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Knight PrC please critique
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<blockquote data-quote="Arcanus" data-source="post: 137901" data-attributes="member: 800"><p>Some of this was borrowed and the rest was made up becuase I couldn't find the class that I borrowed it from to begin with. So I needed a PrC for a knight and went ahead and tried to do it from memory and the rest is things I kinda wanted to see in the class.</p><p></p><p>Please let me know if it is too much and what and how to fix it.</p><p></p><p>I am worried that the formatting will get messed up.</p><p></p><p>Knight Champion Prestige Class</p><p>Their martial strength and skill untouchable, knight</p><p>champions are unparalleled warriors, masters of the</p><p>battlefield, and defenders of any just cause. Knight</p><p>Champions work well with other classes when following the</p><p>same goals. Paladins may multi-class freely with this class.</p><p>Monks may not be well suited to adapt to this class.</p><p></p><p>Hit Die: d10</p><p>Requirements:</p><p>To become a knight champion, a character must meet all the</p><p>following requirements:</p><p>Alignment: Any lawful</p><p>Base Attack Bonus: +6</p><p>Feats: Armor Proficiency (heavy), Shield Proficiency,</p><p>Cleave, Great Cleave, Mounted Combat, Power Attack, Weapon Focus (any</p><p>melee martial weapon or melee exotic weapon except for</p><p>double weapons)</p><p>Race: Any except monster races</p><p>Skills: Diplomacy 4 ranks, Knowledge (Heraldry) 2 ranks, Ride 6 ranks</p><p></p><p>Class Skills:</p><p>The knight champion’s class skills (and key abilities)</p><p>are Animal handling, Climb (Str), Craft, Diplomacy (Cha),</p><p>Gather Info. (Int), Intimidate (Cha), Jump (Str), Knowledge</p><p>(Nobility and Royalty) (Int), Knowledge (Heraldry) (Int),</p><p>Profession, Ride (Dex), Search (Int), Sense Motive (Wis),</p><p>and Spot (Dex). See Skills in the Player’s Handbook for all</p><p>descriptions.</p><p></p><p>Skill Points at Each Level: 2 + Int modifier.</p><p></p><p>Class Features</p><p>The following are class features of the knight champions.</p><p>Weapon and Armor Proficiency: Knight champions</p><p>are proficient in all simple and martial weapons, all armor,</p><p>and shields.</p><p></p><p>Knights Vengeance (Ex): Once per day, a knight</p><p>champion can let loose a great, tremendous strike at any</p><p>opponent that has damaged the knight champion in the same</p><p>encounter that he wants to use this ability. This strike</p><p>inflicts maximum damage. At 5th level he gets a +1 to hit</p><p>against this opponent, at 7th level he gets a +2 to hit and at</p><p>10th level he gets +4 to hit. </p><p></p><p>Courage (Su): Beginning at 1st level, a knight</p><p>champion is immune to fear (magical or otherwise).</p><p></p><p>Second Skin (Ex): When wearing medium armor or</p><p>heavy armor, a 1st level or higher knight champion’s</p><p>maximum Dexterity bonus is increased by 1, his armor</p><p>check penalty is reduced by 1, and the knight champion can</p><p>don or remove the armor in 75% of the time as normal. He</p><p>must select only 1 armor type and another type every 3</p><p>levels (i.e. breastplate at 1st, full plate at 4th, ½ plate at 7th</p><p>etc.).</p><p></p><p>Battle Focus (Ex): At 2nd level the knight</p><p>champion is a skilled adversary in battle. So skilled that he</p><p>never leaves himself open for attacks from wild swings or</p><p>deadly charges. The knight champion keeps his normal AC</p><p>during a charge (normally you lose -2 AC during a charge).</p><p>Furthermore he gains the Mobility feat for free even if he doesn't meet the prerequisites. </p><p></p><p>Fatal Blow (Ex): When an 5th level or greater knight</p><p>champion fights wielding one melee weapon that he’s taken</p><p>the Weapon Focus feat with, he increases his weapons threat</p><p>range and critical multiplier by 1. The knight must select</p><p>only one weapon and only that weapon type get this bonus</p><p>no matter how many Weapon Focus feats he has. This</p><p>ability can be used 1/day every 5 levels of the knight</p><p>champion for a total of 1 round per use.</p><p></p><p>Knights Rush (Ex): When using the charge action a 3rd</p><p>level knight champion can continue moving after his attack</p><p>as long as he does not exceed twice his speed and if he can</p><p>continue to move in a straight line. This can draw Attacks of</p><p>Opportunity if he moves through threatened spaces. The</p><p>knight must stop when he threatens a new opponent and can</p><p>make a cleave attack against this one provided he has</p><p>dropped his previously charged opponent. This ability can</p><p>be used 1/day.</p><p></p><p></p><p>TABLE: THE KNIGHT CHAMPION</p><p></p><p>Lvl- BAB- Fort- Ref- Will- Special Abilities:</p><p>1 +1 +2 +0 +2 - Second Skin, Courage</p><p>2 +2 +3 +0 +3 - Battle Focus</p><p>3 +3 +3 +1 +3 - Knights Rush</p><p>4 +4 +4 +1 +4 - Fatal Blow</p><p>5 +5 +4 +1 +4 - Knights Vengeance +1 to hit</p><p>6 +6 +5 +2 +5 - </p><p>7 +7 +5 +2 +5 - Knights Vengeance +2 to hit</p><p>8 +8 +6 +2 +6 - </p><p>9 +9 +6 +3 +6 - </p><p>10 +10 +7 +3 +7 - Knights Vengeance +4 to hit</p></blockquote><p></p>
[QUOTE="Arcanus, post: 137901, member: 800"] Some of this was borrowed and the rest was made up becuase I couldn't find the class that I borrowed it from to begin with. So I needed a PrC for a knight and went ahead and tried to do it from memory and the rest is things I kinda wanted to see in the class. Please let me know if it is too much and what and how to fix it. I am worried that the formatting will get messed up. Knight Champion Prestige Class Their martial strength and skill untouchable, knight champions are unparalleled warriors, masters of the battlefield, and defenders of any just cause. Knight Champions work well with other classes when following the same goals. Paladins may multi-class freely with this class. Monks may not be well suited to adapt to this class. Hit Die: d10 Requirements: To become a knight champion, a character must meet all the following requirements: Alignment: Any lawful Base Attack Bonus: +6 Feats: Armor Proficiency (heavy), Shield Proficiency, Cleave, Great Cleave, Mounted Combat, Power Attack, Weapon Focus (any melee martial weapon or melee exotic weapon except for double weapons) Race: Any except monster races Skills: Diplomacy 4 ranks, Knowledge (Heraldry) 2 ranks, Ride 6 ranks Class Skills: The knight champion’s class skills (and key abilities) are Animal handling, Climb (Str), Craft, Diplomacy (Cha), Gather Info. (Int), Intimidate (Cha), Jump (Str), Knowledge (Nobility and Royalty) (Int), Knowledge (Heraldry) (Int), Profession, Ride (Dex), Search (Int), Sense Motive (Wis), and Spot (Dex). See Skills in the Player’s Handbook for all descriptions. Skill Points at Each Level: 2 + Int modifier. Class Features The following are class features of the knight champions. Weapon and Armor Proficiency: Knight champions are proficient in all simple and martial weapons, all armor, and shields. Knights Vengeance (Ex): Once per day, a knight champion can let loose a great, tremendous strike at any opponent that has damaged the knight champion in the same encounter that he wants to use this ability. This strike inflicts maximum damage. At 5th level he gets a +1 to hit against this opponent, at 7th level he gets a +2 to hit and at 10th level he gets +4 to hit. Courage (Su): Beginning at 1st level, a knight champion is immune to fear (magical or otherwise). Second Skin (Ex): When wearing medium armor or heavy armor, a 1st level or higher knight champion’s maximum Dexterity bonus is increased by 1, his armor check penalty is reduced by 1, and the knight champion can don or remove the armor in 75% of the time as normal. He must select only 1 armor type and another type every 3 levels (i.e. breastplate at 1st, full plate at 4th, ½ plate at 7th etc.). Battle Focus (Ex): At 2nd level the knight champion is a skilled adversary in battle. So skilled that he never leaves himself open for attacks from wild swings or deadly charges. The knight champion keeps his normal AC during a charge (normally you lose -2 AC during a charge). Furthermore he gains the Mobility feat for free even if he doesn't meet the prerequisites. Fatal Blow (Ex): When an 5th level or greater knight champion fights wielding one melee weapon that he’s taken the Weapon Focus feat with, he increases his weapons threat range and critical multiplier by 1. The knight must select only one weapon and only that weapon type get this bonus no matter how many Weapon Focus feats he has. This ability can be used 1/day every 5 levels of the knight champion for a total of 1 round per use. Knights Rush (Ex): When using the charge action a 3rd level knight champion can continue moving after his attack as long as he does not exceed twice his speed and if he can continue to move in a straight line. This can draw Attacks of Opportunity if he moves through threatened spaces. The knight must stop when he threatens a new opponent and can make a cleave attack against this one provided he has dropped his previously charged opponent. This ability can be used 1/day. TABLE: THE KNIGHT CHAMPION Lvl- BAB- Fort- Ref- Will- Special Abilities: 1 +1 +2 +0 +2 - Second Skin, Courage 2 +2 +3 +0 +3 - Battle Focus 3 +3 +3 +1 +3 - Knights Rush 4 +4 +4 +1 +4 - Fatal Blow 5 +5 +4 +1 +4 - Knights Vengeance +1 to hit 6 +6 +5 +2 +5 - 7 +7 +5 +2 +5 - Knights Vengeance +2 to hit 8 +8 +6 +2 +6 - 9 +9 +6 +3 +6 - 10 +10 +7 +3 +7 - Knights Vengeance +4 to hit [/QUOTE]
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