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Knight base class
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<blockquote data-quote="Guest 6801718" data-source="post: 7006738"><p>I don't think it's too much to include resistance to piercing, slashing and bludgeoning. Though I think that resistance should be part of the base class and not limited to the shield sub class. Reason being, the base class is what gives you Fighting Challenge. Since getting a hold of that group comes from the fighting challenge, I would put the resistance there. So say that the Knight gets resistance to those damage types against anyone affected by their fighting challenge. </p><p></p><p>As for Immovable Object, throw in some immunity to forced movement or being knocked prone. Literally be immovable. Since Shield is more defensive, giving that extra reaction with an attack at advantage seems a bit aggressive. Perhaps that extra reaction with the attack belongs over in Sword. In Shield, you can still have that extra reaction and make it uniquely shield oriented. Like as a reaction you can use your shield to push the subject back and then advance into their space. So the shield still benefits from the extra reaction and does something control and defensive oriented. You'll still have a reaction left for something else, like an opportunity attack or whatever. </p><p></p><p>Then over in Sword, the Knight can assume a stance that gives an extra reaction and they make opportunity attacks with advantage when using that extra reaction. Now the Sword Knight has a more aggressive way to handle multiple attackers trying to move around them. They can hit more people to punish them for moving around. I'm still trying to think up ways the sword subclass can get some extra damage in. It seems like fighting challenge is the engine that makes the whole class run, like a barbarian's rage. So perhaps taking some inspiration from Barbarian isn't a bad idea. Maybe throw in a damage bonus against challenged enemies. You could even make it based on the number of foes challenged. Starting at low levels, they get a +1 to damage per opponent challenged against anyone who is challenged. Then scale it up from there, to keep it competitive. It goes up to +2, +3 and so on. With the extra reaction attack and a solid damage bonus, moving around the sword knight becomes very dangerous. I'm just not sure how balanced something like that is.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7006738"] I don't think it's too much to include resistance to piercing, slashing and bludgeoning. Though I think that resistance should be part of the base class and not limited to the shield sub class. Reason being, the base class is what gives you Fighting Challenge. Since getting a hold of that group comes from the fighting challenge, I would put the resistance there. So say that the Knight gets resistance to those damage types against anyone affected by their fighting challenge. As for Immovable Object, throw in some immunity to forced movement or being knocked prone. Literally be immovable. Since Shield is more defensive, giving that extra reaction with an attack at advantage seems a bit aggressive. Perhaps that extra reaction with the attack belongs over in Sword. In Shield, you can still have that extra reaction and make it uniquely shield oriented. Like as a reaction you can use your shield to push the subject back and then advance into their space. So the shield still benefits from the extra reaction and does something control and defensive oriented. You'll still have a reaction left for something else, like an opportunity attack or whatever. Then over in Sword, the Knight can assume a stance that gives an extra reaction and they make opportunity attacks with advantage when using that extra reaction. Now the Sword Knight has a more aggressive way to handle multiple attackers trying to move around them. They can hit more people to punish them for moving around. I'm still trying to think up ways the sword subclass can get some extra damage in. It seems like fighting challenge is the engine that makes the whole class run, like a barbarian's rage. So perhaps taking some inspiration from Barbarian isn't a bad idea. Maybe throw in a damage bonus against challenged enemies. You could even make it based on the number of foes challenged. Starting at low levels, they get a +1 to damage per opponent challenged against anyone who is challenged. Then scale it up from there, to keep it competitive. It goes up to +2, +3 and so on. With the extra reaction attack and a solid damage bonus, moving around the sword knight becomes very dangerous. I'm just not sure how balanced something like that is. [/QUOTE]
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