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[KK] Game 2: When Compost Attacks!
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<blockquote data-quote="Evilhalfling" data-source="post: 4444021" data-attributes="member: 16991"><p>Starwinds 13th level Dragonborn cleric – good, radiant servant of Bahamut</p><p>Hp: 86, AC 26, Fort 22, Ref 22, Will 26 </p><p></p><p>Stuff</p><p>[sblock]initiative +8 ; perception +11; move 5</p><p>Str 13+3 (16) con 12+2(14), dx 12+2(14) int 8+1(9) wis 17+3(20) chr 13+3(16)</p><p>Feats: Enlarge Breath, light shield prof, armor of Bahamut, Pact Initiate (star), Astral Fire,</p><p>Utility power swap, Devastating Critical, Empower Breath</p><p>Hp 12+14+(5x12) =86; # surges 9, Healing Surge: 23 hp</p><p>AC (26) 6+3+1+6 Fort: 22 Ref 22 Will 26</p><p>Skills: Religion-10, Arcana-10 Heal-16, insight 16;</p><p>Devoted cleric:</p><p>Healers Lore (+5 hp to healing spells)</p><p>Channel Divinity</p><p><span style="color: Red">Healing Word (encounterx2, minor) target spends surge & 3d6+5 healing</span></p><p>Illuminating attack – radiant powers crit on 19-20 (all attacks except where noted)</p><p>Radiant action : when you spend action point target within 5 takes 13 ongoing damage (sv ends)</p><p>[/sblock]</p><p>More stuff [sblock]At Will: </p><p><span style="color: Green">Lance of Faith +14 vs ref (1d8+10); one ally gets +2 power to hit target; Ranged 5 ;</span></p><p><span style="color: Green">Sacred Flame + 14 vs ref (1d6+10) ; one ally makes a save or get 8 temp hp. range 5</span></p><p>Encounter: </p><p><span style="color: Red">R: Dragon Breath: (cold, NR) +13 vs reflex (2d10+2) close blast 5 </span></p><p><span style="color: Red">Pact – Dire Radiance +8 vs Fort (1d6+4) if target moves closer on its next turn, it takes 1d6+4 again. Range 10.</span></p><p><span style="color: Red">3 Split the Sky (weapon, thunder, NR) + 13 vs con (1d8+5) push 2, knockdown</span></p><p><span style="color: Red">7 Break Spirit +14 vs will (2d8+10) target -3 to attack until end of your next turn range 10</span></p><p><span style="color: Red">11 Solar Wrath +13 vs will enemies take 3d8+10, if undead or demon also stunned 1 round. Blose burst 8 </span></p><p><span style="color: Red">13 Mantle of Glory +14 vs will (2d10+10); allies can spend surge, close blast 5</span> </p><p></p><p>Daily (none do radiant damage) </p><p>1 Avenging Flame (weapon, fire) +13 (2d8+7) ongoing 5 fire damge (sv ends) </p><p>- miss ½ damage, 0 ongoing damage; special if target attacks, it cant make a save to end damage. </p><p>5 Spiritual Weapon +14 vs AC (1d10+8) creates combat advantage, move 10 as mv action, minor to sustain & attack again </p><p>9 Blade Barrier; if creature enters or starts turn in barrier, 3d6+8 damage & 5 ongoing (sv ends) wall 5 within 10 squares ; difficult terrain, sustain minor </p><p></p><p>Utility </p><p>2 bless (standard, daily) all targets get +1 power to hit for the encounter, cb 20 </p><p><span style="color: Red">6 Bastion of Health(encounter, minor) ; Range 10; target spends surge +13 hp</span></p><p>10 Shadow Form (star pact, minor, daily) assume shadowy insubstantial form for the encounter, fly 6, can’t take standard actions, minor action to end. </p><p>12 Healing Sun (standard, daily,zone) allies ending in zone heal 13 hp; demons or undead entering or starting in the zone take 1d10+5 damage. Lasts until end of next turn; or Sustain Standard, ends if cleric is bloodied at the end of her turn. </p><p>[/sblock]</p><p></p><p>Equipment</p><p>[sblock]</p><p>Lvl 14 : Symbol of victory +3 +3d8 on crit; (daily–a character within 5 who scores a crit, gains an action point.)</p><p>Lvl 13 : Amulet of Health +3 property- resist poison 10</p><p>Lvl 12 : light shield of deflection: property- resist 5 to all ranged attacks</p><p>Cash:1,400 gp(13k) +3 magic chain mail (9k); +2 resounding mace (daily-daze on hit) 2.6k</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4444021, member: 16991"] Starwinds 13th level Dragonborn cleric – good, radiant servant of Bahamut Hp: 86, AC 26, Fort 22, Ref 22, Will 26 Stuff [sblock]initiative +8 ; perception +11; move 5 Str 13+3 (16) con 12+2(14), dx 12+2(14) int 8+1(9) wis 17+3(20) chr 13+3(16) Feats: Enlarge Breath, light shield prof, armor of Bahamut, Pact Initiate (star), Astral Fire, Utility power swap, Devastating Critical, Empower Breath Hp 12+14+(5x12) =86; # surges 9, Healing Surge: 23 hp AC (26) 6+3+1+6 Fort: 22 Ref 22 Will 26 Skills: Religion-10, Arcana-10 Heal-16, insight 16; Devoted cleric: Healers Lore (+5 hp to healing spells) Channel Divinity [COLOR="Red"]Healing Word (encounterx2, minor) target spends surge & 3d6+5 healing[/COLOR] Illuminating attack – radiant powers crit on 19-20 (all attacks except where noted) Radiant action : when you spend action point target within 5 takes 13 ongoing damage (sv ends) [/sblock] More stuff [sblock]At Will: [COLOR="Green"]Lance of Faith +14 vs ref (1d8+10); one ally gets +2 power to hit target; Ranged 5 ; Sacred Flame + 14 vs ref (1d6+10) ; one ally makes a save or get 8 temp hp. range 5[/COLOR] Encounter: [COLOR="Red"]R: Dragon Breath: (cold, NR) +13 vs reflex (2d10+2) close blast 5 Pact – Dire Radiance +8 vs Fort (1d6+4) if target moves closer on its next turn, it takes 1d6+4 again. Range 10. 3 Split the Sky (weapon, thunder, NR) + 13 vs con (1d8+5) push 2, knockdown 7 Break Spirit +14 vs will (2d8+10) target -3 to attack until end of your next turn range 10 11 Solar Wrath +13 vs will enemies take 3d8+10, if undead or demon also stunned 1 round. Blose burst 8 13 Mantle of Glory +14 vs will (2d10+10); allies can spend surge, close blast 5[/COLOR] Daily (none do radiant damage) 1 Avenging Flame (weapon, fire) +13 (2d8+7) ongoing 5 fire damge (sv ends) - miss ½ damage, 0 ongoing damage; special if target attacks, it cant make a save to end damage. 5 Spiritual Weapon +14 vs AC (1d10+8) creates combat advantage, move 10 as mv action, minor to sustain & attack again 9 Blade Barrier; if creature enters or starts turn in barrier, 3d6+8 damage & 5 ongoing (sv ends) wall 5 within 10 squares ; difficult terrain, sustain minor Utility 2 bless (standard, daily) all targets get +1 power to hit for the encounter, cb 20 [COLOR="Red"]6 Bastion of Health(encounter, minor) ; Range 10; target spends surge +13 hp[/COLOR] 10 Shadow Form (star pact, minor, daily) assume shadowy insubstantial form for the encounter, fly 6, can’t take standard actions, minor action to end. 12 Healing Sun (standard, daily,zone) allies ending in zone heal 13 hp; demons or undead entering or starting in the zone take 1d10+5 damage. Lasts until end of next turn; or Sustain Standard, ends if cleric is bloodied at the end of her turn. [/sblock] Equipment [sblock] Lvl 14 : Symbol of victory +3 +3d8 on crit; (daily–a character within 5 who scores a crit, gains an action point.) Lvl 13 : Amulet of Health +3 property- resist poison 10 Lvl 12 : light shield of deflection: property- resist 5 to all ranged attacks Cash:1,400 gp(13k) +3 magic chain mail (9k); +2 resounding mace (daily-daze on hit) 2.6k [/sblock] [/QUOTE]
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