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[KK] Game 2: When Compost Attacks!
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<blockquote data-quote="Dalamar" data-source="post: 4452398" data-attributes="member: 358"><p>Xak Glittershield</p><p>Dwarf Paladin 13 (Hospitaler) of Kord</p><p></p><p>Str 13 (3) +1 = 14 (+2/+8)</p><p>Dex 12 (2) +1 = 13 (+1/+7)</p><p>Con 15 (7) +3 = 18 (+4/+10)</p><p>Int 8 (0) +1 = 9 (-1/+5)</p><p>Wis 13 (3) +5 = 18 (+4/+10)</p><p>Cha 15 (7) +3 = 18 (+4/+10)</p><p></p><p>Init +9; Speed 5</p><p>Insight +10, Perception +10, low-light vision</p><p>HP 115; Bloodied 57</p><p>18 Surges per Day, value 33</p><p>Resist 10 Poison, +5 on saves vs. poison</p><p>AC 30 (+3 Plate & Spec); Fortitude 24 (amulet, class), Reflex 23 (amulet, class, shield), Will 24 (amulet, class)</p><p></p><p>Skills (Check penalty -2, included in Endurance)</p><p>Diplomacy +15, Dungeoneering +12, Endurance +10, Heal +15, Insight +15, Religion +15</p><p></p><p>Feats:</p><p>Armor Specialization (Plate) (P)</p><p>Durable</p><p>Dwarven Durability (P)</p><p>Dwarven Weapon Training</p><p>Healing Hands</p><p>Kord's Favor</p><p>Quick Draw</p><p>Toughness</p><p></p><p>Abilities</p><p>Cast-Iron Stomach (+5 on saves vs. poison), Dwarven Resilience (use Second Wind as minor action), Encumbered Speed (speed not affected by encumbarance or armor), Stand Your Ground (reduce push, pull and slide by one)</p><p>Hospitaler's Blessing (allies attacked by challenged enemy heal 10 hp), Hospitaler's Action (allies within 5 heal 4 when Xak uses an Action Point for extra action), </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Melee basic Attack with Warhammer (standard; at-will) * Weapon</p><p>+13 vs AC; 1d10+7 damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Bolstering Strike (standard; at-will) * Divine, Weapon</p><p>+15 vs AC; 1d10+9 damage AND gain 4 temp HP</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Enfeebling Strike (standard; at-will) * Divine, Weapon</p><p>+15 vs AC; 1d10+9 damage AND -2 to attack untill end of its turn if marked</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Divine Challenge (minor; at-will) * Divine, Radiant</p><p>Close Burst 5, one creature; target is Marked and takes 10 radiant damage once per round if it makes an attack that doesn't target Xak untill Xak uses this on another target or fails to engage it</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Lay on Hands (minor; at-will 4/day) * Divine, Healing</p><p>Melee touch; Xak spends a healing surge without healing and target heals as if it had spent a surge +4 hp</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Invigorating Smite (standard; encounter 3) * Divine, Healing, Weapon</p><p>+15 vs Will; 2d10+9 damage AND heal 9 if Bloodied AND Bloodied allies within 5 heal 9</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Benign Transposition (standard; encounter 7) * Divine, Teleportation, Weapon</p><p>Switch places with ally within 4 squares AND attack enemy within reach after teleportation</p><p>+15 vs AC; 2d10+9 damage</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Entangling Smite (standard; encounter 13) * Divine, Weapon</p><p>+15 vs Will; 2d10+9 damage AND immobilized untill end of Xak's next turn</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Warding Blow (standard; encounter P) * Divine, Weapon</p><p>Against marked creature, +15 vs AC; 2d10+9 damage AND each ally within 5 can make a saving throw</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Channel Divinity: Divine Mettle (minor; channel divinity encounter) * Divine</p><p>Close burst 10, one creature; target makes a save with a +4 bonus</p><p></p><p>Channel Divinity: Divine Strength (minor; channel divinity encounter) * Divine</p><p>Xak gains +2 bonus to damage on next attack this round</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Channel Divinity: Kord's Favor (free, when Xak or ally within 5 scores critical) * Divine, Healing</p><p>Range 5; Xak or ally can spend a healing surge</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> On Pain of Death (standard; daily 1) * Divine, Implement</p><p>Range 5; +13 vs Will; 3d8+7 damage AND 1d8 damage once per round after attacking (save ends)</p><p>Miss: half damage AND 1d4 damage once per round after attacking (save ends)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Hallowed Circle (standard; daily 5) * Divine, Implement, Zone</p><p>Close burst 3, enemies only; +13 vs Reflex; 2d6+7 damage</p><p>Effect: Zone of bright light, Xak and allies gain +1 power bonus to all defenses untill end of encounter</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Crown of Glory (standard; daily 9) * Divine, Implement, Radiant</p><p>Close burst 1, enemies only; +13 vs Will; 2d8+7 radiant damage</p><p>Effect: enemies that start adjacent are slowed untill end of Xak's next turn (sustain minor)</p><p></p><p>Martyr's Blessing (immediate interrupt, when adjacent ally is hit by a M or R attack; daily utility 2) * Divine</p><p>Xak is hit by the attack instead</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Wrath of the Gods (minor; daily utility 6) * Divine</p><p>Close Burst 1; Xak and allies gain +4 to damage until end of encounter</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Cleansing Spirit (minor; encounter utility 10) * Divine</p><p>Range 5, Xak or an ally; target makes a save with a +2 bonus</p><p></p><p>Healing Font (minor; daily utility P) * Divine, Healing</p><p>Untill end of encounter, when Xak attacks and hits at least one creature on his own turn, one ally within 10 heals 4d6</p><p></p><p>Becoming a paladin wasn't something that Xak had planned, but rather something that just happened.</p><p>He originally worked as a smith, selling his wares to those who dared to face the dangers of the world. But one day hobgoblins attacked the city he lived in. Xak knew that most of the villagers wouldn't stand a chance of escaping unless someone slowed down the attackers so he picked up a shield and hammer he had forged some time earlier, intending to use all his strength to help others survive. </p><p>As he was about to be overcome, he felt the divine touch of Kord reinvigorate him, allowing him to fight a little longer. Just long enough, in fact, that a band of daring do-gooders showed up to drive off the hobgoblins.</p><p></p><p>Equipment</p><p>Dwarven +3 Plate Armor (lvl 12) (Daily * Healing) Free Action, heal surge value</p><p>Amulet of Health +3</p><p>+3 Warhammer of Terror (lvl 14) (Daily * Fear) Free action when hits, -2 to all Defenses (save ends), +3d8 crit</p><p>Magic Holy Symbol +3 (9k gp)</p><p>Shield of Defiance (3,4k gp) (Daily * Healing) Immediate Reaction when hit by a critical, spend healing surge</p><p>Belt of Heroic Vigor (520gp)</p><p>Standard Adventurer's Kit (15gp)</p></blockquote><p></p>
[QUOTE="Dalamar, post: 4452398, member: 358"] Xak Glittershield Dwarf Paladin 13 (Hospitaler) of Kord Str 13 (3) +1 = 14 (+2/+8) Dex 12 (2) +1 = 13 (+1/+7) Con 15 (7) +3 = 18 (+4/+10) Int 8 (0) +1 = 9 (-1/+5) Wis 13 (3) +5 = 18 (+4/+10) Cha 15 (7) +3 = 18 (+4/+10) Init +9; Speed 5 Insight +10, Perception +10, low-light vision HP 115; Bloodied 57 18 Surges per Day, value 33 Resist 10 Poison, +5 on saves vs. poison AC 30 (+3 Plate & Spec); Fortitude 24 (amulet, class), Reflex 23 (amulet, class, shield), Will 24 (amulet, class) Skills (Check penalty -2, included in Endurance) Diplomacy +15, Dungeoneering +12, Endurance +10, Heal +15, Insight +15, Religion +15 Feats: Armor Specialization (Plate) (P) Durable Dwarven Durability (P) Dwarven Weapon Training Healing Hands Kord's Favor Quick Draw Toughness Abilities Cast-Iron Stomach (+5 on saves vs. poison), Dwarven Resilience (use Second Wind as minor action), Encumbered Speed (speed not affected by encumbarance or armor), Stand Your Ground (reduce push, pull and slide by one) Hospitaler's Blessing (allies attacked by challenged enemy heal 10 hp), Hospitaler's Action (allies within 5 heal 4 when Xak uses an Action Point for extra action), :bmelee: Melee basic Attack with Warhammer (standard; at-will) * Weapon +13 vs AC; 1d10+7 damage :melee: Bolstering Strike (standard; at-will) * Divine, Weapon +15 vs AC; 1d10+9 damage AND gain 4 temp HP :melee: Enfeebling Strike (standard; at-will) * Divine, Weapon +15 vs AC; 1d10+9 damage AND -2 to attack untill end of its turn if marked :close: Divine Challenge (minor; at-will) * Divine, Radiant Close Burst 5, one creature; target is Marked and takes 10 radiant damage once per round if it makes an attack that doesn't target Xak untill Xak uses this on another target or fails to engage it :melee: Lay on Hands (minor; at-will 4/day) * Divine, Healing Melee touch; Xak spends a healing surge without healing and target heals as if it had spent a surge +4 hp :melee: Invigorating Smite (standard; encounter 3) * Divine, Healing, Weapon +15 vs Will; 2d10+9 damage AND heal 9 if Bloodied AND Bloodied allies within 5 heal 9 :melee: Benign Transposition (standard; encounter 7) * Divine, Teleportation, Weapon Switch places with ally within 4 squares AND attack enemy within reach after teleportation +15 vs AC; 2d10+9 damage :melee: Entangling Smite (standard; encounter 13) * Divine, Weapon +15 vs Will; 2d10+9 damage AND immobilized untill end of Xak's next turn :melee: Warding Blow (standard; encounter P) * Divine, Weapon Against marked creature, +15 vs AC; 2d10+9 damage AND each ally within 5 can make a saving throw :close: Channel Divinity: Divine Mettle (minor; channel divinity encounter) * Divine Close burst 10, one creature; target makes a save with a +4 bonus Channel Divinity: Divine Strength (minor; channel divinity encounter) * Divine Xak gains +2 bonus to damage on next attack this round :ranged: Channel Divinity: Kord's Favor (free, when Xak or ally within 5 scores critical) * Divine, Healing Range 5; Xak or ally can spend a healing surge :ranged: On Pain of Death (standard; daily 1) * Divine, Implement Range 5; +13 vs Will; 3d8+7 damage AND 1d8 damage once per round after attacking (save ends) Miss: half damage AND 1d4 damage once per round after attacking (save ends) :close: Hallowed Circle (standard; daily 5) * Divine, Implement, Zone Close burst 3, enemies only; +13 vs Reflex; 2d6+7 damage Effect: Zone of bright light, Xak and allies gain +1 power bonus to all defenses untill end of encounter :close: Crown of Glory (standard; daily 9) * Divine, Implement, Radiant Close burst 1, enemies only; +13 vs Will; 2d8+7 radiant damage Effect: enemies that start adjacent are slowed untill end of Xak's next turn (sustain minor) Martyr's Blessing (immediate interrupt, when adjacent ally is hit by a M or R attack; daily utility 2) * Divine Xak is hit by the attack instead :close: Wrath of the Gods (minor; daily utility 6) * Divine Close Burst 1; Xak and allies gain +4 to damage until end of encounter :ranged: Cleansing Spirit (minor; encounter utility 10) * Divine Range 5, Xak or an ally; target makes a save with a +2 bonus Healing Font (minor; daily utility P) * Divine, Healing Untill end of encounter, when Xak attacks and hits at least one creature on his own turn, one ally within 10 heals 4d6 Becoming a paladin wasn't something that Xak had planned, but rather something that just happened. He originally worked as a smith, selling his wares to those who dared to face the dangers of the world. But one day hobgoblins attacked the city he lived in. Xak knew that most of the villagers wouldn't stand a chance of escaping unless someone slowed down the attackers so he picked up a shield and hammer he had forged some time earlier, intending to use all his strength to help others survive. As he was about to be overcome, he felt the divine touch of Kord reinvigorate him, allowing him to fight a little longer. Just long enough, in fact, that a band of daring do-gooders showed up to drive off the hobgoblins. Equipment Dwarven +3 Plate Armor (lvl 12) (Daily * Healing) Free Action, heal surge value Amulet of Health +3 +3 Warhammer of Terror (lvl 14) (Daily * Fear) Free action when hits, -2 to all Defenses (save ends), +3d8 crit Magic Holy Symbol +3 (9k gp) Shield of Defiance (3,4k gp) (Daily * Healing) Immediate Reaction when hit by a critical, spend healing surge Belt of Heroic Vigor (520gp) Standard Adventurer's Kit (15gp) [/QUOTE]
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[KK] Game 2: When Compost Attacks!
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