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Knife fighter suggestions
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<blockquote data-quote="SteelDraco" data-source="post: 6019472" data-attributes="member: 359"><p>I'd consider a Fighter (Brawler) 4 / Rogue (Knife Master) 7 and fighting with a pair of punch daggers. This build works much better if you plan to move with someone else who's also in combat - you pretty much need a flank partner unless you want to go into the Feint tree far enough to get Greater Feint and Two-Weapon Feint. You could also try and make use of some of the teamwork feats, if you've got a partner you'll be fighting with who's willing to take them.</p><p></p><p>Fighter 4 gives you 3 bonus feats, so pick up the standard stuff you'd want there (say, TWF, Weapon Focus, and Weapon Specialization). Brawler gives you +1 to CMB and CMD with bull rush, drag, and reposition combat maneuvers, which isn't that hot, but it also gives you a +1 bonus to attacks and a +3 bonus to damage with all close weapons, including punching daggers.</p><p></p><p>Knife Master 7 gives you d8s on your sneak attack damage with daggers, including punch daggers. It also gives you +4d6 sneak attack damage per attack, as well as 3 rogue talents to play around with.</p><p></p><p>You'll need your Dex as high as possible, and then probably an Int of 13+ for Combat Expertise. Bluff might be useful too if you have to feint, so don't skimp out on Charisma.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 6019472, member: 359"] I'd consider a Fighter (Brawler) 4 / Rogue (Knife Master) 7 and fighting with a pair of punch daggers. This build works much better if you plan to move with someone else who's also in combat - you pretty much need a flank partner unless you want to go into the Feint tree far enough to get Greater Feint and Two-Weapon Feint. You could also try and make use of some of the teamwork feats, if you've got a partner you'll be fighting with who's willing to take them. Fighter 4 gives you 3 bonus feats, so pick up the standard stuff you'd want there (say, TWF, Weapon Focus, and Weapon Specialization). Brawler gives you +1 to CMB and CMD with bull rush, drag, and reposition combat maneuvers, which isn't that hot, but it also gives you a +1 bonus to attacks and a +3 bonus to damage with all close weapons, including punching daggers. Knife Master 7 gives you d8s on your sneak attack damage with daggers, including punch daggers. It also gives you +4d6 sneak attack damage per attack, as well as 3 rogue talents to play around with. You'll need your Dex as high as possible, and then probably an Int of 13+ for Combat Expertise. Bluff might be useful too if you have to feint, so don't skimp out on Charisma. [/QUOTE]
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