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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knight/Cavalier - Missing the Palidans mount.
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<blockquote data-quote="FireLance" data-source="post: 4674917" data-attributes="member: 3424"><p>I came up with the following 10th-level utility power for a paladin. I should probably re-write it to make it more in line with the summon rules, though:</p><p style="margin-left: 20px"><strong>Summon Mount</strong></p> <p style="margin-left: 20px">Paladin Utility 10</p> <p style="margin-left: 20px">Daily * Divine</p> <p style="margin-left: 20px">Standard Action</p> <p style="margin-left: 20px">Ranged 5</p> <p style="margin-left: 20px">Effect: You conjure a celestial charger (see Monster Manual) to use as a mount. It appears in a suitable space within range, and comes equipped with a saddle. If there is no space within range large enough for it to appear, the prayer fails.</p> <p style="margin-left: 20px">The celestial charger does not take any actions unless you ride it. If you have the Mounted Combat feat, you may also use its mount ability.</p> <p style="margin-left: 20px">The celestial charger disappears after 5 minutes, if it is slain, or if you dismiss it as a free action.</p><p>I also came up with the following feat, but now that Adventurer's Vault has priced a celestial charger as a 12th-level magic item, I think it might work better if the feat granted access to a ritual that the paladin can use to allow the mount to stay longer:</p><p style="margin-left: 20px"><strong>Loyal Mount (Paladin, Power Enhancement)</strong></p> <p style="margin-left: 20px">Prerequisite: <em>summon mount</em> power</p> <p style="margin-left: 20px">Benefit: The celestial charger you summon with your <em>summon mount</em> power disappears after 24 hours or if you take an extended rest. It disappears as normal if it is slain or if you dismiss it as a free action.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4674917, member: 3424"] I came up with the following 10th-level utility power for a paladin. I should probably re-write it to make it more in line with the summon rules, though: [INDENT][B]Summon Mount[/B] Paladin Utility 10 Daily * Divine Standard Action Ranged 5 Effect: You conjure a celestial charger (see Monster Manual) to use as a mount. It appears in a suitable space within range, and comes equipped with a saddle. If there is no space within range large enough for it to appear, the prayer fails. The celestial charger does not take any actions unless you ride it. If you have the Mounted Combat feat, you may also use its mount ability. The celestial charger disappears after 5 minutes, if it is slain, or if you dismiss it as a free action.[/INDENT]I also came up with the following feat, but now that Adventurer's Vault has priced a celestial charger as a 12th-level magic item, I think it might work better if the feat granted access to a ritual that the paladin can use to allow the mount to stay longer: [INDENT][B]Loyal Mount (Paladin, Power Enhancement)[/B] Prerequisite: [I]summon mount[/I] power Benefit: The celestial charger you summon with your [I]summon mount[/I] power disappears after 24 hours or if you take an extended rest. It disappears as normal if it is slain or if you dismiss it as a free action.[/INDENT] [/QUOTE]
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Knight/Cavalier - Missing the Palidans mount.
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