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<blockquote data-quote="Voadam" data-source="post: 113234" data-attributes="member: 2209"><p>Constructs do not have skills or feats.</p><p></p><p>Here is a quote from the srd creature overview look at the last bit:</p><p></p><p>Construct</p><p></p><p>Construct: A construct is an animated object or artificially constructed creature. Constructs usually have no Intelligence scores and never have Constitution scores. A construct is immune to mind-influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects.</p><p></p><p>Constructs cannot heal damage on their own, though they can be healed. Constructs can be repaired in the same way an object can. A construct with the</p><p>regeneration and fast healing special qualities still benefits from those qualities.</p><p></p><p>A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct is not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected.</p><p></p><p>Unless noted otherwise, constructs have darkvision with a range of 60 feet.</p><p></p><p>Hit Die: d10</p><p>Attack Bonus: Total HDx3/4 (as cleric)</p><p>Good Saving Throws: -</p><p>Skill Points: -</p><p>Feats: -</p><p></p><p>* * *</p><p></p><p>Also under the skill section of the creature overview constructs don't have any starting skills or gain skill points with advancement.</p><p></p><p>Doublecheck all the golems in the MM/srd and the shield guardian, they don't even have an entry for feats or skills in the srd.</p><p></p><p>I know many 3rd company products have constructs that don't follow all of the rules for constructs but the rules are there.</p></blockquote><p></p>
[QUOTE="Voadam, post: 113234, member: 2209"] Constructs do not have skills or feats. Here is a quote from the srd creature overview look at the last bit: Construct Construct: A construct is an animated object or artificially constructed creature. Constructs usually have no Intelligence scores and never have Constitution scores. A construct is immune to mind-influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Constructs cannot heal damage on their own, though they can be healed. Constructs can be repaired in the same way an object can. A construct with the regeneration and fast healing special qualities still benefits from those qualities. A construct is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct is not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected. Unless noted otherwise, constructs have darkvision with a range of 60 feet. Hit Die: d10 Attack Bonus: Total HDx3/4 (as cleric) Good Saving Throws: - Skill Points: - Feats: - * * * Also under the skill section of the creature overview constructs don't have any starting skills or gain skill points with advancement. Doublecheck all the golems in the MM/srd and the shield guardian, they don't even have an entry for feats or skills in the srd. I know many 3rd company products have constructs that don't follow all of the rules for constructs but the rules are there. [/QUOTE]
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