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Knight base class
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<blockquote data-quote="Blue" data-source="post: 7006503" data-attributes="member: 20564"><p>I'm a fan of uncluttered rules, where less is more. So I'm going to look at this from another perspective.</p><p></p><p>1. Once you take out math bonuses what does this give you that can't be replicated with an existing class? What class features are unique and unlike ones you can get elsewhere.</p><p></p><p>By math bonuses, I'm talking about things like an average +1 extra damage with Formally Trained, or the +1 to +3 from the 2nd level benefit of Fighting Challenge.</p><p></p><p>2. Is there enough unique left to justify a whole class? Can it be fit into a subclass or feat instead?</p><p></p><p>Subclasses are easy ways to leverage existing rules if you have a lot of overlap. It also stops Next Class X/Existing Class Y multiclasses where you can double down on bonuses.</p><p></p><p>Feats open things up for multiple classes to go for them, or to extend a background. Someone with the Noble (Knight) background and the feat might be able to fulfill what you are looking for while leveraging existing class(es).</p><p></p><p>I'm not saying that your class should be a subclass or a feat, I'm saying here's some criteria on if this class adds enough unique abilities and covers flavor that you can't already do with the existing classes.</p></blockquote><p></p>
[QUOTE="Blue, post: 7006503, member: 20564"] I'm a fan of uncluttered rules, where less is more. So I'm going to look at this from another perspective. 1. Once you take out math bonuses what does this give you that can't be replicated with an existing class? What class features are unique and unlike ones you can get elsewhere. By math bonuses, I'm talking about things like an average +1 extra damage with Formally Trained, or the +1 to +3 from the 2nd level benefit of Fighting Challenge. 2. Is there enough unique left to justify a whole class? Can it be fit into a subclass or feat instead? Subclasses are easy ways to leverage existing rules if you have a lot of overlap. It also stops Next Class X/Existing Class Y multiclasses where you can double down on bonuses. Feats open things up for multiple classes to go for them, or to extend a background. Someone with the Noble (Knight) background and the feat might be able to fulfill what you are looking for while leveraging existing class(es). I'm not saying that your class should be a subclass or a feat, I'm saying here's some criteria on if this class adds enough unique abilities and covers flavor that you can't already do with the existing classes. [/QUOTE]
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