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*Pathfinder & Starfinder
Knife-thrower concept feasibility
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<blockquote data-quote="Pivotal" data-source="post: 3370429" data-attributes="member: 50227"><p>I'm working on a daggerthrowing build myself. At the Moment I have this:</p><p></p><p>Race: Whisper Gnome</p><p></p><p></p><p>Rogue Point Blank shot</p><p>Rogue -Evasion</p><p>Rogue Presice Shot</p><p>Fighter Far Shot</p><p>Swashbuckler Weapon Finesse</p><p>Swordsage Weapon Focus(Daggers) Rapid Shot</p><p>Invisible Blade </p><p>Master Thrower -PalmThrow (two daggers each attack, no strength to damage)</p><p>Master Thrower TWF -Imp Evasion </p><p>Master Thrower -(Dont remember)</p><p>Master Thrower Snatch Arrows</p><p>Master Thrower ITWF Improved Critical Daggers -All attacks at touch ac (no strength to damage)</p><p>Fighter GTWF</p><p>- I start here, lvl 13.</p><p>Swordsage (lots of naaasty stuff, includding assasins stance for more sneak attack and to qualify for shadow blade)</p><p>Swashbuckler Shadow Blade</p><p>Swashbuckler -Insightful Strike</p><p></p><p>Thats 16 levels. After that another level of rogue, another level of swordsage and some such might be interesting. Perhaps try and stretch MT over epic when there.</p><p></p><p>At 16th level I have Dex and Int to damage in addition to sneak attack. I do 7 attacks with 2 daggers each. And palm throw says each daggers damage is resolved by itself, so even if only the first gets a sneak attack I still have int and dex to damage on both. lets say a pretty maxed out 26 in int and dex. (what my character has). +8 in both. Thats a total of +208 damage on a full round attack. Then add in the base damage from small daggers of 14 and a sneak attack of 5d6 giving 122,5 damage more. also every fifth damage is a critical hit <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>With this build you barley need any magic weapons or such. However, having different types of daggers is good cause of getting trough damage resistance.</p><p></p><p>Other stuff:</p><p></p><p>Stances that could be good in this build is for example Assasins stance(best shadow stance for shadow blade), giant killing style and flames blessing. </p><p></p><p>Good manouvers: Zephyr Dance (desert 3), Cloak of Deception (Shadow 2) Shadow Jaunt (shadow 2), Flashing sun (desert 2), Burning Blade (desert 1), Mighty throw, Fire Repostee</p><p></p><p>Fitting skill tricks:</p><p></p><p>Mosquitos Bite</p><p>Clarity of Vision</p><p>Back on your feet</p><p>corner perch</p><p>easy escape</p><p>Sudden Draw </p><p></p><p>Also if you go into the underdark (like me) or can fight a lot in the night, get a hold of The Darkhidden. 6,5gp ring that makes you invisible to darkvision <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Btw: My dm allowed to me buy gloves that work like bows for my daggers, just having an identical weapon called throwing daggers that dont work well (-4 penalty) in melee. </p><p></p><p>And then I make both the gloves +1 wounding <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> yay for 14 con damage in addition to everything else.</p></blockquote><p></p>
[QUOTE="Pivotal, post: 3370429, member: 50227"] I'm working on a daggerthrowing build myself. At the Moment I have this: Race: Whisper Gnome Rogue Point Blank shot Rogue -Evasion Rogue Presice Shot Fighter Far Shot Swashbuckler Weapon Finesse Swordsage Weapon Focus(Daggers) Rapid Shot Invisible Blade Master Thrower -PalmThrow (two daggers each attack, no strength to damage) Master Thrower TWF -Imp Evasion Master Thrower -(Dont remember) Master Thrower Snatch Arrows Master Thrower ITWF Improved Critical Daggers -All attacks at touch ac (no strength to damage) Fighter GTWF - I start here, lvl 13. Swordsage (lots of naaasty stuff, includding assasins stance for more sneak attack and to qualify for shadow blade) Swashbuckler Shadow Blade Swashbuckler -Insightful Strike Thats 16 levels. After that another level of rogue, another level of swordsage and some such might be interesting. Perhaps try and stretch MT over epic when there. At 16th level I have Dex and Int to damage in addition to sneak attack. I do 7 attacks with 2 daggers each. And palm throw says each daggers damage is resolved by itself, so even if only the first gets a sneak attack I still have int and dex to damage on both. lets say a pretty maxed out 26 in int and dex. (what my character has). +8 in both. Thats a total of +208 damage on a full round attack. Then add in the base damage from small daggers of 14 and a sneak attack of 5d6 giving 122,5 damage more. also every fifth damage is a critical hit :p With this build you barley need any magic weapons or such. However, having different types of daggers is good cause of getting trough damage resistance. Other stuff: Stances that could be good in this build is for example Assasins stance(best shadow stance for shadow blade), giant killing style and flames blessing. Good manouvers: Zephyr Dance (desert 3), Cloak of Deception (Shadow 2) Shadow Jaunt (shadow 2), Flashing sun (desert 2), Burning Blade (desert 1), Mighty throw, Fire Repostee Fitting skill tricks: Mosquitos Bite Clarity of Vision Back on your feet corner perch easy escape Sudden Draw Also if you go into the underdark (like me) or can fight a lot in the night, get a hold of The Darkhidden. 6,5gp ring that makes you invisible to darkvision ;) Btw: My dm allowed to me buy gloves that work like bows for my daggers, just having an identical weapon called throwing daggers that dont work well (-4 penalty) in melee. And then I make both the gloves +1 wounding ;) yay for 14 con damage in addition to everything else. [/QUOTE]
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