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KloogeWerks 1.4.0 Released!
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<blockquote data-quote="icebreaker" data-source="post: 411584" data-attributes="member: 3725"><p>Just a heads up from a Kloogewerks user/fan for all you folks to check out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Some fantastic New features added in this edition by Kurris and crew at Kloogeinc.</p><p>Some of the highlights of new features added this version are.</p><p></p><p>- campaigns now have calender tracking</p><p>-Xml etools import support for your charactersheets.</p><p>-both metric and Imperial measurement support for your maps and icon scales.</p><p>-new player and Dm creatable circular and conical spell area of effect drawing overlays.</p><p>-new dual layer fog of war : one controlled by DM to reveal map area's the second used for client and objects for lightsources. Now having Darkvision in an old lightless crypt will really help and losing a torch will make exploring that much harder...optional feature</p><p>-dockable chat history window(for us fans that prefer a chat window to the old chat overlaying map style)</p><p>-plus many more fixes and modifications.</p><p></p><p>head on over to </p><p><a href="http://www.kloogeinc.com/werks/readme.htm" target="_blank">http://www.kloogeinc.com/werks/readme.htm</a></p><p>to read the full readme file</p></blockquote><p></p>
[QUOTE="icebreaker, post: 411584, member: 3725"] Just a heads up from a Kloogewerks user/fan for all you folks to check out :D Some fantastic New features added in this edition by Kurris and crew at Kloogeinc. Some of the highlights of new features added this version are. - campaigns now have calender tracking -Xml etools import support for your charactersheets. -both metric and Imperial measurement support for your maps and icon scales. -new player and Dm creatable circular and conical spell area of effect drawing overlays. -new dual layer fog of war : one controlled by DM to reveal map area's the second used for client and objects for lightsources. Now having Darkvision in an old lightless crypt will really help and losing a torch will make exploring that much harder...optional feature -dockable chat history window(for us fans that prefer a chat window to the old chat overlaying map style) -plus many more fixes and modifications. head on over to [url]http://www.kloogeinc.com/werks/readme.htm[/url] to read the full readme file [/QUOTE]
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