Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[KK]Game 2: When Compost Attacks! (Encounter 2 pending)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 4457660" data-attributes="member: 78"><p>Narbel pulls his enchanted handaxe from his belt and whips it at the wounded eladrin. The blade bites into the woman. However, the dwarf is unable to free himself from the restraining vines.</p><p></p><p>[sblock]Minor. Hold Greataxe in off hand, draw hand axe. Standard: Throw handax at eladrin 1. Minor action: put away hand axe.</p><p></p><p>Narbel: 1d20+16; 1d12+9; 1d20 → [12,16] = (28) </p><p>Attack with handaxe is 2 lower, -2 for restrained, +1 for Bless = 25 hit</p><p>1d6+8 → [4,8] = (12) </p><p>Hand axe damage</p><p>1d20 → [8] = (8) fail</p><p>Save versus Restrained </p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/1724761/" target="_blank">http://invisiblecastle.com/roller/view/1724761/</a></p><p><a href="http://invisiblecastle.com/roller/view/1724776/" target="_blank">http://invisiblecastle.com/roller/view/1724776/</a></p><p></p><p></p><p>So 12 more damage to Eladrin 1</p><p></p><p>I originally rolled for Come and Get It, hence the higher attack and entry for 1d12 damage.[/sblock]</p><p></p><p>The Stormrage Shambler goes, as above.</p><p></p><p>Torment wraps his firey chain around a wrist while he pulls out his crossbow. He inspires the entangled fighter, who applies his small axe to the vines binding him and escapes. The tiefling tries to finish off the injured fey with a barbed bolt, but the vines spoil his aim. He is, however, able to get his legs clear of the hostile plants.</p><p></p><p>[sblock]1d20+4; 1d20+12; 1d8+3 → [17,4] = (21) success</p><p>1d20+4; 1d20+12; 1d8+3 → [10,12] = (22) </p><p>-2 for restrained, +1 for Bless =21 miss</p><p>1d20+4; 1d20+12; 1d8+3 → [7,3] = (10) </p><p>Shake it Off on Narbel. Crossbow attack on Eladrin 1. (6 level +1 dex, +2 prof, +2 enhancement)+1 Bloodhunt=+12 Hellfire Blood doesn't apply, since the crossbow doesn't have a fire or fear thing to use. +1 for Bless. </p><p>1d20 → [11] = (11) success.</p><p>Save versus restrain</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1724769/" target="_blank">http://invisiblecastle.com/roller/view/1724769/</a></p><p><a href="http://invisiblecastle.com/roller/view/1724774/" target="_blank">http://invisiblecastle.com/roller/view/1724774/</a>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Status/Initiative: Round 2]</p><p></p><p>36: Tharos. Blessed.</p><p></p><p></p><p>33: Glib. Fine. Blessed.</p><p></p><p></p><p>31: Xak. -61 HP. Blessed.</p><p></p><p></p><p>26: Fey Grove Choker. -26HP. Concealed</p><p>[sblock=Powers used]Vine Fetter, recharge 6.</p><p>[/sblock]</p><p></p><p></p><p>18: Starwinds. -22 HP. Blessed.</p><p></p><p>[sblock=Powers used]Bless, Daily.</p><p>[/sblock]</p><p></p><p>18: Briar Witch Dryad (delayed from 24)</p><p></p><p></p><p>18: Battle Briar 2. Concealment from plants.</p><p></p><p></p><p>18: Battle Briar 1. Bewitching Whispers +3. Quarry.</p><p></p><p></p><p>18: Eladrin 1. -<span style="color: Red">55 Bloodied</span> Quarry. Cursed</p><p></p><p></p><p>18: Eladrin 2. -16. Quarry. Cursed.</p><p></p><p></p><p>18: Shambling Mound. Quarry.</p><p></p><p></p><p>17: Erdric. Fine. Blessed.</p><p>[sblock=Powers used]Spray of Arrows, Daily[/sblock]</p><p></p><p>17: Reed. Fine. Blessed.</p><p>[sblock=Powers used]Bewitching Whispers, encounter[/sblock]</p><p></p><p>14: Narbel. Blessed.</p><p></p><p>13: Stormrage. -7 HP</p><p></p><p></p><p>12: Torment. Blessed.</p><p>[sblock=Powers used]Shake it Off, encounter[/sblock]</p><p></p><p>Blessed: +1 power bonus to attacks.</p><p>[sblock=Restrained]You grant combat advantage. You’re immobilized.</p><p>You can’t be forced to move by a pull, a push, or a</p><p>slide.</p><p>You take a –2 penalty to attack rolls.[/sblock]</p><p>[/sblock]</p><p></p><p>We are back to the top. I still need an action from Covaithe, then it's the choker's turn. Then Starwinds. Then the huge block of monsters.</p></blockquote><p></p>
[QUOTE="Victim, post: 4457660, member: 78"] Narbel pulls his enchanted handaxe from his belt and whips it at the wounded eladrin. The blade bites into the woman. However, the dwarf is unable to free himself from the restraining vines. [sblock]Minor. Hold Greataxe in off hand, draw hand axe. Standard: Throw handax at eladrin 1. Minor action: put away hand axe. Narbel: 1d20+16; 1d12+9; 1d20 → [12,16] = (28) Attack with handaxe is 2 lower, -2 for restrained, +1 for Bless = 25 hit 1d6+8 → [4,8] = (12) Hand axe damage 1d20 → [8] = (8) fail Save versus Restrained [url]http://invisiblecastle.com/roller/view/1724761/[/url] [url]http://invisiblecastle.com/roller/view/1724776/[/url] So 12 more damage to Eladrin 1 I originally rolled for Come and Get It, hence the higher attack and entry for 1d12 damage.[/sblock] The Stormrage Shambler goes, as above. Torment wraps his firey chain around a wrist while he pulls out his crossbow. He inspires the entangled fighter, who applies his small axe to the vines binding him and escapes. The tiefling tries to finish off the injured fey with a barbed bolt, but the vines spoil his aim. He is, however, able to get his legs clear of the hostile plants. [sblock]1d20+4; 1d20+12; 1d8+3 → [17,4] = (21) success 1d20+4; 1d20+12; 1d8+3 → [10,12] = (22) -2 for restrained, +1 for Bless =21 miss 1d20+4; 1d20+12; 1d8+3 → [7,3] = (10) Shake it Off on Narbel. Crossbow attack on Eladrin 1. (6 level +1 dex, +2 prof, +2 enhancement)+1 Bloodhunt=+12 Hellfire Blood doesn't apply, since the crossbow doesn't have a fire or fear thing to use. +1 for Bless. 1d20 → [11] = (11) success. Save versus restrain [url]http://invisiblecastle.com/roller/view/1724769/[/url] [url]http://invisiblecastle.com/roller/view/1724774/[/url][/sblock] [sblock=Status/Initiative: Round 2] 36: Tharos. Blessed. 33: Glib. Fine. Blessed. 31: Xak. -61 HP. Blessed. 26: Fey Grove Choker. -26HP. Concealed [sblock=Powers used]Vine Fetter, recharge 6. [/sblock] 18: Starwinds. -22 HP. Blessed. [sblock=Powers used]Bless, Daily. [/sblock] 18: Briar Witch Dryad (delayed from 24) 18: Battle Briar 2. Concealment from plants. 18: Battle Briar 1. Bewitching Whispers +3. Quarry. 18: Eladrin 1. -[COLOR="Red"]55 Bloodied[/COLOR] Quarry. Cursed 18: Eladrin 2. -16. Quarry. Cursed. 18: Shambling Mound. Quarry. 17: Erdric. Fine. Blessed. [sblock=Powers used]Spray of Arrows, Daily[/sblock] 17: Reed. Fine. Blessed. [sblock=Powers used]Bewitching Whispers, encounter[/sblock] 14: Narbel. Blessed. 13: Stormrage. -7 HP 12: Torment. Blessed. [sblock=Powers used]Shake it Off, encounter[/sblock] Blessed: +1 power bonus to attacks. [sblock=Restrained]You grant combat advantage. You’re immobilized. You can’t be forced to move by a pull, a push, or a slide. You take a –2 penalty to attack rolls.[/sblock] [/sblock] We are back to the top. I still need an action from Covaithe, then it's the choker's turn. Then Starwinds. Then the huge block of monsters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[KK]Game 2: When Compost Attacks! (Encounter 2 pending)
Top