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<blockquote data-quote="I'm A Banana" data-source="post: 4297444" data-attributes="member: 2067"><p>I believe I coined it anew, specifically to allude to the caste system and the fact that they are not a part of it. "Outcast" works, but I wanted something a bit less generic to avoid the "rogue" problem going forward. I'm pretty stoked that you dig it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p>*shrug* I think it might help a little bit with their "silly" reputation to see them as standing over most other humanoids, rather than down there with the dwarves, but it probably doesn't matter. Five feet kind of makes sense given the "five foot squares" of 3e/4e, and the inherent hilarity of having a modron that thought the world corresponds to these 5-foot squares in reality. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And 6 works with the Rule of Three (kind of). So it's kind of a toss up in my mind. I stuck with 6 because I didn't see a reason to change it from 2e, but whatevs. </p><p></p><p></p><p>*smack* Thanks for calling that out, I forgot to change Storm Horns from the Bariaur document. </p><p></p><p>Durrrrr....</p><p></p><p></p><p>I just HAD to make some mechanic with that name. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I was a little worried about giving them damage at all, to be honest. But if you think it's a little light, I can certainly ramp it up. Equal to level sounds like a nice scaling effect to me.</p><p></p><p></p><p>I do enjoy the way that 4e "persuades" you to role-play combat sometimes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I also like the dynamic this causes if the modron goes after someone soft and evasive like a goblin. "Excuse me, Mr. Goblin, but I told you to STAY PUT!" *smash*</p><p></p><p></p><p></p><p>First, "A number of them." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I deliberately avoided saying how many because I didn't want a clever player trying to game the number of bolts and the number of shots and the number of crossbows.</p><p></p><p>Second, the intent was to just have 1 minor action to reload them all, but I see where that's vague. I'll change it around. </p><p></p><p></p><p></p><p>Mostly, you get to ignore difficult terrain (like the elves), and if you are for some reason granted more shifting squares, you can use them. That was the thought behind it, anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I avoided doing this because I didn't want to overly pigeonhole them into the "leader" role, which is easy to do with any Lawful being, I think (and, unlike the planetouched, they didn't need much of a stronger theme than they had). Plus, they're pretty much always described as not quite getting the motives of others, so I'm not sure there's anything inherently inspiring about a metal box telling you to "Berk those jinks in their leatherheads! Don't pike what I tell your face! Harys Hatchys has discounts at 40% off! Attack!" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>On the other hand, a modron warlord could either go that hilarious route, or be truly eerie. "Why do you listen to that blunderbox?" "Because he is our commander and we listen to our commander...."</p><p></p><p></p><p></p><p>Well, they do get a bonus to Perception and a bonus to Will saves. More general than a bonus against illusions, but still helpful when facing them.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4297444, member: 2067"] I believe I coined it anew, specifically to allude to the caste system and the fact that they are not a part of it. "Outcast" works, but I wanted something a bit less generic to avoid the "rogue" problem going forward. I'm pretty stoked that you dig it. :) *shrug* I think it might help a little bit with their "silly" reputation to see them as standing over most other humanoids, rather than down there with the dwarves, but it probably doesn't matter. Five feet kind of makes sense given the "five foot squares" of 3e/4e, and the inherent hilarity of having a modron that thought the world corresponds to these 5-foot squares in reality. :) And 6 works with the Rule of Three (kind of). So it's kind of a toss up in my mind. I stuck with 6 because I didn't see a reason to change it from 2e, but whatevs. *smack* Thanks for calling that out, I forgot to change Storm Horns from the Bariaur document. Durrrrr.... I just HAD to make some mechanic with that name. :) I was a little worried about giving them damage at all, to be honest. But if you think it's a little light, I can certainly ramp it up. Equal to level sounds like a nice scaling effect to me. I do enjoy the way that 4e "persuades" you to role-play combat sometimes. :) I also like the dynamic this causes if the modron goes after someone soft and evasive like a goblin. "Excuse me, Mr. Goblin, but I told you to STAY PUT!" *smash* First, "A number of them." :) I deliberately avoided saying how many because I didn't want a clever player trying to game the number of bolts and the number of shots and the number of crossbows. Second, the intent was to just have 1 minor action to reload them all, but I see where that's vague. I'll change it around. Mostly, you get to ignore difficult terrain (like the elves), and if you are for some reason granted more shifting squares, you can use them. That was the thought behind it, anyway. :) I avoided doing this because I didn't want to overly pigeonhole them into the "leader" role, which is easy to do with any Lawful being, I think (and, unlike the planetouched, they didn't need much of a stronger theme than they had). Plus, they're pretty much always described as not quite getting the motives of others, so I'm not sure there's anything inherently inspiring about a metal box telling you to "Berk those jinks in their leatherheads! Don't pike what I tell your face! Harys Hatchys has discounts at 40% off! Attack!" :) On the other hand, a modron warlord could either go that hilarious route, or be truly eerie. "Why do you listen to that blunderbox?" "Because he is our commander and we listen to our commander...." Well, they do get a bonus to Perception and a bonus to Will saves. More general than a bonus against illusions, but still helpful when facing them. [/QUOTE]
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