Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knight of the Rebellion (reworked PrC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuardianLurker" data-source="post: 821501" data-attributes="member: 786"><p>Reworked after inputs and for clairification. What do you think?</p><p></p><p>[hr]</p><p></p><p><strong><u>Knight of the Rebellion</u></strong></p><p></p><p>The Order of the Rebellion is a secretive order of knights and monks whose charge is apparently that of guarding the free people of the Empire from the possible tyranny of the nobles, including the Emperor himself. The Order plays a very active role in the goverance of the Empire, and its members attend every installation of a noble, from the least to the most high. The higher the noble, the more members who attend the investiture. Every noble then swears his Oath of Conduct, promising to guard and aid the free people in his domain from any and all dangers, and to always be worthy of their trust and stewardship. Members of the Order always appear in public masked, and no-one knows their complete number, nor the standards required for admission. It is known that any free person is eligible, for a number have remarked on being other than of noble descent. It is also rumored that the members of the Order pledge their very lives and souls to upholding the Order's charge. Since the Order began, no member has ever apparently broken his oath and betrayed the Order.</p><p></p><p><strong><u>Requirements </u></strong></p><p><strong>Nationality :</strong> Must be a citizen of the Free Empire</p><p><strong>BAB : </strong>+6</p><p><strong>Feats : </strong>Improved Unarmed Strike, Swear an Oath, Devout Faith</p><p><strong>Profession(Lawyer) :</strong> 5 ranks</p><p><strong>Sense Motive : </strong>5 ranks</p><p><strong>Special : </strong>Offered membership by current knight, Must swear the Oath of the Guardian </p><p></p><p>(Fastest Path Monk or Bard 8, Bard 2/Fighter 5 )</p><p></p><p><strong>Hit Die: </strong> d8 </p><p><strong>BAB: </strong> as monk </p><p><strong>UBAB: </strong> as monk </p><p><strong>Saves:</strong> Good Fort, Poor Ref, Good Will </p><p></p><p><strong>Skill Points:</strong> 4+Int </p><p><strong>Class Skills:</strong> Bluff, Diplomacy, Disguise, Gather Information, Hide, Intimidate, Knowledge(History), Listen, Move Silently, Profession(Lawyer), Sense Motive, Spot </p><p></p><p><strong>Weapons:</strong> All simple and martial weapons </p><p><strong>Armor:</strong> No armor, and all shields </p><p></p><p>Special </p><p>1 Vow of Fidelity(The Order of the Rebellion) </p><p>1 Succor </p><p>1, 3, 5, 7, 9, (+2) Guardian Power </p><p>2, 4, 6, 8, 10, (+2) Augury </p><p>3, 6, 9, (12, +3) Discern Lie </p><p>5 Vow of Poverty, Accolade </p><p>7, (12, +5) Lesser Geas </p><p>10, (15, +5) Geas </p><p> </p><p></p><p><strong><u>The Oath of the Guardian</u></strong></p><p>Every knight swears the following oath:</p><p><em></em></p><p><em>I, [the knight's name], in the presence of the Order, and my god,</em></p><p><em>do solemnly and truly, with all by body, mind, and soul, swear that</em></p><p><em>I shall permit no noble of the Empire of the Free People, no matter how high of rank, to be, or become, a tyrant.</em></p><p><em>I shall not permit any citizen of the Empire of the Free People to be enslaved, nor permit anyone to be enslaved within the Empire of the Free People.</em></p><p><em>I shall not permit any citizen of the Empire of the Free People to be above, below, or outside the law, but hold all fully accountable.</em></p><p><em>I shall not permit anyone to use the laws of the Empire to serve injustice, and I shall act to repeal any unjust laws.</em></p><p><em>Should I ever break this Oath, or any other Oaths and Vows that I make take as a Knight of the Rebellion, I call upon my god to wrack my body, mind, and soul with the pain and agony such a traitor as I would have proved to be deserves. </em></p><p><em></em></p><p></p><p>A knight who breaks this Oath becomes an Ex-Knight. The Oath cannot be forcibly broken by any spell short of a miracle, or wish, though a knight may choose to voluntarily fail his saving throw to a break enchantment spell. Voluntarily failing the saving throw is tantamount to breaking the Oath, and all the normal penalties apply. Should the Oath be broken against the Knight's will, he suffers the penalties of being an ex-Knight until he has successfully atoned (in a timely fashion), at which point he regains all of his abilities.</p><p></p><p><strong><u>Succor</u></strong></p><p>Any Knight of the Rebellion can expect aid and comfort from any citizen of the Empire to the best of the citizen's ability.</p><p></p><p><strong><u>Guardian Power</u></strong></p><p>At first level, and every two levels thereafter, the Knight can choose one of the following abilities, usable once per day as an extraordinary ability. If the same ability is chosen more than once, the number of uses increases by one more per day.</p><p></p><p>Level+Cha bonus Ability </p><p>1 Sanctuary </p><p>2 Inspire Crowd </p><p>3 Deflection </p><p>4 Guardian's Eyes </p><p>5 Raise Crowd </p><p>6 Improved Invisiblity </p><p>7 Spell Immunity </p><p>8 Dimension Door </p><p>9 Greater Sanctuary </p><p>10 Scry </p><p></p><p><u>Sanctuary</u></p><p>Some Knights embody the desire of the people for justice so well, that they are able to draw upon it throught their Oath, assuming a mien and demeanor that prohibits the tyrants and would-be tyrants they combat from harming them directly. This guardian power functions identically to the first level cleric spell, Sanctuary. Concentrating his presence in such a manner is exhausting, and the Kngiht is only capable of it a limited number of times per day.</p><p></p><p><u>Inspire Crowd</u></p><p>As the champion of the people, the Knight gains an almost reflexive understanding of what motivates and inspires them. By exerting himself and passionately imploring a crowd, he can inspire them to greater efforts. Allied humanoids within hearing (up to level * Cha bonus total HD) gain a +2 morale bonus to all rolls while aiding (or obeying) the Knight.</p><p></p><p><u>Deflection</u></p><p>After his numerous battles against the forces of tyranny, the Knight becomes highly adept at anticipating and dodging their blows. The Knight is able to add a +7 dodge bonus to AC against all attacks for 1 rnd/level. </p><p></p><p><u>Guardian's Eyes</u></p><p>As a champion against tyrants and injustice, the Knight is constantly guarding against treacherous attacks. This ability reflects his experience in detecting and avoiding such attacks. The Knight cannot be flanked, or denied Dex bonus for 1 min/level.</p><p></p><p><u>Raise Crowd</u></p><p>The Knights understanding of the people, of what motivates, inspires, and attracts them, allows him to perform feats of oratory that can gather large numbers of people together. Allied and neutral humanoids within hearing (up to level * Cha bonus total HD) must make a Will save (DC 15+level+Cha bonus) or feel compelled to aid or obey the Knight (as if they had a Helpful attitude).</p><p></p><p><u>Invisiblity</u></p><p>Through his understanding of the common people, the Knight is able to emulate their appearance and behavior so well that his vanishes from the consciousness of anyone who sees him. This ability allows the Knight to function as if he had cast the second level wizard spell, Invisibility. </p><p></p><p><u>Spell Immunity</u></p><p>Through his Oath, the Knight is able to draw on his god's power and render himself immune to a single spell, in a manner identical to the cleric spell Spell Immunity. While this is technically a supernatural ability, his connection to the Oath is strong enough that the ability cannot be dispelled, counterspelled, or suppressed by magics, making it equivalent to an extraordinary ability.</p><p></p><p><u>Dimension Door</u></p><p>Through his Oath, the Knight is able to draw upon his gods power to create a small portal that allows him to avoid many obstacles that would otherwise be interposed between him and the tyrant he is combatting. This portal behaves in a manner identical to the wizard spell Dimension Door, though it is powered by divine energy. While this is technically a supernatural ability, his connection to the Oath is strong enough that the ability cannot be dispelled, counterspelled, or suppressed by magics, making it equivalent to an extraordinary ability.</p><p></p><p><u>Greater Sanctuary</u></p><p>Some Knights embody the desire of the people for justice so well, that they are able to draw upon it throught their Oath, assuming a mien and demeanor that prohibits the tyrants and would-be tyrants they combat from harming them or their allies directly. This guardian power functions identically to the first level cleric spell, Sanctuary, but protects a number of creatures equal to the knight's class level. Concentrating his presence in such a manner is exhausting, and the Knight is only capable of it a limited number of times per day.</p><p></p><p><u>Scry</u></p><p>as the ultimate expression of his role as an agent of Justice, the knight gains the ability to use any highly reflective surface to seek out and observe potential acts of injustice in the making. This ability functions identically to the fourth level wizard spell Scrying, with the exception that any reflective surface may be used, and the ability uses divine power. While this is technically a supernatural ability, his connection to the Oath is strong enough that the ability cannot be dispelled, counterspelled, or suppressed by magics, making it equivalent to an extraordinary ability.</p><p></p><p><strong><u>Vow of Fidelity</u></strong></p><p>At first level, the Knight receives the Vow of Fidelity feat (regardless of whether or not he meets the prerequisites), applied to the other Knights of the Order of the Rebellion. Each knight is capable of recognizing other knights through a series of signs and challenges. A knight who breaks this vow is stripped of his special abilities and suffers all the penalties of being an ex-knight.</p><p></p><p><strong><u>Augury</u></strong></p><p>As the Knight is called upon to routinely make judgements, his Oath allows him to call upon divine insight to best determine the just judgement. At second level, the knight is able to use the second level Cleric spell Augury as a spell-like ability, once per day. This increases by one time per day every two levels thereafter.</p><p></p><p><strong><u>Discern Lie</u></strong></p><p>As part of his duties to the courts of the Free Empire, the Knight rotuinely encounters many people who try to deceive him. His Oath allows him to call upon divine insight to determine when this is happening. At third level, the knight is able to use the fourth level Cleric spell Discern Lies as a spell-like ability once per day. This ability increases by one time per day every three levels thereafter.</p><p></p><p><strong><u>Vow of Poverty</u></strong></p><p>At fifth level, the Knight receives the Vow of Poverty feat, regardless of whether or not he meets the prerequisites. A knight who breaks this vow is stripped of his special abilities and suffers all the penalties of being an ex-knight.</p><p></p><p><strong><u>Accolade</u></strong></p><p>At fifth level, the Knight receives the Accolade feat, regardless of whether or not he meets the prerequisites. In addition, the Knight is now qualified to administer the Oath of the Guardian.</p><p></p><p><strong><u>Lesser Geas</u></strong></p><p>The Knight is repeatedly called upon to witness powerful and important Oaths. Through his Oath, his god grants him the ability to make the oaths and vows he witnesses binding. At seventh level, the knight is able to use the fourth level Wizard spell Lesser Geas as a spell-like ability once per day. This ability increases by one time per day every five levels thereafter.</p><p></p><p><strong><u>Geas</u></strong></p><p>The Knight is repeatedly called upon to witness powerful and important Oaths. Through his Oath, his god grants him the ability to make the oaths and vows he witnesses binding. At tenth level, the knight is able to use the sixth level Wizard spell Geas as a spell-like ability once per day. This ability increases by one time per day every five levels thereafter.</p><p></p><p><strong><u>Ex-Knights</u></strong></p><p>An ex-Knight suffers the loss of all his class abilities, 1d6+prestige class level ability drain total spread evenly over Constitution, Strength, and Dexterity (in that order), 1d6+prestige class level ability drain total spread evenly over Wisdom, Charisma, and Intelligence (in that order), and permanently gains a number of negative levels equal to his class level. In addition, until the knight has successfully completed his atonement, his natural healing rate is halved, and he cannot benefit from magical healing. Once an ex-Knight has atoned, he can remove one-half (round down) of his negative levels through the use of various magics (such as restoration).[/hr]</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 821501, member: 786"] Reworked after inputs and for clairification. What do you think? [hr] [b][u]Knight of the Rebellion[/u][/b] The Order of the Rebellion is a secretive order of knights and monks whose charge is apparently that of guarding the free people of the Empire from the possible tyranny of the nobles, including the Emperor himself. The Order plays a very active role in the goverance of the Empire, and its members attend every installation of a noble, from the least to the most high. The higher the noble, the more members who attend the investiture. Every noble then swears his Oath of Conduct, promising to guard and aid the free people in his domain from any and all dangers, and to always be worthy of their trust and stewardship. Members of the Order always appear in public masked, and no-one knows their complete number, nor the standards required for admission. It is known that any free person is eligible, for a number have remarked on being other than of noble descent. It is also rumored that the members of the Order pledge their very lives and souls to upholding the Order's charge. Since the Order began, no member has ever apparently broken his oath and betrayed the Order. [b][u]Requirements [/u][/b] [b]Nationality :[/b] Must be a citizen of the Free Empire [b]BAB : [/b]+6 [b]Feats : [/b]Improved Unarmed Strike, Swear an Oath, Devout Faith [b]Profession(Lawyer) :[/b] 5 ranks [b]Sense Motive : [/b]5 ranks [b]Special : [/b]Offered membership by current knight, Must swear the Oath of the Guardian (Fastest Path Monk or Bard 8, Bard 2/Fighter 5 ) [b]Hit Die: [/b] d8 [b]BAB: [/b] as monk [b]UBAB: [/b] as monk [b]Saves:[/b] Good Fort, Poor Ref, Good Will [b]Skill Points:[/b] 4+Int [b]Class Skills:[/b] Bluff, Diplomacy, Disguise, Gather Information, Hide, Intimidate, Knowledge(History), Listen, Move Silently, Profession(Lawyer), Sense Motive, Spot [b]Weapons:[/b] All simple and martial weapons [b]Armor:[/b] No armor, and all shields Special 1 Vow of Fidelity(The Order of the Rebellion) 1 Succor 1, 3, 5, 7, 9, (+2) Guardian Power 2, 4, 6, 8, 10, (+2) Augury 3, 6, 9, (12, +3) Discern Lie 5 Vow of Poverty, Accolade 7, (12, +5) Lesser Geas 10, (15, +5) Geas [b][u]The Oath of the Guardian[/u][/b] Every knight swears the following oath: [i] I, [the knight's name], in the presence of the Order, and my god, do solemnly and truly, with all by body, mind, and soul, swear that I shall permit no noble of the Empire of the Free People, no matter how high of rank, to be, or become, a tyrant. I shall not permit any citizen of the Empire of the Free People to be enslaved, nor permit anyone to be enslaved within the Empire of the Free People. I shall not permit any citizen of the Empire of the Free People to be above, below, or outside the law, but hold all fully accountable. I shall not permit anyone to use the laws of the Empire to serve injustice, and I shall act to repeal any unjust laws. Should I ever break this Oath, or any other Oaths and Vows that I make take as a Knight of the Rebellion, I call upon my god to wrack my body, mind, and soul with the pain and agony such a traitor as I would have proved to be deserves. [/i] A knight who breaks this Oath becomes an Ex-Knight. The Oath cannot be forcibly broken by any spell short of a miracle, or wish, though a knight may choose to voluntarily fail his saving throw to a break enchantment spell. Voluntarily failing the saving throw is tantamount to breaking the Oath, and all the normal penalties apply. Should the Oath be broken against the Knight's will, he suffers the penalties of being an ex-Knight until he has successfully atoned (in a timely fashion), at which point he regains all of his abilities. [b][u]Succor[/u][/b] Any Knight of the Rebellion can expect aid and comfort from any citizen of the Empire to the best of the citizen's ability. [b][u]Guardian Power[/u][/b] At first level, and every two levels thereafter, the Knight can choose one of the following abilities, usable once per day as an extraordinary ability. If the same ability is chosen more than once, the number of uses increases by one more per day. Level+Cha bonus Ability 1 Sanctuary 2 Inspire Crowd 3 Deflection 4 Guardian's Eyes 5 Raise Crowd 6 Improved Invisiblity 7 Spell Immunity 8 Dimension Door 9 Greater Sanctuary 10 Scry [u]Sanctuary[/u] Some Knights embody the desire of the people for justice so well, that they are able to draw upon it throught their Oath, assuming a mien and demeanor that prohibits the tyrants and would-be tyrants they combat from harming them directly. This guardian power functions identically to the first level cleric spell, Sanctuary. Concentrating his presence in such a manner is exhausting, and the Kngiht is only capable of it a limited number of times per day. [u]Inspire Crowd[/u] As the champion of the people, the Knight gains an almost reflexive understanding of what motivates and inspires them. By exerting himself and passionately imploring a crowd, he can inspire them to greater efforts. Allied humanoids within hearing (up to level * Cha bonus total HD) gain a +2 morale bonus to all rolls while aiding (or obeying) the Knight. [u]Deflection[/u] After his numerous battles against the forces of tyranny, the Knight becomes highly adept at anticipating and dodging their blows. The Knight is able to add a +7 dodge bonus to AC against all attacks for 1 rnd/level. [u]Guardian's Eyes[/u] As a champion against tyrants and injustice, the Knight is constantly guarding against treacherous attacks. This ability reflects his experience in detecting and avoiding such attacks. The Knight cannot be flanked, or denied Dex bonus for 1 min/level. [u]Raise Crowd[/u] The Knights understanding of the people, of what motivates, inspires, and attracts them, allows him to perform feats of oratory that can gather large numbers of people together. Allied and neutral humanoids within hearing (up to level * Cha bonus total HD) must make a Will save (DC 15+level+Cha bonus) or feel compelled to aid or obey the Knight (as if they had a Helpful attitude). [u]Invisiblity[/u] Through his understanding of the common people, the Knight is able to emulate their appearance and behavior so well that his vanishes from the consciousness of anyone who sees him. This ability allows the Knight to function as if he had cast the second level wizard spell, Invisibility. [u]Spell Immunity[/u] Through his Oath, the Knight is able to draw on his god's power and render himself immune to a single spell, in a manner identical to the cleric spell Spell Immunity. While this is technically a supernatural ability, his connection to the Oath is strong enough that the ability cannot be dispelled, counterspelled, or suppressed by magics, making it equivalent to an extraordinary ability. [u]Dimension Door[/u] Through his Oath, the Knight is able to draw upon his gods power to create a small portal that allows him to avoid many obstacles that would otherwise be interposed between him and the tyrant he is combatting. This portal behaves in a manner identical to the wizard spell Dimension Door, though it is powered by divine energy. While this is technically a supernatural ability, his connection to the Oath is strong enough that the ability cannot be dispelled, counterspelled, or suppressed by magics, making it equivalent to an extraordinary ability. [u]Greater Sanctuary[/u] Some Knights embody the desire of the people for justice so well, that they are able to draw upon it throught their Oath, assuming a mien and demeanor that prohibits the tyrants and would-be tyrants they combat from harming them or their allies directly. This guardian power functions identically to the first level cleric spell, Sanctuary, but protects a number of creatures equal to the knight's class level. Concentrating his presence in such a manner is exhausting, and the Knight is only capable of it a limited number of times per day. [u]Scry[/u] as the ultimate expression of his role as an agent of Justice, the knight gains the ability to use any highly reflective surface to seek out and observe potential acts of injustice in the making. This ability functions identically to the fourth level wizard spell Scrying, with the exception that any reflective surface may be used, and the ability uses divine power. While this is technically a supernatural ability, his connection to the Oath is strong enough that the ability cannot be dispelled, counterspelled, or suppressed by magics, making it equivalent to an extraordinary ability. [b][u]Vow of Fidelity[/u][/b] At first level, the Knight receives the Vow of Fidelity feat (regardless of whether or not he meets the prerequisites), applied to the other Knights of the Order of the Rebellion. Each knight is capable of recognizing other knights through a series of signs and challenges. A knight who breaks this vow is stripped of his special abilities and suffers all the penalties of being an ex-knight. [b][u]Augury[/u][/b] As the Knight is called upon to routinely make judgements, his Oath allows him to call upon divine insight to best determine the just judgement. At second level, the knight is able to use the second level Cleric spell Augury as a spell-like ability, once per day. This increases by one time per day every two levels thereafter. [b][u]Discern Lie[/u][/b] As part of his duties to the courts of the Free Empire, the Knight rotuinely encounters many people who try to deceive him. His Oath allows him to call upon divine insight to determine when this is happening. At third level, the knight is able to use the fourth level Cleric spell Discern Lies as a spell-like ability once per day. This ability increases by one time per day every three levels thereafter. [b][u]Vow of Poverty[/u][/b] At fifth level, the Knight receives the Vow of Poverty feat, regardless of whether or not he meets the prerequisites. A knight who breaks this vow is stripped of his special abilities and suffers all the penalties of being an ex-knight. [b][u]Accolade[/u][/b] At fifth level, the Knight receives the Accolade feat, regardless of whether or not he meets the prerequisites. In addition, the Knight is now qualified to administer the Oath of the Guardian. [b][u]Lesser Geas[/u][/b] The Knight is repeatedly called upon to witness powerful and important Oaths. Through his Oath, his god grants him the ability to make the oaths and vows he witnesses binding. At seventh level, the knight is able to use the fourth level Wizard spell Lesser Geas as a spell-like ability once per day. This ability increases by one time per day every five levels thereafter. [b][u]Geas[/u][/b] The Knight is repeatedly called upon to witness powerful and important Oaths. Through his Oath, his god grants him the ability to make the oaths and vows he witnesses binding. At tenth level, the knight is able to use the sixth level Wizard spell Geas as a spell-like ability once per day. This ability increases by one time per day every five levels thereafter. [b][u]Ex-Knights[/u][/b] An ex-Knight suffers the loss of all his class abilities, 1d6+prestige class level ability drain total spread evenly over Constitution, Strength, and Dexterity (in that order), 1d6+prestige class level ability drain total spread evenly over Wisdom, Charisma, and Intelligence (in that order), and permanently gains a number of negative levels equal to his class level. In addition, until the knight has successfully completed his atonement, his natural healing rate is halved, and he cannot benefit from magical healing. Once an ex-Knight has atoned, he can remove one-half (round down) of his negative levels through the use of various magics (such as restoration).[/hr] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Knight of the Rebellion (reworked PrC)
Top