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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4297495" data-attributes="member: 58779"><p>KM, I also just thought of something else for modrons: armor.</p><p></p><p>Warforged now wear armor instead of having composite plating as a racial trait and having the armor feats. It still doesn't make sense for modrons to wear armor claimed from defeated enemies or that they find lying around in some treasure heap, but you should include information as to what a modron PC does to improve its AC.</p><p></p><p>The obvious fix is to say that they can be fitted with armor layers that work exactly like normal suits of armor and cost the same, which is what anyone would do, anyway, but I think you need to say so just for completeness.</p><p></p><p>Also, what do you think of modrons upgrading their armor or acquiring magic armor? How easy should it be? If a modron finds a suit of <em>AdjectiveNoun Armor +4</em> while adventuring, how easy should it be to incorporate it into its armor plating? I think it should be a fairly simple process, that can be done during an extended rest.</p><p></p><p>This, of course, runs an undesirable precedent of including a drawback in a race's traits, but I think it needs to be done: Effectively, a modron cannot change its armor during a short rest like a normal character, but it can change its armor during an extended rest with one other character's assistance (for those hard-to-reach polyhedral faces). It strains believability to imagine a modron prying apart a suit of armor, gluing it to its body, and deriving all the armor's benefits, but it seems the least punitive solution, and is most in keeping with the 4th Edition policy of having universal rules with exceptions only when they're needed.</p><p></p><p>Maybe it would be better to say that a modron requires the Enchant Magic Item ritual to re-shape the armor into modron body plating, which can be affixed to its frame during any short rest, just as a normal character may change armor during a short rest. This seems acceptable, since the ritual is specifically pointed out to be used for resizing armor for characters of a new size to wear, and in this usage it doesn't require a component cost.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4297495, member: 58779"] KM, I also just thought of something else for modrons: armor. Warforged now wear armor instead of having composite plating as a racial trait and having the armor feats. It still doesn't make sense for modrons to wear armor claimed from defeated enemies or that they find lying around in some treasure heap, but you should include information as to what a modron PC does to improve its AC. The obvious fix is to say that they can be fitted with armor layers that work exactly like normal suits of armor and cost the same, which is what anyone would do, anyway, but I think you need to say so just for completeness. Also, what do you think of modrons upgrading their armor or acquiring magic armor? How easy should it be? If a modron finds a suit of [I]AdjectiveNoun Armor +4[/I] while adventuring, how easy should it be to incorporate it into its armor plating? I think it should be a fairly simple process, that can be done during an extended rest. This, of course, runs an undesirable precedent of including a drawback in a race's traits, but I think it needs to be done: Effectively, a modron cannot change its armor during a short rest like a normal character, but it can change its armor during an extended rest with one other character's assistance (for those hard-to-reach polyhedral faces). It strains believability to imagine a modron prying apart a suit of armor, gluing it to its body, and deriving all the armor's benefits, but it seems the least punitive solution, and is most in keeping with the 4th Edition policy of having universal rules with exceptions only when they're needed. Maybe it would be better to say that a modron requires the Enchant Magic Item ritual to re-shape the armor into modron body plating, which can be affixed to its frame during any short rest, just as a normal character may change armor during a short rest. This seems acceptable, since the ritual is specifically pointed out to be used for resizing armor for characters of a new size to wear, and in this usage it doesn't require a component cost. [/QUOTE]
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