must select their 3rd level feat when they REACH 3rd level and may not have their fourth tail at the time. Do you follow? The best thing to do it make a quick chart of the NPC's prestige progression, and figure out how many tails they have at the BEGINNING of each level (taking into account that additional tails received through Myobu levels are gained when a kitsune reaches the new level, therefore they can be used in determining the number of tails needed for a pre-req). </p><p></p><p>If there is anything else I can do to help. Let me know.</p><p></p><p>Good luck with the KITSUNEMORI campaign! Please keep us posted on the game, how your players like the campaign setting, etc. Feedback is welcome.</p><p></p><p>--Matthew A.J. Gregory</p></blockquote><p></p>
[QUOTE="matthewajg, post: 3208158, member: 37670"] [b]Answer to your question[/b] It is hard to say if the Fox Magic powers you have chosen as feats are applicable, as the number of tails in the pre-reqs can be prohibitive. The trick in NPC and character designs for kitsune at higher levels is that it may appear as though a kitsune could have chosen a given power, but may not have had the appropriate number of tails at the time the feat becomes available. For instance, Advanced Illusion requires four tails (I hope I am right on that, but please double-check, as I do not have the rulebook in front of me), and you should be sure that the kitsune in question would actually have that many tails when they advance to 3rd level (and the feat slot is available). It is unlikely, but not impossible, that a kitsune could have four tails by the time they reach 3rd. It is important to note, however, that all feats must be chosen when a new level is reached...so, a kitsune may achieve their fourth tail while they are 3rd level, but they must select their 3rd level feat when they REACH 3rd level and may not have their fourth tail at the time. Do you follow? The best thing to do it make a quick chart of the NPC's prestige progression, and figure out how many tails they have at the BEGINNING of each level (taking into account that additional tails received through Myobu levels are gained when a kitsune reaches the new level, therefore they can be used in determining the number of tails needed for a pre-req). If there is anything else I can do to help. Let me know. Good luck with the KITSUNEMORI campaign! Please keep us posted on the game, how your players like the campaign setting, etc. Feedback is welcome. --Matthew A.J. Gregory [/QUOTE]
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