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<blockquote data-quote="Gldm" data-source="post: 173147" data-attributes="member: 4408"><p><strong>I like most of it.</strong></p><p></p><p>I think the prerequisites are a little high though. I'd substitute Two Weapon Combination from the Netbook of Feats as a possible substitute for Ambidex and Two Weapon Style (TWC gives you these in one feat but only with a specific combination of two weapons). Also, +6 base attack bonus seems a bit high for a rogue prestiege class to me, I'd have gone with +4. Maybe +6 if the sneak attack requirement was only 1d6, because I'd expect people to then take fighter levels to get the feats sooner. I don't think it should take 10 levels to get this class, more like 5-7.</p><p></p><p>Also, I'm wondering about Flick of the Wrist vs Quicker than the Eye from song and silence. I'd be a little worried about people trying to abuse these by using them in combination.</p><p></p><p>Oh, and I think you mean Increased Multiplier, not Improved Critical. Improved Critical doubles a threat range, as per keen (and stacks with keen), but doesn't increase the critical multiplier. Maybe keeping the multiplier improvement where it is and sticking the threat-expanding improved critical at 2nd level would be good, I could see someone specializing in daggers knowing how to make criticals with them more often fairly early on in the class. That would leave 7th level as the only level where you don't gain a feat-like ability though. Maybe Vital Strike (daggers only), again from the Netbook of Feats, that makes threats auto-critical with the weapon. Normally this is a fairly broken feat, but if you restrict it to daggers only, it's not so bad. This goes well with improved critical and increased multiplier, and let's face it, when you're like 13th level, a dagger's damage isn't all that anymore, doubling it won't really make you overpower high level fighters or mages. Especially without power attack (which would be a good idea to take from feats outside this class). Is an extra d4 + a rogue's strength mod 20% of the time (assuming doubled threat range of 17-20) going to overpower a 13th level fighter? (assuming 6 levels to get this feat because vs a 17th level fighter if you need 10 levels to get this feat it's laughable) I don't think so. Even if it goes to 3d4 + 3x strength mod on the next level with increased multiplier, that's still not more BS than most 15th level characters (huge platinum mercurial greatsword with 4d6 base damage anyone?). I think it might need something else too. Lingering Damage (I think this is from one of the newer books like deities and demigods) is nice for high levels. If you do sneak attack damage it repeats again on the next round.</p><p></p><p>The rest of it looks great. I really like the bleeding strike and two sword style (though this would be better with a better name, since it's really a defensive feat not a fighting style feat. What's FRS stand for by the way?)</p><p></p><p>Ok I might re-tweak the order a little bit. How about:</p><p></p><p>1 Absolute Ambidexterity, Increased Range</p><p>2 Sneak attack, Improved Rapid Shot</p><p>3 Improved Critical (threat range) w/daggers</p><p>4 Sneak attack, Close Combat Fighting</p><p>5 Flick of the Wrist</p><p>6 Sneak Attack, Two Sword Style</p><p>7 Vital Strike (daggers only)</p><p>8 Sneak attack, Lingering Damage</p><p>9 Increased Critical Multiplier</p><p>10 Sneak attack, Bleeding Strike</p><p></p><p>This puts most of the powerful feats in levels by themselves, and puts the less powerful feats in levels where you also gain a sneak attack die. I also tried to make them get more powerful as the class progresses. Stuff like Increased Range is nice but I'd kinda be irked if I got that as like my only 16th level class ability. I think it should be earlier on in the class.</p><p></p><p>If you think this makes it an overpowering prestiege class, compare it to say, Master Samurai, or Arcane Trickster. I don't think this would outpower either of those.</p></blockquote><p></p>
[QUOTE="Gldm, post: 173147, member: 4408"] [b]I like most of it.[/b] I think the prerequisites are a little high though. I'd substitute Two Weapon Combination from the Netbook of Feats as a possible substitute for Ambidex and Two Weapon Style (TWC gives you these in one feat but only with a specific combination of two weapons). Also, +6 base attack bonus seems a bit high for a rogue prestiege class to me, I'd have gone with +4. Maybe +6 if the sneak attack requirement was only 1d6, because I'd expect people to then take fighter levels to get the feats sooner. I don't think it should take 10 levels to get this class, more like 5-7. Also, I'm wondering about Flick of the Wrist vs Quicker than the Eye from song and silence. I'd be a little worried about people trying to abuse these by using them in combination. Oh, and I think you mean Increased Multiplier, not Improved Critical. Improved Critical doubles a threat range, as per keen (and stacks with keen), but doesn't increase the critical multiplier. Maybe keeping the multiplier improvement where it is and sticking the threat-expanding improved critical at 2nd level would be good, I could see someone specializing in daggers knowing how to make criticals with them more often fairly early on in the class. That would leave 7th level as the only level where you don't gain a feat-like ability though. Maybe Vital Strike (daggers only), again from the Netbook of Feats, that makes threats auto-critical with the weapon. Normally this is a fairly broken feat, but if you restrict it to daggers only, it's not so bad. This goes well with improved critical and increased multiplier, and let's face it, when you're like 13th level, a dagger's damage isn't all that anymore, doubling it won't really make you overpower high level fighters or mages. Especially without power attack (which would be a good idea to take from feats outside this class). Is an extra d4 + a rogue's strength mod 20% of the time (assuming doubled threat range of 17-20) going to overpower a 13th level fighter? (assuming 6 levels to get this feat because vs a 17th level fighter if you need 10 levels to get this feat it's laughable) I don't think so. Even if it goes to 3d4 + 3x strength mod on the next level with increased multiplier, that's still not more BS than most 15th level characters (huge platinum mercurial greatsword with 4d6 base damage anyone?). I think it might need something else too. Lingering Damage (I think this is from one of the newer books like deities and demigods) is nice for high levels. If you do sneak attack damage it repeats again on the next round. The rest of it looks great. I really like the bleeding strike and two sword style (though this would be better with a better name, since it's really a defensive feat not a fighting style feat. What's FRS stand for by the way?) Ok I might re-tweak the order a little bit. How about: 1 Absolute Ambidexterity, Increased Range 2 Sneak attack, Improved Rapid Shot 3 Improved Critical (threat range) w/daggers 4 Sneak attack, Close Combat Fighting 5 Flick of the Wrist 6 Sneak Attack, Two Sword Style 7 Vital Strike (daggers only) 8 Sneak attack, Lingering Damage 9 Increased Critical Multiplier 10 Sneak attack, Bleeding Strike This puts most of the powerful feats in levels by themselves, and puts the less powerful feats in levels where you also gain a sneak attack die. I also tried to make them get more powerful as the class progresses. Stuff like Increased Range is nice but I'd kinda be irked if I got that as like my only 16th level class ability. I think it should be earlier on in the class. If you think this makes it an overpowering prestiege class, compare it to say, Master Samurai, or Arcane Trickster. I don't think this would outpower either of those. [/QUOTE]
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