Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[KK] Game 2: When Compost Attacks!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4440071" data-attributes="member: 46559"><p>[sblock=Tharos Pourapanis]</p><p>Race: Human</p><p>Class: Wizard</p><p>Sex: Male</p><p>Level: 13</p><p>Paragon Path: Spellstorm mage</p><p>Initiative: +12 (+6 level, +2 dex, +4 feat)</p><p>Senses: Perception +11, normal vision</p><p>Alignment: Unaligned</p><p>Languages: Common, Draconic</p><p></p><p>Str 9 (-1) (8 starting, +1 level)</p><p>Con 11 (+0) (10 starting, +1 level)</p><p>Dex 15 (+2) (14 starting, +1 level)</p><p>Int 22 (+6) (17 starting, +2 race, +3 level)</p><p>Wis 16 (+3) (13 starting, +3 level)</p><p>Cha 13 (+1) (12 starting, +1 level)</p><p></p><p>HP 69; Bloodied 34; Healing Surge 17 (6/day)</p><p>AC 25 (+6 level, +6 int, +3 armor)</p><p>Fort 20 (+6 level, +0 con, +3 cloak, +1 race)</p><p>Ref 26 (+6 level, +6 int, +3 cloak, +1 race)</p><p>Will 25 (+6 level, +3 wis, +3 cloak, +2 class, +1 race)</p><p></p><p>Speed 6</p><p>Action Points 1</p><p></p><p>Skills: (trained skills are in <strong>bold</strong> face) <ul> <li data-xf-list-type="ul"> Acrobatics +10 (+6 level, +2 feat, +2 dex)</li> <li data-xf-list-type="ul"> <strong>Arcana +17</strong> (+6 level, +6 int, +5 trained)</li> <li data-xf-list-type="ul"> Athletics +7 (+6 level, -1 str, +2 feat)</li> <li data-xf-list-type="ul"> Bluff +9 (+6 level, +1 cha, +2 feat)</li> <li data-xf-list-type="ul"> Diplomacy +9 (+6 level, +1 cha, +2 feat)</li> <li data-xf-list-type="ul"> <strong>Dungeoneering +14</strong> (+6 level, +3 wis, +5 trained)</li> <li data-xf-list-type="ul"> Endurance +8 (+6 level, +0 con, +2 feat)</li> <li data-xf-list-type="ul"> Heal +11 (+6 level, +3 wis, +2 feat)</li> <li data-xf-list-type="ul"> <strong>History +17</strong> (+6 level, +6 int, +5 trained)</li> <li data-xf-list-type="ul"> <strong>Insight +14</strong> (+6 level, +3 wis, +5 trained)</li> <li data-xf-list-type="ul"> Intimidate +9 (+6 level, +1 cha, +2 feat)</li> <li data-xf-list-type="ul"> <strong>Nature +14</strong> (+6 level, +3 wis, +5 trained)</li> <li data-xf-list-type="ul"> Perception +11 (+6 level, +3 wis, +2 feat)</li> <li data-xf-list-type="ul"> Religion +14 (+6 level, +6 int, +2 feat)</li> <li data-xf-list-type="ul"> Stealth +10 (+6 level, +2 feat, +2 dex)</li> <li data-xf-list-type="ul"> Streetwise +9 (+6 level, +1 cha, +2 feat)</li> <li data-xf-list-type="ul"> Thievery +10 (+6 level, +2 feat, +2 dex)</li> </ul><p></p><p>Feats: <ul> <li data-xf-list-type="ul"> (lvl 1) Improved initiative: +4 initiative</li> <li data-xf-list-type="ul"> (human bonus) Human perseverence: +1 to saves</li> <li data-xf-list-type="ul"> (class bonus) Ritual caster</li> <li data-xf-list-type="ul"> (lvl 2) Jack of all trades: +2 to untrained skill checks</li> <li data-xf-list-type="ul"> (lvl 4) Action surge: +3 to attacks when I use an action point</li> <li data-xf-list-type="ul"> (lvl 6, retrained at 11) Arcane Reach: When using a close arcane attack power, can choose a square within 2 as the origin.</li> <li data-xf-list-type="ul"> (lvl 8, retrained at 12) Evasion: When area or close attack vs. AC or Ref misses, take no damage. </li> <li data-xf-list-type="ul"> (lvl 10, retrained at 13) Action Recovery: When spending an action point, can make saving throws against effects that a save can end. </li> <li data-xf-list-type="ul"> (lvl 11) Spell Focus: creatures take -2 penalty on saves against my effects</li> <li data-xf-list-type="ul"> (lvl 12) Resounding Thunder: Add 1 to size of blast or burst of powers with the thunder keyword.</li> </ul><p></p><p>Gear:</p><p>[code]</p><p>Cost Weight Item</p><p> 19 Adventurer's kit w/Journeybread instead of trail rations, silk rope instead of hemp</p><p> 4 +3 Fireburst cloth armor (lvl 13, PHB page 230)</p><p> 2 +3 Orb of Reversed Polarities (lvl 14, PHB page 238)</p><p> ? +3 Cloak of Resistance (lvl 12, PHB page 250)</p><p> 3 Ritual book</p><p> 3 Spellbook</p><p> 1 Dagger</p><p> 250 ? 5x potion of healing. </p><p>2000 ? Ritual components</p><p>6395 Rituals purchased</p><p>4355g ? gold</p><p>[/code]</p><p></p><p><em>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of Journeybread, 50' of silk rope, and a Waterskin.</em></p><p><em></em></p><p></p><p></p><p>Racial and class features: <ul> <li data-xf-list-type="ul"> Bonus at will power, Bonus feat at level 1, Bonus trained skill</li> <li data-xf-list-type="ul"> +1 to reflex, fort, will defenses. </li> <li data-xf-list-type="ul">Proficiencies: cloth, dagger, quarterstaff, orbs, staffs, wands</li> <li data-xf-list-type="ul">Orb of Imposition: once per encounter, impose a -3 penalty (wis mod) on one creature for saving throws against one effect. </li> <li data-xf-list-type="ul">Cantrips: a bunch of at-will level 0 utility powers. </li> <li data-xf-list-type="ul">Spellbook: One extra daily and utility power for each daily/util power known gets recorded in the spellbook. After an extended rest, I can prepare my allotment of daily/util powers from the list in the spellbook. </li> <li data-xf-list-type="ul">Ritual caster as a bonus feat. </li> <li data-xf-list-type="ul"> Storm Spell: Make a wisdom check as a free action. Regain an expended daily or encounter power based on the result of the check. 1-10: encounter utility. 11-15: encounter attack. 16-20: Daily utility. 21+: daily attack. </li> </ul><p></p><p>Item special properties: <ul> <li data-xf-list-type="ul"> Orb of Reversed Polarities: +3d6 damage on criticals for attack powers with the implement keyword.</li> <li data-xf-list-type="ul"> Fireburst armor: automatically succeed on saving throws vs. ongoing fire damage</li> </ul><p></p><p>Attacks: <ul> <li data-xf-list-type="ul"> Str vs. defense with dagger: +8 (+6 level, +3 prof, -1 str)</li> <li data-xf-list-type="ul"> Int vs. defense, wielding orb: +15 (+6 level, +6 int, +3 enhancement)</li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: seagreen"><u><strong>basic melee attack (standard; at will, martial, weapon)</strong></u></span></p><p> +8 vs AC; 1d4-1 damage, and provokes derisive laughter</p><p></p><p><span style="color: seagreen"><u><strong> Ghost Sound (standard; at will, arcane, illusion)</strong></u></span></p><p>Ranged: 10</p><p>Target: One creature or unoccupied square</p><p>Effect: Illusory nonvocal sounds</p><p></p><p><span style="color: seagreen"><u><strong> Light (minor; at will, arcane)</strong></u></span></p><p>Ranged: 5</p><p>Target: One object or unoccupied square</p><p>Effect: bright light within 4 squares for 5 minutes</p><p>Special: Only one light at a time. </p><p></p><p><span style="color: seagreen"><u><strong> Mage Hand (minor; at will, arcane, conjuration)</strong></u></span></p><p>Ranged: 5</p><p>Effect: Create a spectral hand that can carry up to 20lb. Sustain Minor</p><p>Special: Only one hand at a time</p><p></p><p><span style="color: seagreen"><u><strong> Prestidigitation (standard; at will, arcane)</strong></u></span></p><p>Ranged: 2</p><p>Effect: minor magical effects. </p><p>Special: Only three effects at once. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: seagreen"><u><strong>Magic Missile (standard; at will, arcane, force, implement)</strong></u></span></p><p> Int vs Reflex; 2d4+9 force damage. Range 20</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: seagreen"><u><strong>Scorching Burst (standard; at will, arcane, fire, implement)</strong></u></span></p><p> Int vs Reflex; 1d6+9 fire damage. Burst 1 within 10</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: seagreen"><u><strong>Thunderwave (standard; at will, arcane, thunder, implement)</strong></u></span></p><p>Target: Creatures within close blast 4. Blast may originate from a square within 2. </p><p>Attack: Int vs Fortitude; 1d6+9 thunder damage and push the target 3 squares.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: red"><strong><u>Icy Rays (standard; encounter, arcane, cold, implement)</u></strong></span></p><p>Ranged: 10</p><p>Target: One or two creatures</p><p>Attack: Int vs Reflex, one attack per target. 1d10+9 cold damage, and the target is immobilized until the end of my next turn</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: red"><strong><u>Fire Burst (standard; encounter, arcane, fire, implement)</u></strong></span></p><p>Area: burst 2 within 20 squares</p><p>Attack: Int vs Reflex against each creature in the area. 3d6+9 fire damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: red"><strong><u>Thunderlance (standard; encounter, arcane, thunder, implement)</u></strong></span></p><p>Area: blast 6. blast may originate from a square within 2.</p><p>Attack: Int vs Reflex against each creature in the area. 4d6+9 thunder damage, and push the creature 4 squares. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: red"><strong><u>Storm Cage (standard; encounter, arcane, thunder, lightning, conjuration, implement)</u></strong></span></p><p>Area: burst 3 within 20 squares</p><p>Attack: Int vs Reflex against each creature in the area. 4d6+9 lightning and thunder damage</p><p>Effect: A wall in the outer 24 squares of the area. Creatures that start adjacent to or move into a wall square take 10 lightning damage. Wall squares cost 1 extra square of movement, but do not grant cover or concealment. Wall disappears at the end of my next turn. </p><p></p><p>Prepared powers from spellbook: </p><p>Daily: Acid Arrow, Web, Wall of Fire</p><p>Utility: Sudden Storm, Shield, Dispel Magic, Blur</p><p></p><p>[sblock=spellbook]</p><p>[sblock=Daily powers in spellbook. Not all of these are prepared!]</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: silver"><strong><u>Sleep (standard; daily, arcane, implement, sleep)</u></strong></span></p><p>area: burst 2 within 20</p><p>Attack: Int vs. Will</p><p>Hit: Target is slowed (save ends). If the target fails its first save, it becomes unconscious (save ends). </p><p>Miss: Target is slowed (save ends)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: silver"><strong><u>Acid Arrow (standard; daily, arcane, implement, acid)</u></strong></span></p><p>Range: 20</p><p>Attack: Int vs. Reflex. </p><p>Hit: 2d8+9 acid damage, and 5 ongoing acid damage (save ends). Secondary attacks against each creature adjacent to the target, Int vs. Reflex, 1d8+9 acid damage and 5 ongoing acid damage (save ends)</p><p>Miss: Half damage, and 2 ongoing acid damage to primary target (save ends). No secondary attacks. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: silver"><strong><u>Fireball (standard; daily, arcane, implement, fire)</u></strong></span></p><p>area: burst 3 within 20</p><p>Attack: Int vs. Reflex against each creature in burst. 3d6+9 fire damage. </p><p>Miss: half damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: silver"><strong><u>Web (standard; daily, arcane, implement, zone)</u></strong></span></p><p>area: burst 2 within 20</p><p>Attack: Int vs. Reflex against each creature in burst. </p><p>Hit: Target is immobilized (save ends)</p><p>Effect: creates a zone of webs until the end of the encounter. Difficult terrain, and any creature that ends its turn there is immobilized (save ends)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: silver"><strong><u>Ice Storm (standard; daily, arcane, implement, cold, zone)</u></strong></span></p><p>area: burst 3 within 20</p><p>Attack: Int vs. Fortitude against each creature in burst. </p><p>Hit: 2d8+9 cold damage and target is immobilized (save ends)</p><p>Miss: half damage and target is slowed (save ends)</p><p>Effect: creates a zone of ice. Difficult terrain</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: silver"><strong><u>Wall of Fire (standard; daily, arcane, implement, fire, conjuration)</u></strong></span></p><p>area: wall 8 within 20</p><p>Effect: creates a wall of flames up to 8 squares long and 4 squares high. Creatures starting adjacent take 1d6+9 fire damage. Creatures starting or moving within the wall take 3d6+9 fire damage. Entering a wall square takes 3 squares of movement. The wall blocks line of sight. It disappears at the end of your next turn. </p><p>Sustain Minor: the wall persists. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Utility powers in the spellbook. Not all of these are prepared!]</p><p></p><p><span style="color: red"><strong><u>Shield (immediate interrupt; encounter, arcane, force)</u></strong></span></p><p>Trigger: you are hit by an attack</p><p>Effect: you gain +4 bonus to AC and reflex until the end of your next turn. </p><p></p><p><span style="color: silver"><strong><u>Expeditious retreat (Move; daily, arcane)</u></strong></span></p><p>Effect: As a move action, you shift up to twice your speed. </p><p></p><p><span style="color: silver"><strong><u>Dispel magic (standard; daily, arcane)</u></strong></span></p><p>Target: one conjuration or zone within 10</p><p>Attack: Int vs the Will defense of the target's creator. The target is destroyed and all of its effects end. </p><p></p><p><span style="color: silver"><strong><u>Invisibility (standard; daily, arcane, illusion)</u></strong></span></p><p>Range: 5</p><p>Target: you or one creature</p><p>Effect: The target is invisible until the end of your next turn or until it attacks.</p><p>Sustain Standard: target must be within range to sustain the effect. </p><p></p><p><span style="color: silver"><strong><u>Blur (minor; daily, arcane, illusion)</u></strong></span></p><p>Effect: gain +2 power bonus to all defenses, and enemies 5 squares away cannot see you, until the end of the encounter. </p><p></p><p><span style="color: silver"><strong><u>Resistance (minor; daily, arcane)</u></strong></span></p><p>Ranged: 10</p><p>Target: you or one creature</p><p>Effect: target gains resistance 19 to a damage type of my choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder, for five minutes or until the end of the encounter.</p><p></p><p><span style="color: silver"><strong><u>Sudden Storm (minor; daily, arcane, zone)</u></strong></span></p><p>Area: burst 2 within 20</p><p>Effect: A zone of wind and rain that lasts until the end of your next turn. Can be moved up to 5 squares as a move action. Squares are lightly obscured and difficult terrain. </p><p>Sustain Minor. </p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>Powers from magic items: </p><p><span style="color: silver"><strong><u>Fireburst Armor (minor; daily, fire)</u></strong></span></p><p>Effect: Until the end of your next turn, any creature that hits you with a melee attack takes 2d8+1 fire damage</p><p></p><p><span style="color: silver"><strong><u>Orb of Reversed Polarities (minor; daily)</u></strong></span></p><p>Effect: Treat any resistance possessed by a target as vulnerable 10 to the same damage type, until the end of your next turn.</p><p></p><p><span style="color: silver"><strong><u>Cloak of Resistance (minor; daily)</u></strong></span></p><p>Effect: gain resist 10 to all damage until the start of your next turn</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>[sblock=Rituals]</p><p></p><p>Free from levels: 3x1, 2x5, 2x11 <ul> <li data-xf-list-type="ul"> (1) comprehend language</li> <li data-xf-list-type="ul"> (1) make whole</li> <li data-xf-list-type="ul"> (1) tenser's floating disk</li> <li data-xf-list-type="ul"> (4) enchant magic item</li> <li data-xf-list-type="ul"> (4) knock</li> <li data-xf-list-type="ul"> (8) raise dead</li> <li data-xf-list-type="ul"> (8) water breathing</li> </ul><p></p><p>Paid for: <ul> <li data-xf-list-type="ul"> gentle repose (cost 50)</li> <li data-xf-list-type="ul"> Endure elements (cost 100)</li> <li data-xf-list-type="ul"> Eye of alarm (cost 100)</li> <li data-xf-list-type="ul"> Water walk (cost 100)</li> <li data-xf-list-type="ul"> detect secret doors (cost 125)</li> <li data-xf-list-type="ul"> phantom steed (cost 360)</li> <li data-xf-list-type="ul"> speak with dead (cost 360)</li> <li data-xf-list-type="ul"> Drawmij's instant summons (cost 2600)</li> <li data-xf-list-type="ul"> passwall (cost 2600)</li> </ul><p></p><p>Total paid: 6395</p><p>component cost for each ritual once, totalled: 6990 Hmm, can't afford that. I suppose I'll have to drop raise dead, putting it at 1990. </p><p></p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Appearance]A short, slightly rotund man with skin that should be a swarthy brown, but instead seems to give an impression of a very slightly phosphorescent fungus. He has a hooked nose and a full head of bushy black hair, which he often runs his fingers through. </p><p>[/sblock]</p><p></p><p>[sblock=Background]Tharos was a professor at a respected magical academy for young girls before an unfortunate incident, the details of which were never made public, left two lecture halls and a five century old tower in smoking ruins. Tharos was politely asked to leave, with a generous severance package and a letter of introduction phrased in such a way as to make Tharos very popular with adventuring companies and discreetly shunned by other academic establishments. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4440071, member: 46559"] [sblock=Tharos Pourapanis] Race: Human Class: Wizard Sex: Male Level: 13 Paragon Path: Spellstorm mage Initiative: +12 (+6 level, +2 dex, +4 feat) Senses: Perception +11, normal vision Alignment: Unaligned Languages: Common, Draconic Str 9 (-1) (8 starting, +1 level) Con 11 (+0) (10 starting, +1 level) Dex 15 (+2) (14 starting, +1 level) Int 22 (+6) (17 starting, +2 race, +3 level) Wis 16 (+3) (13 starting, +3 level) Cha 13 (+1) (12 starting, +1 level) HP 69; Bloodied 34; Healing Surge 17 (6/day) AC 25 (+6 level, +6 int, +3 armor) Fort 20 (+6 level, +0 con, +3 cloak, +1 race) Ref 26 (+6 level, +6 int, +3 cloak, +1 race) Will 25 (+6 level, +3 wis, +3 cloak, +2 class, +1 race) Speed 6 Action Points 1 Skills: (trained skills are in [b]bold[/b] face) [list] [*] Acrobatics +10 (+6 level, +2 feat, +2 dex) [*] [b]Arcana +17[/b] (+6 level, +6 int, +5 trained) [*] Athletics +7 (+6 level, -1 str, +2 feat) [*] Bluff +9 (+6 level, +1 cha, +2 feat) [*] Diplomacy +9 (+6 level, +1 cha, +2 feat) [*] [b]Dungeoneering +14[/b] (+6 level, +3 wis, +5 trained) [*] Endurance +8 (+6 level, +0 con, +2 feat) [*] Heal +11 (+6 level, +3 wis, +2 feat) [*] [b]History +17[/b] (+6 level, +6 int, +5 trained) [*] [b]Insight +14[/b] (+6 level, +3 wis, +5 trained) [*] Intimidate +9 (+6 level, +1 cha, +2 feat) [*] [b]Nature +14[/b] (+6 level, +3 wis, +5 trained) [*] Perception +11 (+6 level, +3 wis, +2 feat) [*] Religion +14 (+6 level, +6 int, +2 feat) [*] Stealth +10 (+6 level, +2 feat, +2 dex) [*] Streetwise +9 (+6 level, +1 cha, +2 feat) [*] Thievery +10 (+6 level, +2 feat, +2 dex) [/list] Feats: [list] [*] (lvl 1) Improved initiative: +4 initiative [*] (human bonus) Human perseverence: +1 to saves [*] (class bonus) Ritual caster [*] (lvl 2) Jack of all trades: +2 to untrained skill checks [*] (lvl 4) Action surge: +3 to attacks when I use an action point [*] (lvl 6, retrained at 11) Arcane Reach: When using a close arcane attack power, can choose a square within 2 as the origin. [*] (lvl 8, retrained at 12) Evasion: When area or close attack vs. AC or Ref misses, take no damage. [*] (lvl 10, retrained at 13) Action Recovery: When spending an action point, can make saving throws against effects that a save can end. [*] (lvl 11) Spell Focus: creatures take -2 penalty on saves against my effects [*] (lvl 12) Resounding Thunder: Add 1 to size of blast or burst of powers with the thunder keyword. [/list] Gear: [code] Cost Weight Item 19 Adventurer's kit w/Journeybread instead of trail rations, silk rope instead of hemp 4 +3 Fireburst cloth armor (lvl 13, PHB page 230) 2 +3 Orb of Reversed Polarities (lvl 14, PHB page 238) ? +3 Cloak of Resistance (lvl 12, PHB page 250) 3 Ritual book 3 Spellbook 1 Dagger 250 ? 5x potion of healing. 2000 ? Ritual components 6395 Rituals purchased 4355g ? gold [/code] [i]Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of Journeybread, 50' of silk rope, and a Waterskin. [/i] Racial and class features:[list] [*] Bonus at will power, Bonus feat at level 1, Bonus trained skill [*] +1 to reflex, fort, will defenses. [*]Proficiencies: cloth, dagger, quarterstaff, orbs, staffs, wands [*]Orb of Imposition: once per encounter, impose a -3 penalty (wis mod) on one creature for saving throws against one effect. [*]Cantrips: a bunch of at-will level 0 utility powers. [*]Spellbook: One extra daily and utility power for each daily/util power known gets recorded in the spellbook. After an extended rest, I can prepare my allotment of daily/util powers from the list in the spellbook. [*]Ritual caster as a bonus feat. [*] Storm Spell: Make a wisdom check as a free action. Regain an expended daily or encounter power based on the result of the check. 1-10: encounter utility. 11-15: encounter attack. 16-20: Daily utility. 21+: daily attack. [/list] Item special properties: [list] [*] Orb of Reversed Polarities: +3d6 damage on criticals for attack powers with the implement keyword. [*] Fireburst armor: automatically succeed on saving throws vs. ongoing fire damage [/list] Attacks:[list] [*] Str vs. defense with dagger: +8 (+6 level, +3 prof, -1 str) [*] Int vs. defense, wielding orb: +15 (+6 level, +6 int, +3 enhancement) [/list] Powers ----------------------------------------------------------------- :bmelee: [color=seagreen][U][B]basic melee attack (standard; at will, martial, weapon)[/B][/U][/color] +8 vs AC; 1d4-1 damage, and provokes derisive laughter [color=seagreen][u][b] Ghost Sound (standard; at will, arcane, illusion)[/B][/U][/color] Ranged: 10 Target: One creature or unoccupied square Effect: Illusory nonvocal sounds [color=seagreen][u][b] Light (minor; at will, arcane)[/B][/U][/color] Ranged: 5 Target: One object or unoccupied square Effect: bright light within 4 squares for 5 minutes Special: Only one light at a time. [color=seagreen][u][b] Mage Hand (minor; at will, arcane, conjuration)[/B][/U][/color] Ranged: 5 Effect: Create a spectral hand that can carry up to 20lb. Sustain Minor Special: Only one hand at a time [color=seagreen][u][b] Prestidigitation (standard; at will, arcane)[/B][/U][/color] Ranged: 2 Effect: minor magical effects. Special: Only three effects at once. :ranged: [color=seagreen][U][B]Magic Missile (standard; at will, arcane, force, implement)[/B][/U][/color] Int vs Reflex; 2d4+9 force damage. Range 20 :area: [color=seagreen][U][B]Scorching Burst (standard; at will, arcane, fire, implement)[/B][/U][/color] Int vs Reflex; 1d6+9 fire damage. Burst 1 within 10 :close: [color=seagreen][U][B]Thunderwave (standard; at will, arcane, thunder, implement)[/B][/U][/color] Target: Creatures within close blast 4. Blast may originate from a square within 2. Attack: Int vs Fortitude; 1d6+9 thunder damage and push the target 3 squares. :ranged: [COLOR=red][B][U]Icy Rays (standard; encounter, arcane, cold, implement)[/U][/B][/COLOR] Ranged: 10 Target: One or two creatures Attack: Int vs Reflex, one attack per target. 1d10+9 cold damage, and the target is immobilized until the end of my next turn :area: [COLOR=red][B][U]Fire Burst (standard; encounter, arcane, fire, implement)[/U][/B][/COLOR] Area: burst 2 within 20 squares Attack: Int vs Reflex against each creature in the area. 3d6+9 fire damage. :close: [COLOR=red][B][U]Thunderlance (standard; encounter, arcane, thunder, implement)[/U][/B][/COLOR] Area: blast 6. blast may originate from a square within 2. Attack: Int vs Reflex against each creature in the area. 4d6+9 thunder damage, and push the creature 4 squares. :area: [COLOR=red][B][U]Storm Cage (standard; encounter, arcane, thunder, lightning, conjuration, implement)[/U][/B][/COLOR] Area: burst 3 within 20 squares Attack: Int vs Reflex against each creature in the area. 4d6+9 lightning and thunder damage Effect: A wall in the outer 24 squares of the area. Creatures that start adjacent to or move into a wall square take 10 lightning damage. Wall squares cost 1 extra square of movement, but do not grant cover or concealment. Wall disappears at the end of my next turn. Prepared powers from spellbook: Daily: Acid Arrow, Web, Wall of Fire Utility: Sudden Storm, Shield, Dispel Magic, Blur [sblock=spellbook] [sblock=Daily powers in spellbook. Not all of these are prepared!] :area: [COLOR=silver][B][U]Sleep (standard; daily, arcane, implement, sleep)[/U][/B][/COLOR] area: burst 2 within 20 Attack: Int vs. Will Hit: Target is slowed (save ends). If the target fails its first save, it becomes unconscious (save ends). Miss: Target is slowed (save ends) :ranged: [COLOR=silver][B][U]Acid Arrow (standard; daily, arcane, implement, acid)[/U][/B][/COLOR] Range: 20 Attack: Int vs. Reflex. Hit: 2d8+9 acid damage, and 5 ongoing acid damage (save ends). Secondary attacks against each creature adjacent to the target, Int vs. Reflex, 1d8+9 acid damage and 5 ongoing acid damage (save ends) Miss: Half damage, and 2 ongoing acid damage to primary target (save ends). No secondary attacks. :area: [COLOR=silver][B][U]Fireball (standard; daily, arcane, implement, fire)[/U][/B][/COLOR] area: burst 3 within 20 Attack: Int vs. Reflex against each creature in burst. 3d6+9 fire damage. Miss: half damage :area: [COLOR=silver][B][U]Web (standard; daily, arcane, implement, zone)[/U][/B][/COLOR] area: burst 2 within 20 Attack: Int vs. Reflex against each creature in burst. Hit: Target is immobilized (save ends) Effect: creates a zone of webs until the end of the encounter. Difficult terrain, and any creature that ends its turn there is immobilized (save ends) :area: [COLOR=silver][B][U]Ice Storm (standard; daily, arcane, implement, cold, zone)[/U][/B][/COLOR] area: burst 3 within 20 Attack: Int vs. Fortitude against each creature in burst. Hit: 2d8+9 cold damage and target is immobilized (save ends) Miss: half damage and target is slowed (save ends) Effect: creates a zone of ice. Difficult terrain :area: [COLOR=silver][B][U]Wall of Fire (standard; daily, arcane, implement, fire, conjuration)[/U][/B][/COLOR] area: wall 8 within 20 Effect: creates a wall of flames up to 8 squares long and 4 squares high. Creatures starting adjacent take 1d6+9 fire damage. Creatures starting or moving within the wall take 3d6+9 fire damage. Entering a wall square takes 3 squares of movement. The wall blocks line of sight. It disappears at the end of your next turn. Sustain Minor: the wall persists. [/sblock] [sblock=Utility powers in the spellbook. Not all of these are prepared!] [COLOR=red][B][U]Shield (immediate interrupt; encounter, arcane, force)[/U][/B][/COLOR] Trigger: you are hit by an attack Effect: you gain +4 bonus to AC and reflex until the end of your next turn. [COLOR=silver][B][U]Expeditious retreat (Move; daily, arcane)[/U][/B][/COLOR] Effect: As a move action, you shift up to twice your speed. [COLOR=silver][B][U]Dispel magic (standard; daily, arcane)[/U][/B][/COLOR] Target: one conjuration or zone within 10 Attack: Int vs the Will defense of the target's creator. The target is destroyed and all of its effects end. [COLOR=silver][B][U]Invisibility (standard; daily, arcane, illusion)[/U][/B][/COLOR] Range: 5 Target: you or one creature Effect: The target is invisible until the end of your next turn or until it attacks. Sustain Standard: target must be within range to sustain the effect. [COLOR=silver][B][U]Blur (minor; daily, arcane, illusion)[/U][/B][/COLOR] Effect: gain +2 power bonus to all defenses, and enemies 5 squares away cannot see you, until the end of the encounter. [COLOR=silver][B][U]Resistance (minor; daily, arcane)[/U][/B][/COLOR] Ranged: 10 Target: you or one creature Effect: target gains resistance 19 to a damage type of my choice: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder, for five minutes or until the end of the encounter. [COLOR=silver][B][U]Sudden Storm (minor; daily, arcane, zone)[/U][/B][/COLOR] Area: burst 2 within 20 Effect: A zone of wind and rain that lasts until the end of your next turn. Can be moved up to 5 squares as a move action. Squares are lightly obscured and difficult terrain. Sustain Minor. [/sblock] [/sblock] Powers from magic items: [COLOR=silver][B][U]Fireburst Armor (minor; daily, fire)[/U][/B][/COLOR] Effect: Until the end of your next turn, any creature that hits you with a melee attack takes 2d8+1 fire damage [COLOR=silver][B][U]Orb of Reversed Polarities (minor; daily)[/U][/B][/COLOR] Effect: Treat any resistance possessed by a target as vulnerable 10 to the same damage type, until the end of your next turn. [COLOR=silver][B][U]Cloak of Resistance (minor; daily)[/U][/B][/COLOR] Effect: gain resist 10 to all damage until the start of your next turn ----------------------------------------------------------------- [sblock=Rituals] Free from levels: 3x1, 2x5, 2x11 [list] [*] (1) comprehend language [*] (1) make whole [*] (1) tenser's floating disk [*] (4) enchant magic item [*] (4) knock [*] (8) raise dead [*] (8) water breathing [/list] Paid for: [list] [*] gentle repose (cost 50) [*] Endure elements (cost 100) [*] Eye of alarm (cost 100) [*] Water walk (cost 100) [*] detect secret doors (cost 125) [*] phantom steed (cost 360) [*] speak with dead (cost 360) [*] Drawmij's instant summons (cost 2600) [*] passwall (cost 2600) [/list] Total paid: 6395 component cost for each ritual once, totalled: 6990 Hmm, can't afford that. I suppose I'll have to drop raise dead, putting it at 1990. [/sblock] [/sblock] [sblock=Appearance]A short, slightly rotund man with skin that should be a swarthy brown, but instead seems to give an impression of a very slightly phosphorescent fungus. He has a hooked nose and a full head of bushy black hair, which he often runs his fingers through. [/sblock] [sblock=Background]Tharos was a professor at a respected magical academy for young girls before an unfortunate incident, the details of which were never made public, left two lecture halls and a five century old tower in smoking ruins. Tharos was politely asked to leave, with a generous severance package and a letter of introduction phrased in such a way as to make Tharos very popular with adventuring companies and discreetly shunned by other academic establishments. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[KK] Game 2: When Compost Attacks!
Top