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General Tabletop Discussion
*Pathfinder & Starfinder
Knife-thrower concept feasibility
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<blockquote data-quote="Felon" data-source="post: 3367888" data-attributes="member: 8158"><p>The key to superiority-most-sweet lies in the master thrower PrC (you don't need <em>more</em> PrC's, just one good one), as well as in the realization that in D&D you are far better off regarding your weapon as a damage delivery system than the actual payload. A master thrower can choose from the following tricks:</p><p></p><p>1) Make a thrown weapon attack with each hand as a standard action, at either the same or separate targets. </p><p>2) Throw two darts, daggers, or shurikens with a single attack. Unlike with Manyshot, damage is resolved separately. Combine this with #1.</p><p>3) Use a Sleight of Hand check (opposed by Spot) as a move action to render the target flat-footed. </p><p>4) Attack two adjacent opponents with one attack roll at -4. Again, combine this with various other tricks for max effect.</p><p>5) Increase the critical modifier by 1.</p><p>6) Make thrown weapon attacks without provoking an AoO.</p><p>7) As a capstone trick, a 5th level MT can make thrown weapon attacks as touch attacks against creatures his size or larger. Combine this with #3.</p><p></p><p>If there's an archer PrC this darn good, please direct me to it. The only problem? It's only 5-level class, and I only get tricks every odd level.</p><p></p><p>Needless to say, my halfling scout/ranger/rogue will have the Daring Hunter, and then follow it up with either Daring Outlaw or Improved Skirmish.</p></blockquote><p></p>
[QUOTE="Felon, post: 3367888, member: 8158"] The key to superiority-most-sweet lies in the master thrower PrC (you don't need [I]more[/I] PrC's, just one good one), as well as in the realization that in D&D you are far better off regarding your weapon as a damage delivery system than the actual payload. A master thrower can choose from the following tricks: 1) Make a thrown weapon attack with each hand as a standard action, at either the same or separate targets. 2) Throw two darts, daggers, or shurikens with a single attack. Unlike with Manyshot, damage is resolved separately. Combine this with #1. 3) Use a Sleight of Hand check (opposed by Spot) as a move action to render the target flat-footed. 4) Attack two adjacent opponents with one attack roll at -4. Again, combine this with various other tricks for max effect. 5) Increase the critical modifier by 1. 6) Make thrown weapon attacks without provoking an AoO. 7) As a capstone trick, a 5th level MT can make thrown weapon attacks as touch attacks against creatures his size or larger. Combine this with #3. If there's an archer PrC this darn good, please direct me to it. The only problem? It's only 5-level class, and I only get tricks every odd level. Needless to say, my halfling scout/ranger/rogue will have the Daring Hunter, and then follow it up with either Daring Outlaw or Improved Skirmish. [/QUOTE]
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Knife-thrower concept feasibility
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