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*Pathfinder & Starfinder
Knife-thrower concept feasibility
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<blockquote data-quote="Moonstone Spider" data-source="post: 3370108" data-attributes="member: 40079"><p>I'm not even entirely sure a dagger-thrower with that many attacks is particularly physics-defying (Much less, having built one myself, game-breaking.)</p><p></p><p>A turn is six seconds long. Throwing, say, 8 daggers per turn (4 normal, 3 TWF, 1 Rapid Shot) means only one dagger per hand every 1.5 seconds. That's really not such an awesome throwing rate, I've seen professional magicians triple that rate throwing cards (albeit not two-handed). It doesn't seem unreasonable to let a level 20 fantasy character do what an extraordinary human in real life can exceed from a "realism" perspective.</p><p></p><p>I personally would also allow returning to help with more than two attacks, if all daggers return at the same second this implies that either A) When many Daggers are thrown, the first daggers sit around waiting for the later daggers to catch up before returing or B) The last thrown daggers move faster than earlier ones to get back at the same time. This seems unreasonable, much more rational to say the daggers return about six seconds after being thrown and "At the start of your turn" is just an abstraction. Again, since the dagger-thrower is already weaker than other ranged fighters, there's no particular reason to punish them even more and every reason to give them the benefit of the doubt where they would be strengthened.</p></blockquote><p></p>
[QUOTE="Moonstone Spider, post: 3370108, member: 40079"] I'm not even entirely sure a dagger-thrower with that many attacks is particularly physics-defying (Much less, having built one myself, game-breaking.) A turn is six seconds long. Throwing, say, 8 daggers per turn (4 normal, 3 TWF, 1 Rapid Shot) means only one dagger per hand every 1.5 seconds. That's really not such an awesome throwing rate, I've seen professional magicians triple that rate throwing cards (albeit not two-handed). It doesn't seem unreasonable to let a level 20 fantasy character do what an extraordinary human in real life can exceed from a "realism" perspective. I personally would also allow returning to help with more than two attacks, if all daggers return at the same second this implies that either A) When many Daggers are thrown, the first daggers sit around waiting for the later daggers to catch up before returing or B) The last thrown daggers move faster than earlier ones to get back at the same time. This seems unreasonable, much more rational to say the daggers return about six seconds after being thrown and "At the start of your turn" is just an abstraction. Again, since the dagger-thrower is already weaker than other ranged fighters, there's no particular reason to punish them even more and every reason to give them the benefit of the doubt where they would be strengthened. [/QUOTE]
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