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*Dungeons & Dragons
Knight (Fighter Subclass)
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<blockquote data-quote="Yunru" data-source="post: 6701324" data-attributes="member: 6780961"><p>Just an attemped port from 4e to 5e, the "Essentials" classes being nice and compatible like that.</p><p></p><p></p><p><strong>Knight:</strong></p><p></p><p><strong>Hold the Line: </strong>Beginning when you choose this archetype at 3rd level, enemies within reach have a -2 penalty to attack rolls of attacks that don't include you.</p><p></p><p><strong>Combat Readiness:</strong> Starting at 7th level, you can add your proficiency bonus to your initiative rolls. Additionally you gain the following stances. Stances end on a short rest, long rest or on assuming another stance. Assuming a stance takes a bonus action.</p><ul> <li data-xf-list-type="ul"><strong>Precision Blade: </strong>While in the Precision Blade stance, when you hit a creature with a melee weapon attack, that creature's speed is halved until your next turn.</li> <li data-xf-list-type="ul"><strong>Hammer Hands: </strong>While in the Hammer Hands stance, when you hit a creature with a melee weapon attack you can push it up to 5 feet.</li> <li data-xf-list-type="ul"><strong>Measured Cut:</strong> While in the Measured Cut stance, when you hit a creature with a melee weapon attack, you can move up to 5 feet without provoking opportunity attacks.</li> </ul><p></p><p><strong>Weapon Specialisation:</strong> At 10th level, you pick one of the following weapon specialisations.</p><ul> <li data-xf-list-type="ul"><strong>Bladed Step:</strong> When you Action Surge, your attacks that deal slashing damage have advantage until end of turn.</li> <li data-xf-list-type="ul"><strong>Staggering Hammer:</strong> When you Action Surge, if you hit a creature with a melee weapon attack that deals bludgeoning damage this turn, that creature must succeed on a Constitution saving throw against a DC of 8 + your strength modifier + your proficiency bonus or be Stunned until the start of your next turn.</li> <li data-xf-list-type="ul"><strong>Pointed Assault:</strong> When you Action Surge, if you hit a creature with a melee weapon attack that deals piercing damage, you can push that creature up to 10 feet.</li> </ul><p></p><p><strong>Improved Hold the Line:</strong> Starting at 15th level, you have advantage on Opportunity Attacks.</p><p></p><p><strong>Iron Will:</strong> Starting at 18th level, at the start of your turn you can make a saving throw against an effect that a saving throw could end.</p></blockquote><p></p>
[QUOTE="Yunru, post: 6701324, member: 6780961"] Just an attemped port from 4e to 5e, the "Essentials" classes being nice and compatible like that. [B]Knight:[/B] [B]Hold the Line: [/B]Beginning when you choose this archetype at 3rd level, enemies within reach have a -2 penalty to attack rolls of attacks that don't include you. [B]Combat Readiness:[/B] Starting at 7th level, you can add your proficiency bonus to your initiative rolls. Additionally you gain the following stances. Stances end on a short rest, long rest or on assuming another stance. Assuming a stance takes a bonus action. [LIST] [*][B]Precision Blade: [/B]While in the Precision Blade stance, when you hit a creature with a melee weapon attack, that creature's speed is halved until your next turn. [*][B]Hammer Hands: [/B]While in the Hammer Hands stance, when you hit a creature with a melee weapon attack you can push it up to 5 feet. [*][B]Measured Cut:[/B] While in the Measured Cut stance, when you hit a creature with a melee weapon attack, you can move up to 5 feet without provoking opportunity attacks. [/LIST] [B]Weapon Specialisation:[/B] At 10th level, you pick one of the following weapon specialisations. [LIST] [*][B]Bladed Step:[/B] When you Action Surge, your attacks that deal slashing damage have advantage until end of turn. [*][B]Staggering Hammer:[/B] When you Action Surge, if you hit a creature with a melee weapon attack that deals bludgeoning damage this turn, that creature must succeed on a Constitution saving throw against a DC of 8 + your strength modifier + your proficiency bonus or be Stunned until the start of your next turn. [*][B]Pointed Assault:[/B] When you Action Surge, if you hit a creature with a melee weapon attack that deals piercing damage, you can push that creature up to 10 feet. [/LIST] [B]Improved Hold the Line:[/B] Starting at 15th level, you have advantage on Opportunity Attacks. [B]Iron Will:[/B] Starting at 18th level, at the start of your turn you can make a saving throw against an effect that a saving throw could end. [/QUOTE]
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