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[KK] Game 2: When Compost Attacks!
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<blockquote data-quote="Graf" data-source="post: 4445678" data-attributes="member: 3087"><p><strong>Glib Rollie</strong></p><p></p><p>Glib Rollie (Rolen Longwind) cat burglar extraordinaire. Who is occasional forced by circumstance to engage in such unwholesome and undignified activities as crawling around in muddy holes and stabbing things; usually when he's tried to steal some spectacularly important and vindictive persons prized possession and he needs some "free" bodyguards.</p><p>(the monsters in the dungeon of course... naturally not the PCs, his trusted and beloved friends <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>[sblock=Glib Rollie Combat Block]</p><p>Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light</p><p>Defenses 27/19/27/23</p><p>Hit points 83 Bloodied 41</p><p></p><p>Defenses</p><p>+4 vs OA (artful dodger)</p><p>Combat Anticipation (+1 to defenses vs close, ranged, area attacks)</p><p>Defensive Advantage (+2 to defenses when have CA)</p><p>Evasion (missed ref/ac area/close attack -> no damage)</p><p>Forced Movement -1 square (cat burglar)</p><p><u><strong></strong></u></p><p><u><strong>Powers</strong></u></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong><u><span style="color: SeaGreen"><span style="color: Red">Bait and Switch (standard; encounter) ✦ Marital, Weapon</span></span></u></strong></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong><span style="color: Red">Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon</span></strong></u></p><p><strong><u><span style="color: Red">Elvin Precision (free; encounter) ✦ Personal</span></u></strong></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Red"><u><strong>Eyebite</strong></u></span><u><strong><span style="color: Red">(standard; encounter) ✦ Arcane, Psychic, Impliment</span></strong></u></p><p><strong><u><span style="color: Red">Ignoble Escape (move; encounter) ✦ Martial, Personal</span></u></strong></p><p> <strong><u><span style="color: Red"></span></u></strong><strong><u><span style="color: Red">Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal</span></u></strong></p><p> <strong><u><span style="color: Red"></span></u></strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong><span style="color: Red">Sand in the Eyes (standard; encounter) ✦ Martial, Weapon</span></strong></u></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Red">Tornado Strike (standard; encounter) ✦ Marital, Weapon</span></span></u></strong></p><p><strong><u><span style="color: Red">Tumble (move; encounter) ✦ Martial</span></u></strong></p><p> <strong><u><span style="color: Red"></span></u></strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Gray">Easy Target (standard; daily) ✦ Marital, Weapon</span></span></u></strong></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: Gray"><u><strong>Knockout</strong></u></span><strong><u><span style="color: SeaGreen"><span style="color: Gray"> (standard; daily) ✦ Marital, Weapon</span></span></u></strong></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Gray">Walking Wounded (standard; daily) ✦ Marital, Weapon</span></span></u></strong></p><p><strong><u><span style="color: SeaGreen"><span style="color: Gray">Shadow Flow Armor (<em>minor</em>; daily) ✦ Item</span></span></u></strong></p><p> <strong><u><span style="color: SeaGreen"><span style="color: Gray">Cloak of Resistance (<em>minor</em>; daily) ✦ Item</span></span></u></strong></p><p>[/sblock]</p><p></p><p>[sblock=Rolen "Glib Rollie" Longwind Level 13 Elf Rogue/Feylock]</p><p>Initiative +14*; Senses Perception +16 DARKVISION, low light</p><p>HP 83; Bloodied 41; Healing Surge 20 hit points (6/day)</p><p>AC 27; Fort 19, Ref 27, Will 23 </p><p>Speed 8</p><p>Action Points 1 (gain standard <em>and move</em>) (cat burglar)</p><p></p><p>*=includes +2 for hanging out with a warlord</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <u><strong>Magic Dagger +3 (standard; at-will) ✦ Weapon</strong></u></p><p> +13 vs AC; 1d4+3 damage<p style="margin-left: 20px">w/CA +15;1d4+3+3d8</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /></span></u></strong> <u><strong>(Basic Ranged) Magic Dagger +3 (standard; at-will) ✦ Weapon</strong></u></p><p> +19 vs AC; 1d4+9 damage</p><p>w/CA +22;1d4+9+3d8</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Deft Strike (standard; at-will) ✦ Marital, Weapon</span></u></strong></p><p> <strong>MOVE 2</strong> and +19 vs AC; 1d4+9 damage<p style="margin-left: 20px">w/CA +22;1d4+9+3d8</p> <p style="margin-left: 20px"></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Sly Flourish (standard; at-will) ✦ Marital, Weapon</span></u></strong></p><p> +19 vs AC; 1d4+13 damage<p style="margin-left: 20px">w/CA +22;1d4+13+3d8</p><p><strong><u><span style="color: Red"><span style="color: SeaGreen">Shadow Stride (move; at-will) ✦ Martial</span></span></u></strong></p><p><strong><u><span style="color: Red"></span></u></strong>Must be hiding -> move 8, make stealth check, if successful considered to have been hidden the whole time. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong><u><span style="color: SeaGreen"><span style="color: Red">Bait and Switch (standard; encounter) ✦ Marital, Weapon</span></span></u></strong></p><p> +19 vs <strong>Will</strong>; 2d4+9 damage, switch positions and SHIFT 4<p style="margin-left: 20px">w/CA +22;2d4+9+3d8</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong><span style="color: Red">Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon</span></strong></u></p><p> SHIFT 3 -> +19 vs AC 3d4+9 -> SHIFT to a square adjacent to target<p style="margin-left: 20px">w/CA +22;3d4+9+3d8</p> <p style="margin-left: 20px"></p><p><strong><u><span style="color: Red">Elvin Precision (free; encounter) ✦ Personal</span></u></strong></p><p>Reroll an attack roll with a +2 bonus</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Red"><u><strong>Eyebite</strong></u></span><u><strong><span style="color: Red">(standard; encounter) ✦ Arcane, Psychic, Impliment</span></strong></u></p><p>ranged 10 | +10 vs <strong>Will</strong>;1d6+4 and <em>invisible </em>to target TENT</p><p><strong><u><span style="color: Red">Ignoble Escape (move; encounter) ✦ Martial, Personal</span></u></strong></p><p><strong><u><span style="color: Red"></span></u></strong>End any marked condition Shift 8 squares</p><p><strong><u><span style="color: Red">Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal</span></u></strong></p><p><strong><u><span style="color: Red"></span></u>Trigger:</strong> Become immobilized, restrained or slowed</p><p>End immobilized, restrained or slowed condition and shift 2 squares</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong><span style="color: Red">Sand in the Eyes (standard; encounter) ✦ Martial, Weapon</span></strong></u></p><p> +19 vs <strong>Ref </strong>1d4+9 & <em>target blinded</em> TENT<p style="margin-left: 20px">w/CA +22;1d4+9+3d8</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Red">Tornado Strike (standard; encounter) ✦ Marital, Weapon</span></span></u></strong></p><p> +19 vs AC <strong>(TWO TARGETS)</strong>; 2d4+9 damage & <em>slide target 5</em> </p><p><strong>Effect: </strong>Move 3<p style="margin-left: 20px">w/CA +22;2d4+9+3d8</p><p><strong><u><span style="color: Red">Tumble (move; encounter) ✦ Martial</span></u></strong></p><p><strong><u><span style="color: Red"></span></u></strong>Shift 4 squares</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Gray">Easy Target (standard; daily) ✦ Marital, Weapon</span></span></u></strong></p><p> +19 vs AC ; 2d4+9 damage & <em>target <strong>slowed</strong> and grants Rollie <strong>CA</strong> (save ends)</em> </p><p> <strong>Miss: </strong>Half Damage <em>and grants Rollie <strong>CA</strong> </em>TENT<p style="margin-left: 20px">w/CA +22;2d4+9+3d8</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: Gray"><u><strong>Knockout</strong></u></span><strong><u><span style="color: SeaGreen"><span style="color: Gray"> (standard; daily) ✦ Marital, Weapon</span></span></u></strong></p><p> +19 vs <strong>Fort</strong>; 2d4+9 damage & <em>target <strong>unconscious</strong></em><em>(save ends)</em> <strong>Special:</strong> If the target takes any damage no longer unconscious</p><p> <strong>Miss: </strong>Half damage & <em>target <strong>dazed</strong></em>TENT<p style="margin-left: 20px">w/CA +22;2d4+9+3d8</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: White">OR </span><strong><u><span style="color: SeaGreen"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: Gray">Walking Wounded (standard; daily) ✦ Marital, Weapon</span></span></u></strong></p><p> +19 vs <strong>Fort</strong>; 2d4+9 damage & <em>target <strong>prone</strong> and until end of encounter if move more than half speed fall prone at end of move</em></p><p> <strong>Miss: </strong>Half Damage<p style="margin-left: 20px">w/CA +22;2d4+9+3d8</p> <p style="margin-left: 20px"></p><p><strong><u><span style="color: SeaGreen"><span style="color: Gray">Shadow Flow Armor (<em>minor</em>; daily) ✦ Item</span></span></u></strong></p><p> gain concealment until TSNT</p><p><strong><u><span style="color: SeaGreen"><span style="color: Gray">Cloak of Resistance (<em>minor</em>; daily) ✦ Item</span></span></u></strong></p><p> gain resist all 10 TSNT</p><p>-----------------------------------------------------------------</p><p>Alignment Unaligned; Languages Common, Elvin</p><p>Str 9 (+0) Dex 22 (+5) Con 11 (+0)</p><p>Int 11 (+0) Wis 13 (+1) Cha 18 (+4)</p><p></p><p>Acrobatics +17, Athletics +9, Bluff +15, Diplomacy +10<em>u</em>, Endurance +6<em>u</em>, History +6<em>u</em>, Insight +14. Intimidate +10<em>u</em>, Nature +9<em>u</em>, Perception +16, Religion<em>u</em> +6<em>u</em>, Stealth +20, Thievery +18</p><p><em>u</em> Untrained Skill</p><p>Magic Items: Goggles of night, shadow flow leather armor +3, cloak of resistance +3, Magic +3 dagger, Buglers Gloves, Diadem of Acuity </p><p>Normal Gear: Adventurer's Kit [Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin]<em>, </em>225 gp worth of thieves tools, rope, grappling hooks, little mirrors, spikes, hammers, climbing claws and anything else a cat burglar would have.</p><p>xgp</p><p></p><p>[sblock=Appearance]Rollie is a slightly built good looking elf, his manic grin and aura of smug self-centered-ness chip at his agreeable personality, but he's not usually around long enough for people to get sick of him.[/sblock]</p><p></p><p>[sblock=Build Details]</p><p>See below[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=scratch pad]Too long, needs its own post... :/</p><p> </p><p>elf rogue/warlock 13 </p><p></p><p>paragon cat burglar</p><p>acrobatic action (AP = move & standard)</p><p>body control -1 square on forced move</p><p></p><p>Powers</p><p>Cat Burgler shift 3 dex vs AC 3w+dex</p><p>Instant escape (immediate Interrupt) trigger imm, rest, or slow -> end imm, rest, or slow and shift 2</p><p></p><p>Magic Items</p><p>14, Goggles of night (darkvision)</p><p>13 shadow flow armor +3 stealth & gain concealment TSNT(m)</p><p>12 cloak of resistance+3 (gain resist 10 all TSNT)</p><p></p><p>gold 13,000</p><p>Magic +3 dagger (9k)</p><p>"lucky" Burglers gloves (+1 thievery)</p><p>Diadem of Acuity (+2 percept & insight)</p><p></p><p>13-9-0.360-3.4</p><p>240 after magic items</p><p></p><p>Level 13</p><p>all stats +1 and dex and cha +2</p><p>Str 8 +1= 9 (-1)</p><p>Dex 17 +5 = 22 (+5)</p><p>Wis 12 = 13 (+1)</p><p>Con 10+1 =11</p><p>Int 10+1 = 11 </p><p>Cha 15 +3 = 18(+4)</p><p></p><p>elf </p><p>dex wis </p><p>7 sq +1 feat </p><p>low light</p><p>nature percept</p><p>longbow shortbow prof</p><p>wild step (shift on difficult)</p><p>elven accuracy Encounter power</p><p></p><p>AC 10 +6 (leve) 6+5 (leather +3) 27</p><p>Fort 10 +6 (leve) 0+3 (item +3) 19</p><p>Ref 10 +6 (leve) 6+3 (item +3) +2 (rog) 27</p><p>Will 10 +6 (leve) 4+3 (item +3) 23</p><p></p><p></p><p>Heroic Feats 8</p><p>Pact Initiate (Fey) train bluff, eyebite once an encounter</p><p>Nimble Blade (+1 with CA)</p><p>Elvin Precision (reroll +2)</p><p>Backstabber</p><p></p><p></p><p>Paragon Feats (max 5)</p><p>Combat Anticipation (+1 vs close, ranged, area attacks)</p><p>Defensive Advantage (+2 to defenses when have CA)</p><p>Evasion (missed ref/ac area close attack no damage)</p><p>Fleet Footed (speed +1)</p><p></p><p>rogue</p><p>12+11(con)+60 =83/41/20</p><p>surges 6</p><p></p><p>trained: Acro, Athl, Insight, Perception, Stealth Thievery</p><p>+2 Ref</p><p>Dagger, Shuriken, Shortsword, Longbow, Shortbow</p><p>First Strike - CA vs all not yet gone</p><p>Rogue Tactics Artful Dodger (cha to AC vs AoO)</p><p>R Weap Talent (dagger+1, shuriken 1d6)</p><p>Sneak Attack <s>+3d6</s>+3d8</p><p></p><p>skills</p><p>Acrobatics 6(level)+5(trained)+6(dex) +16</p><p>Athletics 6(level)+5(trained)-1(str)+9</p><p>Bluff 6(level)+5(trained)+4(cha) +15</p><p>Endurance 6(level)+0(con) +6</p><p>Stealth 6(level)+5(trained)+6(dex)+3(armor) +20</p><p>Insight 6(level)+5(trained)+1(wis)+ +2 (item) +14</p><p>Perception 6(level)+5(trained)+1(wis)+2(race) +2 (item) +16</p><p> Thievery6(level)+5(trained)+6(dex)+1(gloves) +18</p><p></p><p>Basic Attack</p><p> Magic Dagger +3</p><p>+6dex+6level+4prof+3magic=+19 1d4+3</p><p>w/CA 19+1(feat)+20 1d4+3d8+3</p><p></p><p>Power 2 / 4(P,13,7,3) / 3(9,5,1) / 4(P,10,6,2)</p><p>Deft Strike move 2 then Dex vs AC and 1W+dex</p><p>+19 1d4+8</p><p>Sly Flourish Dex vs AC and W+dex+cha</p><p>+19 1d4+12</p><p></p><p>Enc</p><p>Cat Burglers gambit shift 3, dex vs ac, shift to square adj target </p><p>+19 3d4+8</p><p></p><p>Eyebite </p><p>+6+4 =+10 vs will 1d6+4 and invisible to opponent</p><p></p><p>13 Tornado Strike Dex vs AC two opponents Hit: 2w+dex and slide 1+cha AND move 3 afterward</p><p>TWICE +19 2d4+8 and slide 5 and move 3</p><p></p><p>7 Sand in the eyes Dex vs Ref, 1w+dex and target blinded TENT</p><p>+19 1d4+8 & blind TENT</p><p></p><p>3 Bait and Switch Dex vs Will 2w+dex, switch places with target and shift CHA mod squares</p><p>+18 2d6+8, switch and shift 4</p><p></p><p>Ult</p><p>2 Tumble (shift 1/2 speed=4) encounter</p><p>6 Ignoble Escape (remove mark shift speed 8) encounter </p><p>10 shadow stride (at will)</p><p></p><p>Daily </p><p>9 Knockout Dex vs Fort 2W+dex and unconcious (save ends) til damaged; half and dazed</p><p>+19 2d4+8 unc|half and dazed</p><p></p><p>5 Walking Wounded Dex vs Fort 2W+dex and prone if moves more than half speed falls prone at end; half</p><p>+19 2d4+8</p><p></p><p>1 Easy Target Dex vs AC 2W+dex and slowed and grants me CA(save ends) ; half and CA TENT</p><p>+19 2d4+8</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4445678, member: 3087"] [b]Glib Rollie[/b] Glib Rollie (Rolen Longwind) cat burglar extraordinaire. Who is occasional forced by circumstance to engage in such unwholesome and undignified activities as crawling around in muddy holes and stabbing things; usually when he's tried to steal some spectacularly important and vindictive persons prized possession and he needs some "free" bodyguards. (the monsters in the dungeon of course... naturally not the PCs, his trusted and beloved friends ;) ) [sblock=Glib Rollie Combat Block] Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light Defenses 27/19/27/23 Hit points 83 Bloodied 41 Defenses +4 vs OA (artful dodger) Combat Anticipation (+1 to defenses vs close, ranged, area attacks) Defensive Advantage (+2 to defenses when have CA) Evasion (missed ref/ac area/close attack -> no damage) Forced Movement -1 square (cat burglar) [U][B] Powers[/B][/U] :melee:[B][U][COLOR=SeaGreen][COLOR=Red]Bait and Switch (standard; encounter) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] :melee:[U][B][COLOR=Red]Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon[/COLOR][/B][/U] [B][U][COLOR=Red]Elvin Precision (free; encounter) ✦ Personal[/COLOR][/U][/B] :ranged:[COLOR=Red][U][B]Eyebite[/B][/U][/COLOR][U][B][COLOR=Red](standard; encounter) ✦ Arcane, Psychic, Impliment[/COLOR][/B][/U] [B][U][COLOR=Red]Ignoble Escape (move; encounter) ✦ Martial, Personal [/COLOR][/U][/B][B][U][COLOR=Red]Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal [/COLOR][/U][/B]:melee:[U][B][COLOR=Red]Sand in the Eyes (standard; encounter) ✦ Martial, Weapon[/COLOR][/B][/U] :melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:[COLOR=Red]Tornado Strike (standard; encounter) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] [B][U][COLOR=Red]Tumble (move; encounter) ✦ Martial [/COLOR][/U][/B]:melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:[COLOR=Gray]Easy Target (standard; daily) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] :melee:[COLOR=Gray][U][B]Knockout[/B][/U][/COLOR][B][U][COLOR=SeaGreen][COLOR=Gray] (standard; daily) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] :melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:[COLOR=Gray]Walking Wounded (standard; daily) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] [B][U][COLOR=SeaGreen][COLOR=Gray]Shadow Flow Armor ([I]minor[/I]; daily) ✦ Item[/COLOR][/COLOR][/U][/B] [B][U][COLOR=SeaGreen][COLOR=Gray]Cloak of Resistance ([I]minor[/I]; daily) ✦ Item[/COLOR][/COLOR][/U][/B] [/sblock] [sblock=Rolen "Glib Rollie" Longwind Level 13 Elf Rogue/Feylock] Initiative +14*; Senses Perception +16 DARKVISION, low light HP 83; Bloodied 41; Healing Surge 20 hit points (6/day) AC 27; Fort 19, Ref 27, Will 23 Speed 8 Action Points 1 (gain standard [I]and move[/I]) (cat burglar) *=includes +2 for hanging out with a warlord ----------------------------------------------------------------- :bmelee: [U][B]Magic Dagger +3 (standard; at-will) ✦ Weapon[/B][/U] +13 vs AC; 1d4+3 damage[INDENT]w/CA +15;1d4+3+3d8 [/INDENT][B][U][COLOR=SeaGreen]:ranged:[/COLOR][/U][/B] [U][B](Basic Ranged) Magic Dagger +3 (standard; at-will) ✦ Weapon[/B][/U] +19 vs AC; 1d4+9 damage w/CA +22;1d4+9+3d8 :melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:Deft Strike (standard; at-will) ✦ Marital, Weapon[/COLOR][/U][/B] [B]MOVE 2[/B] and +19 vs AC; 1d4+9 damage[INDENT]w/CA +22;1d4+9+3d8 [/INDENT]:melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:Sly Flourish (standard; at-will) ✦ Marital, Weapon[/COLOR][/U][/B] +19 vs AC; 1d4+13 damage[INDENT]w/CA +22;1d4+13+3d8[/INDENT][B][U][COLOR=Red][COLOR=SeaGreen]Shadow Stride (move; at-will) ✦ Martial[/COLOR] [/COLOR][/U][/B]Must be hiding -> move 8, make stealth check, if successful considered to have been hidden the whole time. :melee:[B][U][COLOR=SeaGreen][COLOR=Red]Bait and Switch (standard; encounter) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] +19 vs [B]Will[/B]; 2d4+9 damage, switch positions and SHIFT 4[INDENT]w/CA +22;2d4+9+3d8[/INDENT]:melee:[U][B][COLOR=Red]Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon[/COLOR][/B][/U] SHIFT 3 -> +19 vs AC 3d4+9 -> SHIFT to a square adjacent to target[INDENT]w/CA +22;3d4+9+3d8 [/INDENT][B][U][COLOR=Red]Elvin Precision (free; encounter) ✦ Personal[/COLOR][/U][/B] Reroll an attack roll with a +2 bonus :ranged:[COLOR=Red][U][B]Eyebite[/B][/U][/COLOR][U][B][COLOR=Red](standard; encounter) ✦ Arcane, Psychic, Impliment[/COLOR][/B][/U] ranged 10 | +10 vs [B]Will[/B];1d6+4 and [I]invisible [/I]to target TENT [B][U][COLOR=Red]Ignoble Escape (move; encounter) ✦ Martial, Personal [/COLOR][/U][/B]End any marked condition Shift 8 squares [B][U][COLOR=Red]Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal [/COLOR][/U]Trigger:[/B] Become immobilized, restrained or slowed End immobilized, restrained or slowed condition and shift 2 squares :melee:[U][B][COLOR=Red]Sand in the Eyes (standard; encounter) ✦ Martial, Weapon[/COLOR][/B][/U] +19 vs [B]Ref [/B]1d4+9 & [I]target blinded[/I] TENT[INDENT]w/CA +22;1d4+9+3d8[/INDENT]:melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:[COLOR=Red]Tornado Strike (standard; encounter) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] +19 vs AC [B](TWO TARGETS)[/B]; 2d4+9 damage & [I]slide target 5[/I] [B]Effect: [/B]Move 3[INDENT]w/CA +22;2d4+9+3d8[/INDENT][B][U][COLOR=Red]Tumble (move; encounter) ✦ Martial [/COLOR][/U][/B]Shift 4 squares :melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:[COLOR=Gray]Easy Target (standard; daily) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] +19 vs AC ; 2d4+9 damage & [I]target [B]slowed[/B] and grants Rollie [B]CA[/B] (save ends)[/I] [B]Miss: [/B]Half Damage [I]and grants Rollie [B]CA[/B] [/I]TENT[INDENT]w/CA +22;2d4+9+3d8[/INDENT]:melee:[COLOR=Gray][U][B]Knockout[/B][/U][/COLOR][B][U][COLOR=SeaGreen][COLOR=Gray] (standard; daily) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] +19 vs [B]Fort[/B]; 2d4+9 damage & [I]target [B]unconscious[/B][/I][I](save ends)[/I] [B]Special:[/B] If the target takes any damage no longer unconscious [B]Miss: [/B]Half damage & [I]target [B]dazed[/B][/I]TENT[INDENT]w/CA +22;2d4+9+3d8[/INDENT]:melee:[COLOR=White]OR [/COLOR][B][U][COLOR=SeaGreen]:ranged:[COLOR=Gray]Walking Wounded (standard; daily) ✦ Marital, Weapon[/COLOR][/COLOR][/U][/B] +19 vs [B]Fort[/B]; 2d4+9 damage & [I]target [B]prone[/B] and until end of encounter if move more than half speed fall prone at end of move[/I] [B]Miss: [/B]Half Damage[INDENT]w/CA +22;2d4+9+3d8 [/INDENT][B][U][COLOR=SeaGreen][COLOR=Gray]Shadow Flow Armor ([I]minor[/I]; daily) ✦ Item[/COLOR][/COLOR][/U][/B] gain concealment until TSNT [B][U][COLOR=SeaGreen][COLOR=Gray]Cloak of Resistance ([I]minor[/I]; daily) ✦ Item[/COLOR][/COLOR][/U][/B] gain resist all 10 TSNT ----------------------------------------------------------------- Alignment Unaligned; Languages Common, Elvin Str 9 (+0) Dex 22 (+5) Con 11 (+0) Int 11 (+0) Wis 13 (+1) Cha 18 (+4) Acrobatics +17, Athletics +9, Bluff +15, Diplomacy +10[I]u[/I], Endurance +6[I]u[/I], History +6[I]u[/I], Insight +14. Intimidate +10[I]u[/I], Nature +9[I]u[/I], Perception +16, Religion[I]u[/I] +6[I]u[/I], Stealth +20, Thievery +18 [I]u[/I] Untrained Skill Magic Items: Goggles of night, shadow flow leather armor +3, cloak of resistance +3, Magic +3 dagger, Buglers Gloves, Diadem of Acuity Normal Gear: Adventurer's Kit [Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin][I], [/I]225 gp worth of thieves tools, rope, grappling hooks, little mirrors, spikes, hammers, climbing claws and anything else a cat burglar would have. xgp [sblock=Appearance]Rollie is a slightly built good looking elf, his manic grin and aura of smug self-centered-ness chip at his agreeable personality, but he's not usually around long enough for people to get sick of him.[/sblock] [sblock=Build Details] See below[/sblock] [/sblock] [sblock=scratch pad]Too long, needs its own post... :/ elf rogue/warlock 13 paragon cat burglar acrobatic action (AP = move & standard) body control -1 square on forced move Powers Cat Burgler shift 3 dex vs AC 3w+dex Instant escape (immediate Interrupt) trigger imm, rest, or slow -> end imm, rest, or slow and shift 2 Magic Items 14, Goggles of night (darkvision) 13 shadow flow armor +3 stealth & gain concealment TSNT(m) 12 cloak of resistance+3 (gain resist 10 all TSNT) gold 13,000 Magic +3 dagger (9k) "lucky" Burglers gloves (+1 thievery) Diadem of Acuity (+2 percept & insight) 13-9-0.360-3.4 240 after magic items Level 13 all stats +1 and dex and cha +2 Str 8 +1= 9 (-1) Dex 17 +5 = 22 (+5) Wis 12 = 13 (+1) Con 10+1 =11 Int 10+1 = 11 Cha 15 +3 = 18(+4) elf dex wis 7 sq +1 feat low light nature percept longbow shortbow prof wild step (shift on difficult) elven accuracy Encounter power AC 10 +6 (leve) 6+5 (leather +3) 27 Fort 10 +6 (leve) 0+3 (item +3) 19 Ref 10 +6 (leve) 6+3 (item +3) +2 (rog) 27 Will 10 +6 (leve) 4+3 (item +3) 23 Heroic Feats 8 Pact Initiate (Fey) train bluff, eyebite once an encounter Nimble Blade (+1 with CA) Elvin Precision (reroll +2) Backstabber Paragon Feats (max 5) Combat Anticipation (+1 vs close, ranged, area attacks) Defensive Advantage (+2 to defenses when have CA) Evasion (missed ref/ac area close attack no damage) Fleet Footed (speed +1) rogue 12+11(con)+60 =83/41/20 surges 6 trained: Acro, Athl, Insight, Perception, Stealth Thievery +2 Ref Dagger, Shuriken, Shortsword, Longbow, Shortbow First Strike - CA vs all not yet gone Rogue Tactics Artful Dodger (cha to AC vs AoO) R Weap Talent (dagger+1, shuriken 1d6) Sneak Attack [s]+3d6[/s]+3d8 skills Acrobatics 6(level)+5(trained)+6(dex) +16 Athletics 6(level)+5(trained)-1(str)+9 Bluff 6(level)+5(trained)+4(cha) +15 Endurance 6(level)+0(con) +6 Stealth 6(level)+5(trained)+6(dex)+3(armor) +20 Insight 6(level)+5(trained)+1(wis)+ +2 (item) +14 Perception 6(level)+5(trained)+1(wis)+2(race) +2 (item) +16 Thievery6(level)+5(trained)+6(dex)+1(gloves) +18 Basic Attack Magic Dagger +3 +6dex+6level+4prof+3magic=+19 1d4+3 w/CA 19+1(feat)+20 1d4+3d8+3 Power 2 / 4(P,13,7,3) / 3(9,5,1) / 4(P,10,6,2) Deft Strike move 2 then Dex vs AC and 1W+dex +19 1d4+8 Sly Flourish Dex vs AC and W+dex+cha +19 1d4+12 Enc Cat Burglers gambit shift 3, dex vs ac, shift to square adj target +19 3d4+8 Eyebite +6+4 =+10 vs will 1d6+4 and invisible to opponent 13 Tornado Strike Dex vs AC two opponents Hit: 2w+dex and slide 1+cha AND move 3 afterward TWICE +19 2d4+8 and slide 5 and move 3 7 Sand in the eyes Dex vs Ref, 1w+dex and target blinded TENT +19 1d4+8 & blind TENT 3 Bait and Switch Dex vs Will 2w+dex, switch places with target and shift CHA mod squares +18 2d6+8, switch and shift 4 Ult 2 Tumble (shift 1/2 speed=4) encounter 6 Ignoble Escape (remove mark shift speed 8) encounter 10 shadow stride (at will) Daily 9 Knockout Dex vs Fort 2W+dex and unconcious (save ends) til damaged; half and dazed +19 2d4+8 unc|half and dazed 5 Walking Wounded Dex vs Fort 2W+dex and prone if moves more than half speed falls prone at end; half +19 2d4+8 1 Easy Target Dex vs AC 2W+dex and slowed and grants me CA(save ends) ; half and CA TENT +19 2d4+8 [/sblock] [/QUOTE]
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