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Knight Phantom from Five Nations
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<blockquote data-quote="Arkhandus" data-source="post: 2394798" data-attributes="member: 13966"><p>Roleplaying requirements do not balance obscene power. The paladin's player isn't getting obscene power for his roleplaying requirements, which aren't substantially less than the Knight Phantom's. Hell, the Knight Phantom can be an evil, scheming SOB who just worms his way into the Knights Arcane or whatever it is and then, once he has the power, go rampant whenever he's not being watched by the order (and he wouldn't be watched most of the time). Long as he's fighting goblinoids and Karrnathi and whatnot, what does the order care? The other PCs though are going to see this guy wading into battle like a full-blown Fighter and kicking arse, after opening every battle with a fireball and another, quickened fireball, because he gets near-full spellcasting too. And then between battles he'll be buffing himself up like mad because, again, near-full spellcasting progression. And still be able to scry and put foes to sleep and sneak around invisibly and such. <em>While still kicking arse like a Fighter.</em></p><p></p><p>The Knight Phantom is ridiculous. Full base attack bonus, d8 hit dice, all but 1 level of spellcasting (and only needing to sacrifice 1 level beforehand as a Fighter or something to meet the all-martial-weapon-proficiency requirement), ability to cast unhindered in light armor (including a mithral breastplate for instance), and a couple of other magical abilities to boot. The waste of 1 feat isn't too significant. He's a Fighter with 9/10ths spellcasting ability in light armor, slightly fewer feats (as if the Fighter even needs all of those!), and a few other magical abilities.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2394798, member: 13966"] Roleplaying requirements do not balance obscene power. The paladin's player isn't getting obscene power for his roleplaying requirements, which aren't substantially less than the Knight Phantom's. Hell, the Knight Phantom can be an evil, scheming SOB who just worms his way into the Knights Arcane or whatever it is and then, once he has the power, go rampant whenever he's not being watched by the order (and he wouldn't be watched most of the time). Long as he's fighting goblinoids and Karrnathi and whatnot, what does the order care? The other PCs though are going to see this guy wading into battle like a full-blown Fighter and kicking arse, after opening every battle with a fireball and another, quickened fireball, because he gets near-full spellcasting too. And then between battles he'll be buffing himself up like mad because, again, near-full spellcasting progression. And still be able to scry and put foes to sleep and sneak around invisibly and such. [I]While still kicking arse like a Fighter.[/I] The Knight Phantom is ridiculous. Full base attack bonus, d8 hit dice, all but 1 level of spellcasting (and only needing to sacrifice 1 level beforehand as a Fighter or something to meet the all-martial-weapon-proficiency requirement), ability to cast unhindered in light armor (including a mithral breastplate for instance), and a couple of other magical abilities to boot. The waste of 1 feat isn't too significant. He's a Fighter with 9/10ths spellcasting ability in light armor, slightly fewer feats (as if the Fighter even needs all of those!), and a few other magical abilities. [/QUOTE]
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