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Knight base class
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<blockquote data-quote="Ivocles" data-source="post: 7006403" data-attributes="member: 6872409"><p>Thanks for the replies everyone, they are really useful to end up with a balanced and interesting class.</p><p></p><p>As for the formally trained feature, you get a small boost in damage, but you are not locked out of two-handed fighting altogether.</p><p>You can still use the knight protector ability using two-handed fighting.</p><p></p><p>Also, the order of the sword gives various advantages for using two-handed fighting over sword and board.</p><p></p><p>- you do more damage, so you gain more temp. Hitpoints from the lvl 11 feature.</p><p>- More damage = higher chance to proc the great cleave feature</p><p>- higher damage die = bigger crits</p><p></p><p>Does anyone have a suggestion for a small boost to two-handed?</p><p>How about: when wielding a weapon in both hands, increase your Armor Class by 1.</p><p></p><p>The knight is trained in parrying and deflecting blows after all.</p><p>I do think this would make a dip in Knight a bit strong</p></blockquote><p></p>
[QUOTE="Ivocles, post: 7006403, member: 6872409"] Thanks for the replies everyone, they are really useful to end up with a balanced and interesting class. As for the formally trained feature, you get a small boost in damage, but you are not locked out of two-handed fighting altogether. You can still use the knight protector ability using two-handed fighting. Also, the order of the sword gives various advantages for using two-handed fighting over sword and board. - you do more damage, so you gain more temp. Hitpoints from the lvl 11 feature. - More damage = higher chance to proc the great cleave feature - higher damage die = bigger crits Does anyone have a suggestion for a small boost to two-handed? How about: when wielding a weapon in both hands, increase your Armor Class by 1. The knight is trained in parrying and deflecting blows after all. I do think this would make a dip in Knight a bit strong [/QUOTE]
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