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Knight Denizen 5E equivalent?
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<blockquote data-quote="Stormonu" data-source="post: 9278634" data-attributes="member: 52734"><p>Looks like these creatures were specific to the adventure FRE3 - Waterdeep and meant to represent the damned souls of Hades. I doubt they ever got converted. Their stats are a bit wonky, but based on that adventure being for levels 6-8 and then be encountered in groups of 2d6, this <em>should</em> approximate them in 5E (though they're quite underwhelming in my opinion).</p><p></p><p>[USER=9849]@Echohawk[/USER] , can you add any additional information?</p><p></p><p><strong><span style="font-size: 22px">Knight Denizen</span></strong></p><p>medium fiend, lawful evil</p><p>---------</p><p><strong>Armor Class</strong> 19 (natural armor)</p><p><strong>Hit Points</strong> 66 (12d8 + 12 )</p><p><strong>Speed</strong> 30 ft.</p><p>---------</p><p>STR | DEX | CON | INT | WIS | CHA</p><p>14 (+2)| 15 (+2) | 13 (+1) | 12 (+1) | 6 (-2) </p><p>----------</p><p><strong>Damage Resistances</strong> bludgeoning,piercing and slashing non-magical weapons, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, poisoned</p><p><strong>Senses</strong> darkvision 60 ft, passive perception 11</p><p><strong>Languages</strong> Infernal</p><p><strong>Challenge</strong> 3 (700 xp) <strong>PB</strong> +2</p><p>----------</p><p><strong>Heightened Senses. </strong> A denizen has advantage on Perception checks based on smell or taste.</p><p></p><p><strong>Magic Resistance.</strong> A knight denizen gains advantage on saving throws against spells or other magical attacks.</p><p></p><p><strong>Regeneration.</strong> At the start of its turn, if the Knight Denizen did not take radiant damage since its last turn, it heals 1 hit point.</p><p></p><p><strong>Undead traits. </strong> A knight denizen does not need to breathe, eat, drink or sleep.</p><p>------------</p><p><strong>Claws. </strong>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2 ) slashing damage.</p><p></p><p><edit>, fixed some resistances I missed. Also, it does look the Narzugon might be what these things were meant to be, but I wouldn't want to run into them in groups of 2d6! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Stormonu, post: 9278634, member: 52734"] Looks like these creatures were specific to the adventure FRE3 - Waterdeep and meant to represent the damned souls of Hades. I doubt they ever got converted. Their stats are a bit wonky, but based on that adventure being for levels 6-8 and then be encountered in groups of 2d6, this [I]should[/I] approximate them in 5E (though they're quite underwhelming in my opinion). [USER=9849]@Echohawk[/USER] , can you add any additional information? [B][SIZE=6]Knight Denizen[/SIZE][/B] medium fiend, lawful evil --------- [B]Armor Class[/B] 19 (natural armor) [B]Hit Points[/B] 66 (12d8 + 12 ) [B]Speed[/B] 30 ft. --------- STR | DEX | CON | INT | WIS | CHA 14 (+2)| 15 (+2) | 13 (+1) | 12 (+1) | 6 (-2) ---------- [B]Damage Resistances[/B] bludgeoning,piercing and slashing non-magical weapons, poison [B]Condition Immunities[/B] charmed, exhaustion, frightened, poisoned [B]Senses[/B] darkvision 60 ft, passive perception 11 [B]Languages[/B] Infernal [B]Challenge[/B] 3 (700 xp) [B]PB[/B] +2 ---------- [B]Heightened Senses. [/B] A denizen has advantage on Perception checks based on smell or taste. [B]Magic Resistance.[/B] A knight denizen gains advantage on saving throws against spells or other magical attacks. [B]Regeneration.[/B] At the start of its turn, if the Knight Denizen did not take radiant damage since its last turn, it heals 1 hit point. [B]Undead traits. [/B] A knight denizen does not need to breathe, eat, drink or sleep. ------------ [B]Claws. [/B]Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2 ) slashing damage. <edit>, fixed some resistances I missed. Also, it does look the Narzugon might be what these things were meant to be, but I wouldn't want to run into them in groups of 2d6! :D [/QUOTE]
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