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KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)
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<blockquote data-quote="Victim" data-source="post: 4396512" data-attributes="member: 78"><p>Lasra again produces a bow of light, firing it into the nearby lasher and attempting to break fish monster's hold on him with her power.</p><p></p><p>With a heroic effort, she makes a second shot, but it goes astray. She acts quickly to deflect blame: "<span style="color: DarkOrange">Darrak, wait until after I'm done shooting before you shove it out of the way</span>."</p><p></p><p>Then the elf makes a break for the un-gooed area.</p><p></p><p>[sblock]Sacred Flame on the Lasher, attack roll is 31, damage is 16 radiant, granted save to Belker is 18, so he's undazed. <a href="http://invisiblecastle.com/roller/view/1675285/" target="_blank">http://invisiblecastle.com/roller/view/1675285/</a> </p><p></p><p>Action point: Sacred flame on the lasher, attack roll is 20, damage is 17, save is 3. <a href="http://invisiblecastle.com/roller/view/1675287/" target="_blank">http://invisiblecastle.com/roller/view/1675287/</a> </p><p></p><p>Move Action: walk to O12.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Dang, that was weak. Sorry, I'm not going ending the slow. Hopefully Jack will come through. [/sblock]</p><p></p><p>BTW, it looks like the slime at the top right of the map is messed up.</p><p></p><p>Status:</p><p>[sblock]</p><p>Lasra 76/105 waterwalking. </p><p>Powers used: Entrall, Divine Aid </p><p></p><p>AP: 0. Bonus move action later in the encounter.[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4396512, member: 78"] Lasra again produces a bow of light, firing it into the nearby lasher and attempting to break fish monster's hold on him with her power. With a heroic effort, she makes a second shot, but it goes astray. She acts quickly to deflect blame: "[COLOR="DarkOrange"]Darrak, wait until after I'm done shooting before you shove it out of the way[/COLOR]." Then the elf makes a break for the un-gooed area. [sblock]Sacred Flame on the Lasher, attack roll is 31, damage is 16 radiant, granted save to Belker is 18, so he's undazed. [url]http://invisiblecastle.com/roller/view/1675285/[/url] Action point: Sacred flame on the lasher, attack roll is 20, damage is 17, save is 3. [url]http://invisiblecastle.com/roller/view/1675287/[/url] Move Action: walk to O12. :( Dang, that was weak. Sorry, I'm not going ending the slow. Hopefully Jack will come through. [/sblock] BTW, it looks like the slime at the top right of the map is messed up. Status: [sblock] Lasra 76/105 waterwalking. Powers used: Entrall, Divine Aid AP: 0. Bonus move action later in the encounter.[/sblock] [/QUOTE]
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