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Knight base class
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<blockquote data-quote="Guest 6801718" data-source="post: 7006638"><p>I figured you were going for a non-magical type of class that can lock down an enemy. My point was simply that there are classes in the game already that can do what the Knight does, in the same way a Knight does it or better. </p><p></p><p>Now that you've explained a bit more, I can see where you going. Locking down multiple opponents is something lacking in the martial classes. A Battlemaster fighter with Sentinel would be very sticky in locking down one guy. The maneuvers allow for knockdowns, fear, counter attacks and so on plus the feat that stops movement. A second guy comes along and that fighter is a bit stuck. Same with the paladin (and yeah, paladins are beasts). </p><p></p><p>The Great Cleave feature should probably be tossed out. I see where you're going with it. Though if you can replicate it close enough with a feat, let the players take the feat and use the class feature for something more unique. If you're drawing the attention of multiple attackers, what you really need is damage mitigation. The rest of the party can help with damage or take advantage of how you have the bad guys locked down. You can't attack anything if you're dead. </p><p></p><p>So I think the core of the Knight class should be to fill that unique niche of locking down multiple opponents. I really liked the reduced movement when near the Knight, for example. So I would build of that base concept of being a burden to multiple attackers. Since you'll be focused on and need to survive, I think option 1 or 2 from below are better choices. Also keep in mind that at higher levels, you'll have to deal with multi-attack. If you have 4 enemies locked in on you and they all can attack two or three times, you'll be dead in a round. It feels like you need more defensive options. I'd worry a lot less about finding ways to generate extra attacks or do bigger damage. We have the fighter and paladin for that. The Knight, as you've started to build here, feels more like it should be a terror to get past. He'll slow you down. You'll swing away at him and he'll shrug it off or deflect your blows away. The Knight feels like it should be more about control and taking charge. Perhaps rather than giving the Knight an extra attack if he drops someone, have his fierce combat prowess impose disadvantage on anyone else locked down by him for a round. That way he has a better chance at surviving longer to keep people locked down. </p><p></p><p>In other words, take this really cool concept of locking down multiple opponents and really bring it out.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7006638"] I figured you were going for a non-magical type of class that can lock down an enemy. My point was simply that there are classes in the game already that can do what the Knight does, in the same way a Knight does it or better. Now that you've explained a bit more, I can see where you going. Locking down multiple opponents is something lacking in the martial classes. A Battlemaster fighter with Sentinel would be very sticky in locking down one guy. The maneuvers allow for knockdowns, fear, counter attacks and so on plus the feat that stops movement. A second guy comes along and that fighter is a bit stuck. Same with the paladin (and yeah, paladins are beasts). The Great Cleave feature should probably be tossed out. I see where you're going with it. Though if you can replicate it close enough with a feat, let the players take the feat and use the class feature for something more unique. If you're drawing the attention of multiple attackers, what you really need is damage mitigation. The rest of the party can help with damage or take advantage of how you have the bad guys locked down. You can't attack anything if you're dead. So I think the core of the Knight class should be to fill that unique niche of locking down multiple opponents. I really liked the reduced movement when near the Knight, for example. So I would build of that base concept of being a burden to multiple attackers. Since you'll be focused on and need to survive, I think option 1 or 2 from below are better choices. Also keep in mind that at higher levels, you'll have to deal with multi-attack. If you have 4 enemies locked in on you and they all can attack two or three times, you'll be dead in a round. It feels like you need more defensive options. I'd worry a lot less about finding ways to generate extra attacks or do bigger damage. We have the fighter and paladin for that. The Knight, as you've started to build here, feels more like it should be a terror to get past. He'll slow you down. You'll swing away at him and he'll shrug it off or deflect your blows away. The Knight feels like it should be more about control and taking charge. Perhaps rather than giving the Knight an extra attack if he drops someone, have his fierce combat prowess impose disadvantage on anyone else locked down by him for a round. That way he has a better chance at surviving longer to keep people locked down. In other words, take this really cool concept of locking down multiple opponents and really bring it out. [/QUOTE]
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