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Knight with Spiked Chain. Broken?
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<blockquote data-quote="Bagpuss" data-source="post: 3456490" data-attributes="member: 3987"><p>It only works with a spiked chain (or when enlarged), because, while with a reach weapon you would still threaten the area they start in (making it difficult terrain) you only factor in difficult terrain penalties for squares you enter and not the ones you leave. Hence he could take a 5ft step towards you with no movement penalty, and thus not suffer an AoO and have his full attack. Which is why you need to threaten the square they start in and the one they intend to move into.</p><p></p><p>Personally I don't think the stepping back tactic is that great as there isn't normally the room to do that indefinitely on the battlefield, and has other have pointed out if you are doing this then you are more likely to be leaving you allies open to attacks, which goes against most of the other Knight class abilities.</p><p></p><p>Also note Spring Attack defeats this combo.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3456490, member: 3987"] It only works with a spiked chain (or when enlarged), because, while with a reach weapon you would still threaten the area they start in (making it difficult terrain) you only factor in difficult terrain penalties for squares you enter and not the ones you leave. Hence he could take a 5ft step towards you with no movement penalty, and thus not suffer an AoO and have his full attack. Which is why you need to threaten the square they start in and the one they intend to move into. Personally I don't think the stepping back tactic is that great as there isn't normally the room to do that indefinitely on the battlefield, and has other have pointed out if you are doing this then you are more likely to be leaving you allies open to attacks, which goes against most of the other Knight class abilities. Also note Spring Attack defeats this combo. [/QUOTE]
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Knight with Spiked Chain. Broken?
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