Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Knight base class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="manduck" data-source="post: 7006529" data-attributes="member: 6801718"><p>So, I'm going to ask a tough question here. What role does your Knight class fill that a Fighter or Paladin doesn't fill? There are some cool ideas here, but they ultimately only replicate what other martial classes already do. I like where you went with the sub classes, as that's what sprung to mind to me. Going Sword, Sheild and Mounted Combat with the sub classes just feels natural and fits. </p><p></p><p>Though when I read through this, I found that the features were essentially a pre-selected fighter or paladin build. In actuality, an Oath of the Crown Paladin is far more effective as a Knight as you've described in your homebrew. With Oath of the Crown, you get the challenge ability, resistances, a bodyguard feature that lets you soak damage for an ally, and ways to deal with hoards. So a Crown paladin can wade into a sea of combatants, call out the big bad and protect his friends. In addition, they have the paladin base, which gives them a choice of martial fighting styles, which includes protection if they want it. Really, it's the players choice, versus the class just choosing one for them. Then add in that Paladins get Compelled Duel anyway, plus lots of other spells. A paladin wanting to focus on mounted combat can summon a magical mount whenever they want. Some Knight class features can be replicated with feats. Great Cleave is essentially GWM without the GW requirement. Which is ok, but not enough of a standout to make me choose Knight over Paladin, considering everything else in the paladin package. </p><p></p><p>So what niche are you looking to fill with your Knight class? It seems to me that what you've presented is already covered. The fantasy knight or knight from legend is supposed to be represented in the paladin class. The martial soldier or non magical knight is easily represented in the Fighter. A Fighter with the Sentinel feat can essentially do the same thing as a Knight with their challenge, lock down an enemy. Plus the Fighter can do it without requiring a save. Just walk over to the bad guy and swing away whenever they try to escape. </p><p></p><p>I think you need to find a way to make a new class more unique. I also hope I didn't come across too harsh. Just trying to get you to think about a role that needs to be covered in game that you can do in a unique way. A lot of what you've presented is more of a mash up of already existing class features from classes that do the job really effectively.</p></blockquote><p></p>
[QUOTE="manduck, post: 7006529, member: 6801718"] So, I'm going to ask a tough question here. What role does your Knight class fill that a Fighter or Paladin doesn't fill? There are some cool ideas here, but they ultimately only replicate what other martial classes already do. I like where you went with the sub classes, as that's what sprung to mind to me. Going Sword, Sheild and Mounted Combat with the sub classes just feels natural and fits. Though when I read through this, I found that the features were essentially a pre-selected fighter or paladin build. In actuality, an Oath of the Crown Paladin is far more effective as a Knight as you've described in your homebrew. With Oath of the Crown, you get the challenge ability, resistances, a bodyguard feature that lets you soak damage for an ally, and ways to deal with hoards. So a Crown paladin can wade into a sea of combatants, call out the big bad and protect his friends. In addition, they have the paladin base, which gives them a choice of martial fighting styles, which includes protection if they want it. Really, it's the players choice, versus the class just choosing one for them. Then add in that Paladins get Compelled Duel anyway, plus lots of other spells. A paladin wanting to focus on mounted combat can summon a magical mount whenever they want. Some Knight class features can be replicated with feats. Great Cleave is essentially GWM without the GW requirement. Which is ok, but not enough of a standout to make me choose Knight over Paladin, considering everything else in the paladin package. So what niche are you looking to fill with your Knight class? It seems to me that what you've presented is already covered. The fantasy knight or knight from legend is supposed to be represented in the paladin class. The martial soldier or non magical knight is easily represented in the Fighter. A Fighter with the Sentinel feat can essentially do the same thing as a Knight with their challenge, lock down an enemy. Plus the Fighter can do it without requiring a save. Just walk over to the bad guy and swing away whenever they try to escape. I think you need to find a way to make a new class more unique. I also hope I didn't come across too harsh. Just trying to get you to think about a role that needs to be covered in game that you can do in a unique way. A lot of what you've presented is more of a mash up of already existing class features from classes that do the job really effectively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Knight base class
Top