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General Tabletop Discussion
Character Builds & Optimization
Knight build and (mostly) mount options
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<blockquote data-quote="Lord Zardoz" data-source="post: 3665937" data-attributes="member: 704"><p>Do not discount outright the potential benefits of using a land based mount, particularly since there are plenty of creatures that can make a decent mount. Once your on a flying mount, your life basically depends on how well your mount can survive Area of Effect spells or make saves vs Hold Monster.</p><p></p><p>The most important thing you need to do is work out some way for you to make use of the HD advancement rules in the MM when obtaining more or less mundane mounts. Given the choice between a Pegasus or a 15 HD Heavy Warhorse, I would go with the Warhorse.</p><p></p><p>Also, try to get some idea of what kind of adventures your DM is likely to use. If you spend most of your time indoors, than mounted combat is simply not a workable idea.</p><p></p><p>Now, regarding Feat selection, here are my thoughts (all from PHB 2 and PHB).</p><p></p><p>Mounted Combat, Ride By Attack, and Spirited Charge are the obvious must have feats.</p><p>You will be getting some as bonus Feats, but they are basically the most important if you want to ride someone down and to death.</p><p></p><p>If you are going to make a habit of the Test of Mettle ability (the one where you basically beg everyone in earshot to take a shot at you), you want Combat Expertise. I also suggest using the Shield Specialization Feat. If your going to be calling an the heavy hitters to target you, you need your AC to be staggeringly high.</p><p></p><p>The above will consume 5 feats, keeping you busy until either 6th or 9th level (Knight bonus feats aside). Seriously consider taking a brief detour into fighter for either 2 or 4 levels for extra feats.</p><p></p><p>For maxing your charging damage, simply using a lance combined with Spirited Charge will get you x3 damage on a normal attack, and x5 on a critical. Not much room for improvement there aside from things that also apply to other weapons. Power attack would help, but the Feats are mostly better spent elsewhere. </p><p></p><p>If your open to some mechanical Cheese, consider grabbing some levels of Scout for the skirmish damage. The constant charging will satisfy the movement requirement.</p><p></p><p>There are plenty of Prestige classes in splat books I do not have access to that are built around mounted combat, so take a look at some of them.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3665937, member: 704"] Do not discount outright the potential benefits of using a land based mount, particularly since there are plenty of creatures that can make a decent mount. Once your on a flying mount, your life basically depends on how well your mount can survive Area of Effect spells or make saves vs Hold Monster. The most important thing you need to do is work out some way for you to make use of the HD advancement rules in the MM when obtaining more or less mundane mounts. Given the choice between a Pegasus or a 15 HD Heavy Warhorse, I would go with the Warhorse. Also, try to get some idea of what kind of adventures your DM is likely to use. If you spend most of your time indoors, than mounted combat is simply not a workable idea. Now, regarding Feat selection, here are my thoughts (all from PHB 2 and PHB). Mounted Combat, Ride By Attack, and Spirited Charge are the obvious must have feats. You will be getting some as bonus Feats, but they are basically the most important if you want to ride someone down and to death. If you are going to make a habit of the Test of Mettle ability (the one where you basically beg everyone in earshot to take a shot at you), you want Combat Expertise. I also suggest using the Shield Specialization Feat. If your going to be calling an the heavy hitters to target you, you need your AC to be staggeringly high. The above will consume 5 feats, keeping you busy until either 6th or 9th level (Knight bonus feats aside). Seriously consider taking a brief detour into fighter for either 2 or 4 levels for extra feats. For maxing your charging damage, simply using a lance combined with Spirited Charge will get you x3 damage on a normal attack, and x5 on a critical. Not much room for improvement there aside from things that also apply to other weapons. Power attack would help, but the Feats are mostly better spent elsewhere. If your open to some mechanical Cheese, consider grabbing some levels of Scout for the skirmish damage. The constant charging will satisfy the movement requirement. There are plenty of Prestige classes in splat books I do not have access to that are built around mounted combat, so take a look at some of them. END COMMUNICATION [/QUOTE]
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