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<blockquote data-quote="VariSami" data-source="post: 6010708" data-attributes="member: 6698543"><p>I thought I'd be out of this already but no...</p><p></p><p>Thanks, Jack, for bringing up the Rules Compendium. It's so much easier to find things in there than in the PHB.</p><p></p><p>Let's go through this again... The way I see it, the problem is not whether or not the weapon is of some size but what counts as a "natural reach".</p><p></p><p>ImperatorK argues that modifiers added by Feats count as an improvement in "natural reach". The rest of us are basically arguing that it's based on the creature in question - which results in a standard addition to reach in most cases because it determines the size of the weapon.</p><p></p><p>As it happens to be, I have both Heroes of Horror and Lord of Madness right beside me since I happen to enjoy mutilating characters.</p><p></p><p>Deformity (Tall) states to add 5ft. to your reach. ("... grant you an additional 5ft. to your reach.") Now then. Is this an addition to "natural reach"? I'd say not. It is simply an addition that affects the same layer as a reach weapon. That is: Natural Reach 5ft. + [nat. reach = 5ft.] (reach weapon) +5ft. (Deformity) = 15ft..</p><p></p><p>Inhuman Reach is... interestingly worded. "You gain an additional 5ft. of reach. For most Small and Medium creatures this benefit increases <strong>natural reach</strong> to 10 feet." In this scenario it would indeed be doubled by a reach weapon when only these rules apply. So the reach would be Natural Reach (5ft.+5ft. (Inhuman Reach)) + [nat. reach = 10ft.) =20ft..</p><p></p><p>Now then... Does the addition from Deformity (Tall) also count as an addition to Natural Reach, just like Inhuman Reach does? This is completely up to interpretation.</p><p></p><p>However... I'd say that the rules about weapon length need be considered. It's just like the First Commandment states: not everything needs to be stated by the rules. If you are using a weapon, the length of which is less than what it adds to your reach, it is likely that those making the rules did not even consider someone arguing that to increase your reach beyond what the weapon adds.</p><p></p><p>Basically, this would mean that a Choker that picks up a spear someone's Halfling used just a moment ago would reach 5ft. farther with it than the Halfling just did. It's the same spear. For the sake of roleplaying (you know, the first two letters in RPG) it would make no sense in-game for this to happen. Of course the rules of D&D have their guirks but at least most of them can be made to make sense in-universe. This couldn't, in any meaningful way.</p><p></p><p>So, I concede that the actual wording of at least one of the feats is explicitly stating that it increases natural reach, which is in turn doubled by a reach weapon. The size of the weapon might not have any explicitly stated rules regarding its reach but it would seem like something commanded by any amount of common sense. If common sense doesn't apply in someone's game, then it's their choice. Oh, and in this case it's up to the OP in his games since he's the DM.</p><p></p><p>Besides... Those are sub-optimal ways anyway since the tank seems starved for feats and there are better ways to increase one's reach. Like actually going up in sizes (even temporarily).</p></blockquote><p></p>
[QUOTE="VariSami, post: 6010708, member: 6698543"] I thought I'd be out of this already but no... Thanks, Jack, for bringing up the Rules Compendium. It's so much easier to find things in there than in the PHB. Let's go through this again... The way I see it, the problem is not whether or not the weapon is of some size but what counts as a "natural reach". ImperatorK argues that modifiers added by Feats count as an improvement in "natural reach". The rest of us are basically arguing that it's based on the creature in question - which results in a standard addition to reach in most cases because it determines the size of the weapon. As it happens to be, I have both Heroes of Horror and Lord of Madness right beside me since I happen to enjoy mutilating characters. Deformity (Tall) states to add 5ft. to your reach. ("... grant you an additional 5ft. to your reach.") Now then. Is this an addition to "natural reach"? I'd say not. It is simply an addition that affects the same layer as a reach weapon. That is: Natural Reach 5ft. + [nat. reach = 5ft.] (reach weapon) +5ft. (Deformity) = 15ft.. Inhuman Reach is... interestingly worded. "You gain an additional 5ft. of reach. For most Small and Medium creatures this benefit increases [B]natural reach[/B] to 10 feet." In this scenario it would indeed be doubled by a reach weapon when only these rules apply. So the reach would be Natural Reach (5ft.+5ft. (Inhuman Reach)) + [nat. reach = 10ft.) =20ft.. Now then... Does the addition from Deformity (Tall) also count as an addition to Natural Reach, just like Inhuman Reach does? This is completely up to interpretation. However... I'd say that the rules about weapon length need be considered. It's just like the First Commandment states: not everything needs to be stated by the rules. If you are using a weapon, the length of which is less than what it adds to your reach, it is likely that those making the rules did not even consider someone arguing that to increase your reach beyond what the weapon adds. Basically, this would mean that a Choker that picks up a spear someone's Halfling used just a moment ago would reach 5ft. farther with it than the Halfling just did. It's the same spear. For the sake of roleplaying (you know, the first two letters in RPG) it would make no sense in-game for this to happen. Of course the rules of D&D have their guirks but at least most of them can be made to make sense in-universe. This couldn't, in any meaningful way. So, I concede that the actual wording of at least one of the feats is explicitly stating that it increases natural reach, which is in turn doubled by a reach weapon. The size of the weapon might not have any explicitly stated rules regarding its reach but it would seem like something commanded by any amount of common sense. If common sense doesn't apply in someone's game, then it's their choice. Oh, and in this case it's up to the OP in his games since he's the DM. Besides... Those are sub-optimal ways anyway since the tank seems starved for feats and there are better ways to increase one's reach. Like actually going up in sizes (even temporarily). [/QUOTE]
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